Buggzz Posted December 15, 2021 Posted December 15, 2021 Sexlab Cum Overlays - Extra Slots View File This is a very simple mod that increases the number of possible cum sets supported by Sexlab - Cum Overlays. Currently this mod increases the maximum number of sets from 5 to 20. You add the extra sets just by adding the respective folders under "Sexlab - Cum Overlays\textures\Sexlab - Cum Overlays\" (Set6, Set7, ... Set20) All credit goes to Monoman1 - this mod here is just copy pasting stuff. Submitter Buggzz Submitted 12/15/2021 Category Sex Effects Requires Sexlab - Cum Overlays Special Edition Compatible 4
ck2modfan Posted December 16, 2021 Posted December 16, 2021 Thanks for creating this! SCO is a great mod - thanks Monoman1! Also appreciate the additional textures you have created for more variety. 1
Dredderson Posted December 17, 2021 Posted December 17, 2021 Missed opportunity to call this mod "Sexlab Cum Overlays - Extra Shots" 2
trellouk Posted December 17, 2021 Posted December 17, 2021 Thank you for sharing! Using Mod Organizer 2, what steps do i need to follow after i install the mod? Do i need to create folders manually in the original Skyrim directory and/or MO2 Virtual Folder? Can the extra folders be included in the Zip file beforehand so that the Mod Organizer sets them up itself when installing the mod?
Midnightbug Posted December 18, 2021 Posted December 18, 2021 I dont know if it is just me, but when I install this mod and detect sets, it always detects 20 sets, even if I just have 12 and applied textures blue ingame....?
CaerHenWen Posted December 20, 2021 Posted December 20, 2021 No offence intended, but are there even 20 cum different textures?
Buggzz Posted January 21, 2022 Author Posted January 21, 2022 Oh shoot! I thought I would automatically follow this thread. Oh well, sorry for the late response. On 12/17/2021 at 11:45 PM, trellouk said: Thank you for sharing! Using Mod Organizer 2, what steps do i need to follow after i install the mod? Do i need to create folders manually in the original Skyrim directory and/or MO2 Virtual Folder? Can the extra folders be included in the Zip file beforehand so that the Mod Organizer sets them up itself when installing the mod? This mod itself does not setup any folders. The steps would be the same as with the first 5 sets that you can setup with Cum Overlays. You have to create the folders yourself under ModOrganizer\mods\Sexlab - Cum Overlays\textures\Sexlab - Cum Overlays\ or directly into your data folder under data\textures\Sexlab - Cum Overlays\. There you just create a folder for each set you want to use like this: And in each folder you drop the 26 texture files that make up a full texture set. Notice that you don't create a "Set1" folder because Set1 is the texture set that is stored under the default Sexlab cum texture location. That would be mods\SexLabFramework v162 FULL\textures\SexLab\. On 12/18/2021 at 10:44 AM, Midnightbug said: I dont know if it is just me, but when I install this mod and detect sets, it always detects 20 sets, even if I just have 12 and applied textures blue ingame....? I had this 20 sets detected situation happen to me in one of my saves aswell. I don't know why it happens and unfortunately I couldn't fix the save. My solution was to just load an older save. This shouldn't happen to often though. In all my other saves it worked fine. On 12/20/2021 at 2:08 PM, CaerHenWen said: No offence intended, but are there even 20 cum different textures? Maybe not yet but my texture pack alone already includes 6 sets and therefore exceeds the default texture limit of Sexlab Cum Overlays. And if you then want to use some other sets in addition to that .. well I'm currently running 8 sets. And I will probably at some point add another set or two. 1
no_way Posted October 1, 2022 Posted October 1, 2022 On 12/18/2021 at 4:44 AM, Midnightbug said: I dont know if it is just me, but when I install this mod and detect sets, it always detects 20 sets, even if I just have 12 and applied textures blue ingame....? Anyone find a fix for this? I've always got 20 slots and blue textures as well
Buggzz Posted October 2, 2022 Author Posted October 2, 2022 9 hours ago, no_way said: Anyone find a fix for this? I've always got 20 slots and blue textures as well Have you tried a new save? When this happened to me only one safe seemed to be borked.
no_way Posted October 2, 2022 Posted October 2, 2022 9 hours ago, Buggzz said: Have you tried a new save? When this happened to me only one safe seemed to be borked. I haven’t but I might since I’m near the beginning anyways. the other fix is to just copy paste your sets until you have 20 and it works…
no_way Posted October 19, 2022 Posted October 19, 2022 On 10/2/2022 at 4:58 AM, Buggzz said: Have you tried a new save? When this happened to me only one safe seemed to be borked. Tried it, no luck. Still does 20 no matter what
Buggzz Posted October 20, 2022 Author Posted October 20, 2022 On 10/19/2022 at 4:53 AM, no_way said: Tried it, no luck. Still does 20 no matter what Hm. Assuming you created the folders correctly and they have the required 26 texturefiles each my only other guess would be to experiment with the load order. Maybe try running LOOT if nothing else helps.
no_way Posted October 23, 2022 Posted October 23, 2022 On 10/20/2022 at 12:09 PM, Buggzz said: Hm. Assuming you created the folders correctly and they have the required 26 texturefiles each my only other guess would be to experiment with the load order. Maybe try running LOOT if nothing else helps. Hmm tried loot and all folders have 26 textures. Is there any specific format they have to be in? Ran CAO to optimize the textures but in windows viewer some of them display as a preview and some just as a GIMP icon.
no_way Posted October 23, 2022 Posted October 23, 2022 also tried it with just your scripts but the original 5 max sets and it still goes to 20.
Buggzz Posted October 25, 2022 Author Posted October 25, 2022 On 10/23/2022 at 8:12 PM, no_way said: also tried it with just your scripts but the original 5 max sets and it still goes to 20. And if you deactivate my mod it works? I just fiddled around a bit but I could not reproduce your problems. If your folders aren't set up correctly the mod just wouldn't recognize the sets, so that cannot be the cause for your problems. Maybe check if you have all the requirements for SCO and if they are all up to date.
no_way Posted October 25, 2022 Posted October 25, 2022 1 hour ago, Buggzz said: And if you deactivate my mod it works? I just fiddled around a bit but I could not reproduce your problems. If your folders aren't set up correctly the mod just wouldn't recognize the sets, so that cannot be the cause for your problems. Maybe check if you have all the requirements for SCO and if they are all up to date. Yeah without the scripts installed it works as per the original mod as far as I can tell
no_way Posted November 10, 2022 Posted November 10, 2022 On 10/25/2022 at 2:20 PM, Buggzz said: And if you deactivate my mod it works? I just fiddled around a bit but I could not reproduce your problems. If your folders aren't set up correctly the mod just wouldn't recognize the sets, so that cannot be the cause for your problems. Maybe check if you have all the requirements for SCO and if they are all up to date. Can confirm that original works fine, but with your scripts its 90% fail to work, sometimes on a new save I randomly get the actual number of sets installed. I'm stumped.
no_way Posted November 15, 2022 Posted November 15, 2022 (edited) @Buggzz Here's a pretty typical example. Ive got Sets 2-9 populated with 26 file sets. Somethings not working. seems to be with the initiation but I can't understand it Papyrus.0.log Edited November 15, 2022 by no_way
Buggzz Posted November 16, 2022 Author Posted November 16, 2022 (edited) 21 hours ago, no_way said: @Buggzz Here's a pretty typical example. Ive got Sets 2-9 populated with 26 file sets. Somethings not working. seems to be with the initiation but I can't understand it Papyrus.0.log 10.08 kB · 2 downloads Okay, so I compared your log to one of my own to see the differences and now we know where the script goes off the rails but I still don't understand why. Line 54 in the log is where the problem starts. For some reason the "TexNames" Array is not initialized in your case. The question is why. It should be initialized in line 27 of the script and onwards and we know that the script went past this point since it goes to line 64 InitCumSets() and from there to line 81 where it tries to access TexNames and fails. I don't even understand why it goes past line 79 where it also throws an exception but I guess that is just a papyrus oddity to keep on going even though it shouldn't. We can also see here in my log that the texture names are actually supposed to be logged. But since that array is null in your case it just says "DOES NOT EXIST: " and does not specify what texture does not exist. The strange part is that this array and the initialization is nothing that I have changed and I cannot explain why it would fail to create an array but I am by no means a papyrus expert. Edited November 16, 2022 by Buggzz
no_way Posted November 17, 2022 Posted November 17, 2022 Hmm your guess is as good as mine, I have no idea how papyrus works.
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