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[mod] [1.6] AKawaiiTent's Revealing Female Apparel (Sized Apparel)


AKawaiiTent

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Posted (edited)

After upgrade to 0.7 this error shows up:
 

Spoiler

Exception filling tab RimWorld.ITab_Storage: System.NullReferenceException: Object reference not set to an instance of an object
[Ref A7CD7812]
 at Verse.ThingDef.get_DescriptionDetailed () [0x000d2] in <630e2863bc9a4a3493f2eff01e3a9556>:0 
 at Verse.Listing_TreeThingFilter.DoThingDef (Verse.ThingDef tDef, System.Int32 nestLevel, Verse.Map map) [0x000c3] in <630e2863bc9a4a3493f2eff01e3a9556>:0 
 at Verse.Listing_TreeThingFilter.DoCategoryChildren (Verse.TreeNode_ThingCategory node, System.Int32 indentLevel, System.Int32 openMask, Verse.Map map, System.Boolean subtreeMatchedSearch) [0x000f4] in <630e2863bc9a4a3493f2eff01e3a9556>:0 
 at Verse.Listing_TreeThingFilter.DoCategory (Verse.TreeNode_ThingCategory node, System.Int32 indentLevel, System.Int32 openMask, Verse.Map map, System.Boolean subtreeMatchedSearch) [0x000d4] in <630e2863bc9a4a3493f2eff01e3a9556>:0 
 at Verse.Listing_TreeThingFilter.DoCategoryChildren (Verse.TreeNode_ThingCategory node, System.Int32 indentLevel, System.Int32 openMask, Verse.Map map, System.Boolean subtreeMatchedSearch) [0x0007a] in <630e2863bc9a4a3493f2eff01e3a9556>:0 
 at Verse.Listing_TreeThingFilter.DoCategory (Verse.TreeNode_ThingCategory node, System.Int32 indentLevel, System.Int32 openMask, Verse.Map map, System.Boolean subtreeMatchedSearch) [0x000d4] in <630e2863bc9a4a3493f2eff01e3a9556>:0 
 at Verse.Listing_TreeThingFilter.DoCategoryChildren (Verse.TreeNode_ThingCategory node, System.Int32 indentLevel, System.Int32 openMask, Verse.Map map, System.Boolean subtreeMatchedSearch) [0x0007a] in <630e2863bc9a4a3493f2eff01e3a9556>:0 
 at Verse.Listing_TreeThingFilter.ListCategoryChildren (Verse.TreeNode_ThingCategory node, System.Int32 openMask, Verse.Map map, UnityEngine.Rect visibleRect) [0x0004a] in <630e2863bc9a4a3493f2eff01e3a9556>:0 
 at Verse.ThingFilterUI.DoThingFilterConfigWindow (UnityEngine.Rect rect, Verse.ThingFilterUI+UIState state, Verse.ThingFilter filter, Verse.ThingFilter parentFilter, System.Int32 openMask, System.Collections.Generic.IEnumerable`1[T] forceHiddenDefs, System.Collections.Generic.IEnumerable`1[T] forceHiddenFilters, System.Boolean forceHideHitPointsConfig, System.Boolean forceHideQualityConfig, System.Boolean showMentalBreakChanceRange, System.Collections.Generic.List`1[T] suppressSmallVolumeTags, Verse.Map map) [0x002a5] in <630e2863bc9a4a3493f2eff01e3a9556>:0 
 at RimWorld.ITab_Storage.FillTab () [0x0020d] in <630e2863bc9a4a3493f2eff01e3a9556>:0 
 at Verse.InspectTabBase+<>c__DisplayClass19_0.<DoTabGUI>b__0 () [0x00039] in <630e2863bc9a4a3493f2eff01e3a9556>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Log:ErrorOnce (string,int)
Verse.InspectTabBase/<>c__DisplayClass19_0:<DoTabGUI>b__0 ()
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 

 

I can't manage my storage, when I unfold the armor tab it cuts off and doesn't show any other armors. The problem has to bee with AKTVacsuit.
Here is the complete log. I'm playing in 1.5.
https://gist.github.com/HugsLibRecordKeeper/ef8772de9771617e4c729234f70e190b

armor error.png

 

 

SOLVED: 0.7 is exclusive for 1.6 as AKT Lewd Vacsuit has vacuum resistance, anyone still playing 1.5 has tu use 0.6

Edited by furel
Better Huglib log
Posted (edited)
11 hours ago, furel said:

After upgrade to 0.7 this error shows up:
 

  Reveal hidden contents

Exception filling tab RimWorld.ITab_Storage: System.NullReferenceException: Object reference not set to an instance of an object
[Ref A7CD7812]
 at Verse.ThingDef.get_DescriptionDetailed () [0x000d2] in <630e2863bc9a4a3493f2eff01e3a9556>:0 
 at Verse.Listing_TreeThingFilter.DoThingDef (Verse.ThingDef tDef, System.Int32 nestLevel, Verse.Map map) [0x000c3] in <630e2863bc9a4a3493f2eff01e3a9556>:0 
 at Verse.Listing_TreeThingFilter.DoCategoryChildren (Verse.TreeNode_ThingCategory node, System.Int32 indentLevel, System.Int32 openMask, Verse.Map map, System.Boolean subtreeMatchedSearch) [0x000f4] in <630e2863bc9a4a3493f2eff01e3a9556>:0 
 at Verse.Listing_TreeThingFilter.DoCategory (Verse.TreeNode_ThingCategory node, System.Int32 indentLevel, System.Int32 openMask, Verse.Map map, System.Boolean subtreeMatchedSearch) [0x000d4] in <630e2863bc9a4a3493f2eff01e3a9556>:0 
 at Verse.Listing_TreeThingFilter.DoCategoryChildren (Verse.TreeNode_ThingCategory node, System.Int32 indentLevel, System.Int32 openMask, Verse.Map map, System.Boolean subtreeMatchedSearch) [0x0007a] in <630e2863bc9a4a3493f2eff01e3a9556>:0 
 at Verse.Listing_TreeThingFilter.DoCategory (Verse.TreeNode_ThingCategory node, System.Int32 indentLevel, System.Int32 openMask, Verse.Map map, System.Boolean subtreeMatchedSearch) [0x000d4] in <630e2863bc9a4a3493f2eff01e3a9556>:0 
 at Verse.Listing_TreeThingFilter.DoCategoryChildren (Verse.TreeNode_ThingCategory node, System.Int32 indentLevel, System.Int32 openMask, Verse.Map map, System.Boolean subtreeMatchedSearch) [0x0007a] in <630e2863bc9a4a3493f2eff01e3a9556>:0 
 at Verse.Listing_TreeThingFilter.ListCategoryChildren (Verse.TreeNode_ThingCategory node, System.Int32 openMask, Verse.Map map, UnityEngine.Rect visibleRect) [0x0004a] in <630e2863bc9a4a3493f2eff01e3a9556>:0 
 at Verse.ThingFilterUI.DoThingFilterConfigWindow (UnityEngine.Rect rect, Verse.ThingFilterUI+UIState state, Verse.ThingFilter filter, Verse.ThingFilter parentFilter, System.Int32 openMask, System.Collections.Generic.IEnumerable`1[T] forceHiddenDefs, System.Collections.Generic.IEnumerable`1[T] forceHiddenFilters, System.Boolean forceHideHitPointsConfig, System.Boolean forceHideQualityConfig, System.Boolean showMentalBreakChanceRange, System.Collections.Generic.List`1[T] suppressSmallVolumeTags, Verse.Map map) [0x002a5] in <630e2863bc9a4a3493f2eff01e3a9556>:0 
 at RimWorld.ITab_Storage.FillTab () [0x0020d] in <630e2863bc9a4a3493f2eff01e3a9556>:0 
 at Verse.InspectTabBase+<>c__DisplayClass19_0.<DoTabGUI>b__0 () [0x00039] in <630e2863bc9a4a3493f2eff01e3a9556>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Log:ErrorOnce (string,int)
Verse.InspectTabBase/<>c__DisplayClass19_0:<DoTabGUI>b__0 ()
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 

 

I can't manage my storage, when I unfold the armor tab it cuts off and doesn't show any other armors. The problem has to bee with AKTVacsuit.
Here is the complete log. I'm playing in 1.5.
https://gist.github.com/HugsLibRecordKeeper/ef8772de9771617e4c729234f70e190b

armor error.png

 

 

SOLVED: 0.7 is exclusive for 1.6 as AKT Lewd Vacsuit has vacuum resistance, anyone still playing 1.5 has tu use 0.6

i was worried something like this might happen. thanks for letting me know. I know how to fix this. 

 

Just uploaded a new version. let me know if it works on 1.5 (if not there's 1 more thing i can try)

Edited by AKawaiiTent
Posted
12 hours ago, AKawaiiTent said:

i was worried something like this might happen. thanks for letting me know. I know how to fix this. 

 

Just uploaded a new version. let me know if it works on 1.5 (if not there's 1 more thing i can try)


Thanks, I'm fine with 1.5 now, but I did a quick test on 1.6 and the Vacuum Suit didn't show up. If I remember correctly, you need to add a separate folder for each version if you're going to separate them. Alternatively, you can add "<VacuumResistance MayRequire="Ludeon.RimWorld.Odyssey">0.67</VacuumResistance>" to the Vacuum Suit, like I've seen with base game gear, or that suit will cause issues for non-Odyssey owners.
Another workaround would be to lock that gear unless you have the DLC.

  • 2 months later...
Posted (edited)

Question - does this work without rimnudeworld? Since I prefer the body parts of SA0

EDIT - it looks like it does indeed work without rimnudeworld according to earlier comments. I'll give it a try.

Edited by P Kitsuné
Answered my own question
  • 3 weeks later...
Posted
14 hours ago, Kyrpster said:

Hi I'm new to modding rimworld but looking at the load order and the rjw wiki will RimNudeWorld, and Sized apparel not conflict?

The load order on this page is old. It's from before Zero took over sized apparel. Sized apparel used to not conflict. You can just not use rimnudeworld if you're using SA0

Posted (edited)
17 minutes ago, AKawaiiTent said:

The load order on this page is old. It's from before Zero took over sized apparel. Sized apparel used to not conflict. You can just not use rimnudeworld if you're using SA0

Cheers, I have not tried starting the game yet I'm just picking mods off of the wiki atm Its probs gonna crash. If what I'm doing doesn't work could you send me your own recommended modlist?

Edited by Kyrpster
grammar
Posted
2 hours ago, Kyrpster said:

Cheers, I have not tried starting the game yet I'm just picking mods off of the wiki atm Its probs gonna crash. If what I'm doing doesn't work could you send me your own recommended modlist?

My list is fairly light (better for testing my mods), (i used to have a huge 1 on my old pc but with all the dlc's these days most of what i used back then is outdated or has been added to the base game anyways)

In load order. 

image.png.b046c381774673a5d9cc2a56589abb64.png

 

Other mod's i've used in the past that aren't in my current list that i think are interesting for playthroughs are RimVore (if your into it), Brothel colony + the patch, Tentaculum (if your into it). 

I would stay away from stacking too man RJW mods in one playthrough, and instead change them up for new playthroughs.

 

Posted

Suggestion for the Lewd Vacsuit - since when using the lewd vacsuit, your colonist's boobs and genitals are visible, it might be a good idea to give it the flag whereby it doesn't count as clothing for nudity?

  • 2 months later...
Posted

Is there a reason why the rjw wiki is showing a recent update for this mod, but this is still the same mod from at least last August?  Just a mistake?

Posted
4 hours ago, ghostfalll said:

Is there a reason why the rjw wiki is showing a recent update for this mod, but this is still the same mod from at least last August?  Just a mistake?

a mistake on their end yeah. I have nothing to do with the wiki, and i havn't updated the mod since 1.6 came out

  • 1 month later...
Posted

I'm on 1.6 and I'm getting this when trying to open the armor section in manage apparel policies (seems similar to that guy earlier playing 1.5?)

 

"Exception filling window for RimWorld.Dialog_ManageApparelPolicies: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 433296FB] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)"

 

https://gist.github.com/HugsLibRecordKeeper/b3e3b9a79faa2ee345609f99d40c24ed

Posted (edited)
On 2/13/2026 at 10:56 AM, EcchiGuy said:

I'm on 1.6 and I'm getting this when trying to open the armor section in manage apparel policies (seems similar to that guy earlier playing 1.5?)

 

"Exception filling window for RimWorld.Dialog_ManageApparelPolicies: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 433296FB] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)"

 

https://gist.github.com/HugsLibRecordKeeper/b3e3b9a79faa2ee345609f99d40c24ed

Do you have the DLC? I see "VacuumResistance" not found as a bug. Can you test, deleting the Clothes_extra.xml. That will confirm it's the vacsuit causing it. 

 

EDIT: I went ahead and added a DLC check to the vacsuit anyways. Posting a new version with the DLC check.

Edited by AKawaiiTent
Posted
22 hours ago, AKawaiiTent said:

Do you have the DLC? I see "VacuumResistance" not found as a bug. Can you test, deleting the Clothes_extra.xml. That will confirm it's the vacsuit causing it. 

 

EDIT: I went ahead and added a DLC check to the vacsuit anyways. Posting a new version with the DLC check.

 

That worked, thanks!

  • 2 weeks later...
Posted (edited)
On 3/2/2026 at 7:47 AM, CyberSnerg said:

I've noticed that you've added compat for boob sizes 7-9, but if I'm not mistaken SA0 doesn't cover those sizes by default.

Is there some submod/patch I've missed? I'm genuinely quite curious about this now.

nope no other mods required besides SAO itself, i include the assets for the boob sizes in my mod that I made by scaling up previous sizes.

 

(SA0 is built off of OTY's version which originally had more sizes, so the code originally written by OTY still picks up those sizes as long as art exists for them. Zero just did all the artwork for the sizes 1-6 for vanilla/dlc conent since OTY didn't release many outfits with his original mod. Originally zero's mod was seperate from OTY's and worked much like mine does but they merged at some point and he took over the mod.)

 

Even now, SAO still has OTY's name in the modfile as OTY.sizedapparel even though the the mod isn't upkept by him anymore.

 

It's actually a funny story, me and zero both poked questions at OTY about how to make mods for his original version of the mod around the same time and released our mods around the same time. Mine being original outfits and his being replacers for the vanilla outfits.

Edited by AKawaiiTent
  • 2 months later...
Posted
9 hours ago, terrorofmorrowind said:

wait since when does sized apparel have textures for anything higher than enormous?

it's always been coded in, just no textures were made by other people. 

Posted (edited)
13 hours ago, CarlosAlberto4 said:

Is there a way to get the 7 - 9 size to show up in game?
When trying to change the breast size only goes up to 6.

You need either a mod that adds breast growth, or the character editor mod and add the breasts hediff and scale the severity up to increase the size (it should tell u the current size as the severity goes up).

 

edit: note that clothing textures will only load 7+ sizes if all of your equiped clothing has a size 7 or higher texture. so wearing anything from other sized apparel mods will make it appear as size 6 even if ur size is 7.

Edited by AKawaiiTent
  • 1 month later...
Posted (edited)
On 3/4/2026 at 4:07 PM, AKawaiiTent said:

nope no other mods required besides SAO itself, i include the assets for the boob sizes in my mod that I made by scaling up previous sizes.

Some cross-mod compatibility (or a derivative mod that adds compatibility) with the UnderWhere mod would be cool, just recently noticed that your mod doesn't count the bikinis as underwear for the underwear slot added by this mod... plus I guess also the sling bikini and the vacsuit stuff, but haven't tested those.  Or is this a deliberate because of the necklaces needing to occupy a different slot?

 

I could prolly do this myself, since as far as I'm aware there shouldn't be any issues allowing clothing to occupy such multiple layers, but might as well ask anyways!

Edited by ghostfalll
Posted (edited)
On 7/22/2026 at 4:33 PM, ghostfalll said:

Some cross-mod compatibility (or a derivative mod that adds compatibility) with the UnderWhere mod would be cool, just recently noticed that your mod doesn't count the bikinis as underwear for the underwear slot added by this mod... plus I guess also the sling bikini and the vacsuit stuff, but haven't tested those.  Or is this a deliberate because of the necklaces needing to occupy a different slot?

 

I could prolly do this myself, since as far as I'm aware there shouldn't be any issues allowing clothing to occupy such multiple layers, but might as well ask anyways!

bottom / full body stuff uses the default games pants slot.

You can make the mod compatible by simply changing,  on the pieces of clothing you want to change. 

<bodyPartGroups>
       <li>Legs</li>
 </bodyPartGroups>

 

to

 

<bodyPartGroups>

       <li>Legs</li>
       <li>Whatever the underwear mod calls the slot</li>
 </bodyPartGroups>

 

I could do it myself and make it a patch that detects if the underwhere mod is installed, but im also lazy as fuck :)

 

I got around the underwear sharing a slot with pants by simply adding the middle layer versions of clothing that can be worn ontop of the skin layer clothes.

Edited by AKawaiiTent
Posted
7 hours ago, AKawaiiTent said:

I got around the underwear sharing a slot with pants by simply adding the middle layer versions of clothing that can be worn on top of the skin layer clothes.

It's purely an apparel layer, so I guess you would need to add the layer instead and adjust each item manually.  At least there is differentiation for upper vs lower.  It's not that big of a deal, just annoying.

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