goodgirl128 Posted July 7, 2024 Posted July 7, 2024 Can we turn off the autonomy of the 'ask about cum' social interaction? It pops up through any normal conversation which isn't ideal. 1
Zasz Posted July 7, 2024 Posted July 7, 2024 1 hour ago, goodgirl128 said: Can we turn off the autonomy of the 'ask about cum' social interaction? It pops up through any normal conversation which isn't ideal. I used MCCC to disable that interaction. 2
gadgetzan Posted July 8, 2024 Posted July 8, 2024 I'm having an issue where I can't seem to get rid of the extra added cum layers? Shift click > Cumshine > remove extra cum doesn't work either. Even disabling extra cum for the sim doesn't remove it. Is there some other way to reset it?
Spent Posted July 8, 2024 Author Posted July 8, 2024 Hi everybody, Sorry I've been absent from the forum, it's been a rough time but I have read your messages. I discovered there is a Mod Constructor bug causing the "Ask about" interaction to be allowed autonomously even when it wasn't set to be. I manually fixed that in the next update, coming soon. I also am seeing what I can do to make the Cum Queen "talk about" goal easier/ more consistent to achieve. Thanks for your patience everybody, In the next few days I hope to get you all an update with some big features new to LL 4
Chanka69 Posted July 11, 2024 Posted July 11, 2024 Has anybody else had trouble with the "Dip a toe in" objective? no matter what animations i try i cant seem to get it
Ophiucus68 Posted July 19, 2024 Posted July 19, 2024 On 7/10/2024 at 8:49 PM, Chanka69 said: Has anybody else had trouble with the "Dip a toe in" objective? no matter what animations i try i cant seem to get it I just apply cum layer to feet manually during an animation. Works every time.
Ophiucus68 Posted July 19, 2024 Posted July 19, 2024 Anybody else having MCCC last exception errors from the Cumshine mod, more specificall when it calls the trait tracking py file?
Rehc Posted July 24, 2024 Posted July 24, 2024 On 7/19/2024 at 2:04 AM, Ophiucus68 said: Anybody else having MCCC last exception errors from the Cumshine mod, more specificall when it calls the trait tracking py file? I do from time to time its been happening here and there for a few months now for me at least.
Spent Posted August 5, 2024 Author Posted August 5, 2024 42 minutes ago, GalaxySimmer said: Is this compatible with the latest patch? Yes! I just now uploaded a new version It also fixes some other bugs and adds a bug new (still beta) feature of massive cum drinking potential 2
leoacha Posted August 5, 2024 Posted August 5, 2024 Ty for the update @Spent, i was eagerly waiting for the new feature to become public, now I'll try it out. 1
masterpyromancer Posted August 6, 2024 Posted August 6, 2024 I just started using this mod its great! I have a question about the cum addict trait. I've had a sim get cum lover but I'm not sure what triggers cum addict. Is it only able to be added through the cheat menu?
Zasz Posted August 7, 2024 Posted August 7, 2024 The "craving cum" moodlet returns too soon. I had a sim gulp three times on a large glass of cum, felt satisfied for a (real) minute or two and then got the "craving cum" moodlet again. Maybe this should be tied to hunger need since drinking fills the hunger need? This way the moodlet wont return so quickly. 1
Zasz Posted August 7, 2024 Posted August 7, 2024 (edited) Right, big thanks for the update. Edited September 4, 2024 by Zasz
T501 Posted August 8, 2024 Posted August 8, 2024 What does the cum bull trait do, and how do you unlock it normally in-game?
Zasz Posted August 9, 2024 Posted August 9, 2024 23 hours ago, T501 said: What does the cum bull trait do, and how do you unlock it normally in-game? Where did you find that?
T501 Posted August 9, 2024 Posted August 9, 2024 2 hours ago, Zasz said: Where did you find that? I saw it when I shift-clicked one of my Sims.
Zasz Posted August 10, 2024 Posted August 10, 2024 I searched through my menu but still cant find it. Which specific menu is it?
Spent Posted August 13, 2024 Author Posted August 13, 2024 (edited) On 8/6/2024 at 7:07 PM, Zasz said: The "craving cum" moodlet returns too soon. I had a sim gulp three times on a large glass of cum, felt satisfied for a (real) minute or two and then got the "craving cum" moodlet again. Maybe this should be tied to hunger need since drinking fills the hunger need? This way the moodlet wont return so quickly. Dang! I think I can fix that pretty quickly. I finally have some time this week to do play testing. the cum bull and cum addict traits have been slow going because I haven't figured out how to detect (if there is a way) when a penis having sim cums. likewise when a sim receives an oral creampie. but I'm working on it and making it accessible in gameplay. Edited August 13, 2024 by Spent
Zasz Posted August 13, 2024 Posted August 13, 2024 (edited) Thank you. Maybe tune down the romance moodlet abit. One of my sims is constantly in a pink mood. Maybe the "craving cum" moodlet should be a sad or tense moodlet instead of a romantic moodlet? As for the new stuff, just need some hints how to use it. As for the cum bull, it probably needs custom animations. Maybe a full set of animations with a cum into a bottle animation. Doesnt need to be tied to anything. Just a button to start the animation and a moodlet as a cooldown between milking. Maybe involve two sims. Then have a cup in hand to be put down or something like that so it looks immersive. At some point maybe a bigger bottle like the milk bottles. Edited August 13, 2024 by Zasz 1
sosophonic Posted August 19, 2024 Posted August 19, 2024 I'm having trouble with the aspiration going to the next level once all objectives are complete.
Mary janes Posted August 22, 2024 Posted August 22, 2024 Hi, just wanted to see if anyone else is getting MCCC LE's for trait tracker in this mod. P.s Love the mod and the work that you do
Spent Posted August 24, 2024 Author Posted August 24, 2024 On 8/21/2024 at 10:38 PM, Mary janes said: Hi, just wanted to see if anyone else is getting MCCC LE's for trait tracker in this mod. P.s Love the mod and the work that you do Thanks! Dang, I thought I caught the reason it was doing that. I think It may have to do with a trait like cum bull which I plan to add features to eventually 1
KeineK Posted August 25, 2024 Posted August 25, 2024 (edited) On 8/24/2024 at 4:58 PM, Spent said: Thanks! Dang, I thought I caught the reason it was doing that. I think It may have to do with a trait like cum bull which I plan to add features to eventually Hi, i have the same trait tracker error. Only occurs with cumshine installed. Bellow the MCCC full stack error if that can help: File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 222, in c_api_server_tick [ absolute_ticks : 370457104547, clock_service : server_clock, previous_ticks : 370457097576, zone : <Zone ID: 0x1e12c0a941b5dc>, persistence_service : persistence_service] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v180b\injector.py', line 26, in _wrapped_function [ args : (<Zone ID: 0x1e12c0a941b5dc>, 370457104547), new_function : <function _turbolib_zone_game_update at 0x00007FF4B012B200>, original_function : <function Zone.update at 0x00007FF4BC455B00>] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v180b\zone_tick.py', line 83, in _turbolib_zone_game_update [ original : <function Zone.update at 0x00007FF4BC455B00>, self : <Zone ID: 0x1e12c0a941b5dc>, args : (370457104547,)] File 'T:\InGame\Gameplay\Scripts\Server\zone.py', line 507, in update [ self : <Zone ID: 0x1e12c0a941b5dc>, absolute_ticks : 370457104547, game_clock : game_clock, time_service : time_service, narrative_service : narrative_service, lunar_cycle_service : lunar_cycle_service] File 'T:\InGame\Gameplay\Scripts\Server\broadcasters\broadcaster_service.py', line 560, in update [ self : broadcaster_service] File 'T:\InGame\Gameplay\Scripts\Server\broadcasters\broadcaster_service.py', line 634, in _update [ self : broadcaster_service, current_broadcasters : '{<sims4.tuning.instances.Basemental:Parents_Yell_At_Teen_Broadcaster object at 0x00007FF4ED21D810>, <sims4.tuning.instances.broadcaster_DanceFloor_Danceable object at 0x00007FF48F5ED850>, <sims4.tuning.instances.Basemental:Police_Raid_Broadcaster_Doors object at 0x00007FF48F990890>, <sims4.tuning.instances.Basemental:Police_Raid_Broadcaster_Doors object at 0x00007FF481FD6890>, <sims4.tuning.instances.sirsleepy_BigDickProblems_BroadcasterBigDickBulge object at 0x00007FF4743F60D0>, <sims4.tuning.instances.Basemental:Police_Raid_Broadcaster_Doors object at 0x00007FF4F96D7150>, <sims4.tuning.instances.broadcaster_MusicLover_MusicPlaying object at 0x00007FF48F5F2950>, <sims4.tuning.instances.Basemental:Alcohol_BouncerLotTrait_AskForID_Broadcaster object at 0x00007FF4FC308950>, <sims4.tuning.instances.broadcaster_Stereo_Oldies object at 0x00007FF48F612190>, <sims4.tuning.instances.Basemental:Police_Raid_Broadcaster_Doors object at 0x00007FF4FC2A2990>, <sims4.tuning.instances.Spent_Cumshine_NearCumBullAura object at...', obj : , object_transform : Transform(Vector3(332.245819, 150.001709, 501.243073), Quaternion(0.000000, 0.154237, 0.000000, -0.988035)), is_affected : True, broadcaster : <sims4.tuning.instances.Spent_Cumshine_AddCumQueenAura object at 0x00007FF4FC054A10>, constraint : Constraint(...)] File 'T:\InGame\Gameplay\Scripts\Server\broadcasters\broadcaster.py', line 545, in apply_broadcaster_effect [ self : <sims4.tuning.instances.Spent_Cumshine_AddCumQueenAura object at 0x00007FF4FC054A10>, affected_object : , broadcaster_effect : BroadcasterEffectBuff(buff=<buffs.tunable.BuffReference object at 0x00007FF473220E90>, excluded_participants=None, remove_buff=True, tests=CompoundTestList([(SimInfoTest(ages=[<Age.TEEN = 8>, <Age.YOUNGADULT = 16>, <Age.ADULT = 32>, <Age.ELDER = 64>], can_age_up=None, gender=None, has_been_played=None, is_active_sim=None, match_type=MatchType.MATCH_ALL, npc=None, species=_SpeciesTestSpecies(species=frozenset({<Species.HUMAN = 1>})), tooltip=None, who=ParticipantType.Actor), TraitTest(apply_thresholds_on_individual_basis=True, blacklist_trait_types=frozenset(), blacklist_traits=(), num_blacklist_allowed=0, num_whitelist_required=1, subject=ParticipantType.Actor, tooltip=None, whitelist_trait_types=frozenset(), whitelist_traits=(<class 'sims4.tuning.instances.trait_GenderOptions_AttractedTo_Female'>, <class 'sims4.tuning.instances.trait_GenderOptions_AttractedTo_Male'>, <class 'sims4.tuning.instances.trait_GenderOptions_Sexuality_Exploring'>)))]))] File 'T:\InGame\Gameplay\Scripts\Server\broadcasters\broadcaster_effect.py', line 104, in apply_broadcaster_effect [ self : BroadcasterEffectBuff(buff=<buffs.tunable.BuffReference object at 0x00007FF473220E90>, excluded_participants=None, remove_buff=True, tests=CompoundTestList([(SimInfoTest(ages=[<Age.TEEN = 8>, <Age.YOUNGADULT = 16>, <Age.ADULT = 32>, <Age.ELDER = 64>], can_age_up=None, gender=None, has_been_played=None, is_active_sim=None, match_type=MatchType.MATCH_ALL, npc=None, species=_SpeciesTestSpecies(species=frozenset({<Species.HUMAN = 1>})), tooltip=None, who=ParticipantType.Actor), TraitTest(apply_thresholds_on_individual_basis=True, blacklist_trait_types=frozenset(), blacklist_traits=(), num_blacklist_allowed=0, num_whitelist_required=1, subject=ParticipantType.Actor, tooltip=None, whitelist_trait_types=frozenset(), whitelist_traits=(<class 'sims4.tuning.instances.trait_GenderOptions_AttractedTo_Female'>, <class 'sims4.tuning.instances.trait_GenderOptions_AttractedTo_Male'>, <class 'sims4.tuning.instances.trait_GenderOptions_Sexuality_Exploring'>)))])), broadcaster : <sims4.tuning.instances.Spent_Cumshine_AddCumQueenAura object at 0x00007FF4FC054A10>, affected_object : ] File 'T:\InGame\Gameplay\Scripts\Server\broadcasters\broadcaster_effect.py', line 253, in _apply_broadcaster_effect [ self : BroadcasterEffectBuff(buff=<buffs.tunable.BuffReference object at 0x00007FF473220E90>, excluded_participants=None, remove_buff=True, tests=CompoundTestList([(SimInfoTest(ages=[<Age.TEEN = 8>, <Age.YOUNGADULT = 16>, <Age.ADULT = 32>, <Age.ELDER = 64>], can_age_up=None, gender=None, has_been_played=None, is_active_sim=None, match_type=MatchType.MATCH_ALL, npc=None, species=_SpeciesTestSpecies(species=frozenset({<Species.HUMAN = 1>})), tooltip=None, who=ParticipantType.Actor), TraitTest(apply_thresholds_on_individual_basis=True, blacklist_trait_types=frozenset(), blacklist_traits=(), num_blacklist_allowed=0, num_whitelist_required=1, subject=ParticipantType.Actor, tooltip=None, whitelist_trait_types=frozenset(), whitelist_traits=(<class 'sims4.tuning.instances.trait_GenderOptions_AttractedTo_Female'>, <class 'sims4.tuning.instances.trait_GenderOptions_AttractedTo_Male'>, <class 'sims4.tuning.instances.trait_GenderOptions_Sexuality_Exploring'>)))])), broadcaster : <sims4.tuning.instances.Spent_Cumshine_AddCumQueenAura object at 0x00007FF4FC054A10>, affected_object : , key : (709900707773809215, 213), buff : <buffs.tunable.BuffReference object at 0x00007FF473220E90>] File 'T:\InGame\Gameplay\Scripts\Server\sims\sim_info_mixin.py', line 553, in add_buff [ self : , args : (Spent_Cumshine_CumQueenAura,), kwargs : {'buff_reason': None}] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py', line 470, in exported_func [ owner : , args : (Spent_Cumshine_CumQueenAura,), kwargs : {'buff_reason': None}, comp : BuffComponent(), component_name : component_definition(class_attr='Buffs', instance_attr='buffs_component'), func : <function BuffComponent.add_buff at 0x00007FF4B86E8200>] File 'T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py', line 344, in add_buff [ self : BuffComponent(), buff_type : Spent_Cumshine_CumQueenAura, update_mood : True, apply_buff_loot : True, remove_on_zone_unload : True, can_add : True, buff : Spent_Cumshine_CumQueenAura] File 'T:\InGame\Gameplay\Scripts\Server\buffs\buff.py', line 1242, in on_add [ self : Spent_Cumshine_CumQueenAura, apply_buff_loot : True, tracker : <statistics.base_statistic_tracker.BaseStatisticTracker object at 0x00007FF4703D4958>, sim : ] File 'T:\InGame\Gameplay\Scripts\Server\buffs\buff.py', line 1290, in apply_all_loot_actions [ self : Spent_Cumshine_CumQueenAura, sim : , resolver : SingleSimResolver: sim_to_test: , loot_action : Spent_Cumshine_MYEM9OGPK22(loot_actions=(<AddTraitLootOp ParticipantType.Actor>,), run_test_first=False, tests=CompoundTestList([]))] File 'T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py', line 593, in apply_to_resolver [ self : Spent_Cumshine_MYEM9OGPK22(loot_actions=(<AddTraitLootOp ParticipantType.Actor>,), run_test_first=False, tests=CompoundTestList([])), resolver : SingleSimResolver: sim_to_test: , action : <AddTraitLootOp ParticipantType.Actor>] File 'T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py', line 303, in apply_to_resolver [ self : <AddTraitLootOp ParticipantType.Actor>, resolver : SingleSimResolver: sim_to_test: , recipient : ] File 'T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_ops.py', line 389, in _apply_to_subject_and_target [ self : <AddTraitLootOp ParticipantType.Actor>, subject : , resolver : SingleSimResolver: sim_to_test: ] File 'T:\InGame\Gameplay\Scripts\Server\sims\occult\sim_info_with_occult_tracker.py', line 74, in add_trait [ self : , kwargs : {'index_in_personality_list': None}, __class__ : <class 'sims.occult.sim_info_with_occult_tracker.SimInfoWithOccultTracker'>] File 'T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py', line 84, in add_trait [ self : , args : (None,), kwargs : {'index_in_personality_list': None}] File 'E:\\Python3_7_0\\version_vault\\LL\LL_3_3la\NisaK\utilities\nisa_injector.py', line 14, in _wrapped_function [ args : (<traits.trait_tracker.TraitTracker object at 0x00007FF487471250>, None), kwargs : {'index_in_personality_list': None}, new_function : <function nisa_add_trait at 0x00007FF4AAF66B90>, original_function : <function TraitTracker._add_trait at 0x00007FF4AABA8DD0>] File 'E:\\Python3_7_0\\version_vault\\LL\LL_3_3la\NisaK\wickedpervs\sex_framework\injections\trait_tracker.py', line 30, in nisa_add_trait [ original : <function TraitTracker._add_trait at 0x00007FF4AABA8DD0>, self : <traits.trait_tracker.TraitTracker object at 0x00007FF487471250>] File 'E:\\Python3_7_0\\version_vault\\LL\LL_3_3la\NisaK\utilities\nisa_injector.py', line 14, in _wrapped_function [ args : (<traits.trait_tracker.TraitTracker object at 0x00007FF487471250>, None), kwargs : {'index_in_personality_list': None, 'from_delayed_lod': False}, new_function : <function nisa_add_fake_trait at 0x00007FF4AABA8D40>, original_function : <function TraitTracker._add_trait at 0x00007FF4ECFF7290>] File 'E:\\Python3_7_0\\version_vault\\LL\LL_3_3la\NisaK\patches\traits\injections\trait_tracker.py', line 22, in nisa_add_fake_trait [ original : <function TraitTracker._add_trait at 0x00007FF4ECFF7290>, self : <traits.trait_tracker.TraitTracker object at 0x00007FF487471250>] File 'C:\Users\Khyan\Documents\Sims 4 Projects\BDP_Scripts\src\khlas_bdp_core\xml_injections\injector.py', line 13, in _inject [ args : (<traits.trait_tracker.TraitTracker object at 0x00007FF487471250>, None), kwargs : {'index_in_personality_list': None, 'from_delayed_lod': False}, new_function : <function on_trait_added at 0x00007FF4ECFFAD40>, target_function : <function TraitTracker._add_trait at 0x00007FF4BC252200>] File 'C:\Users\Khyan\Documents\Sims 4 Projects\BDP_Scripts\src\khlas_bdp\sim_events.py', line 16, in on_trait_added [ original : <function TraitTracker._add_trait at 0x00007FF4BC252200>, self : <traits.trait_tracker.TraitTracker object at 0x00007FF487471250>, kwargs : {'index_in_personality_list': None, 'from_delayed_lod': False}] File 'T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py', line 654, in _add_trait [ self : <traits.trait_tracker.TraitTracker object at 0x00007FF487471250>] File 'E:\Builds\MCCC_2024_3_0\mc_cas\mc_cas_inject.py', line 180, in inject_can_add_trait [ args : (<function TraitTracker.can_add_trait at 0x00007FF4BC24DB00>, <traits.trait_tracker.TraitTracker object at 0x00007FF487471250>, None), ؽ : <function TraitTracker.can_add_trait at 0x00007FF4BC24DB00>, ح : <traits.trait_tracker.TraitTracker object at 0x00007FF487471250>] File 'T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py', line 426, in can_add_trait [ self : <traits.trait_tracker.TraitTracker object at 0x00007FF487471250>] File 'T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py', line 1738, in _has_valid_lod [ self : <traits.trait_tracker.TraitTracker object at 0x00007FF487471250>] - I tried to disable moods and traits but unfortunately it didn't work . Is it safe to ignore or should i reload a previous save ? Edited August 25, 2024 by KeineK
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