AKawaiiTent Posted December 10, 2021 Posted December 10, 2021 (edited) View File [1.6] AKawaiiTent's Revealing Female Apparel (Sized Apparel) VERSION 0.9 RELEASE. added clothing support to breast sizes 7,8, and 9. Only outfits not included are vacsuits, and plate bikini top.     -PLEASE READ!!-  These outfits are made for the female body found in Sized apparel and my mod. They will not show up for any other body shape. (This includes the thin body shape). There may be releases for certain body shapes soon™ but i'll be honest i'm a lazy fuck.  If u use any body shape other than female, you will get the default t-shirt appearance. There are also clipping issues with most xenomods since the breast shape is slightly narrower around the breast area. Its only really noticeable at smaller breast sizes, and could probably be fixed if you know how to replace textures.    These outfits are meant to have a top and a bottom. I  If you equip a bikini top you will be pantless. Bottom parts should work with most default outfits, but there may be clipping issues with outfits that aren't mine.  The order you equip stuff matters, Rimworld will render the most recently equipped item on top. A quick fix for this if you equipped in the wrong order is to use the character editor and click the double sized arrow next to the item to un-equip it then click it again to re-equip.   Known issues:  Too many things equipped will make the middle layer stuff render above the head, causing clipping. Shouldn't be too much of an issue as long as I crop textures correctly, but it might clip with weird head shapes.  Sized apparel will simulate pregnancy with default human's and the pregnant belly will clip with the outfits. Would recommend taking their pants off. If textures are named incorrectly, heads might explode. If you've got an exploding head please take a screen shot of things equipped and body shape. TYTY.  Currently can't seem to add outfits to ideology roles as a required apparel, (for things like leader/moral guide). It technically works gameplay wise, but there's a bug with the tooltip hover for the role whenever you have an modded item in it. the role seems to act and work fine, but the error log tracker gets flooded with error message cuz of the bugged tooltip.   List of current things included:  Bikini top/bottom with 3 variants (cloth,furs,metal) with each variant giving you good (heat,cold,damage) resistance respectively.  Leggings/Jeans. Bottom slot, gives decent cold/heat resistance. They have the same silhouette but the jeans have altered texturing.  Tubetop and Croptop sweater  One piece sling bikini.  Lewd Vacsuit(works like default vacsuit)   6 Necklaces each with 2 variants (default,middle). The default variant is on the OnSkin layer, so it can go underneath the clothing tops, but this makes it clip with default outfits, so if you want to wear it with a defautl outfit or just want the necklace always ontop, you can equip the middle variant.  A set of plate shoulders based on my favorite paladin set from WoW. Intended to go with the bikini armour variant, looks a little weird with smaller boobs though.     TODO (in no particular order, or priority) Add more outfits of course. currently planned outfits. make textures for the fur variant of the bikini so it looks different. make a coat of some kind. add a slave outfit (thinking like Leia at jabba's shit)   Otherplans that may or may not happen. If i can figure out a way to make it work, (might have to talk to OTYOTY and see if he can help me figure it out) but i'd love to add futa variants to the bottom clothing. Even if its as basic as just a single bulge that doesn't change with dick size. And with that update also do some futa ideology shit. (I've already made a style with statues for myself ;P)   Recommended mods:  Camera+ with tweaked zoom settings so you can actually see the details without straining your eyes.  Requirements: Harmony, Sized Apparel and Rimnudeworld.   Load order:  Harmony Core Hugslib RJW Humanoid Alien Races RimNudeWorld Sized apparel other optional RJW stuff My mod          Submitter AKawaiiTent Submitted 12/10/2021 Category Rimworld Edited July 17, 2025 by AKawaiiTent 8
Natanil Posted December 10, 2021 Posted December 10, 2021 (edited) I just Finisched a Rebalance of the old version  I Write what i changed in my personal version  Normal Bikinis: Research in Neolithic time 300 no Prerequisite can be Crafted on craftingspot can gain Quality i Changed the Recipies Prices to 25 down from 50 Reduced the Weight from 0.5 to 0.05 its just a tiny piece of Fabric Increased the Crafting skill required from 3 to 4 Reduced the work to Make from 8000 to 4500 Reduced the ArmorMulti from 0.3 to 0.1 Equip Delay to 1 from 2 Cannot spawn on Random Pawn and can be used in Ideologies as Required Apparel  Armor Bikini: Research in Medieval time to 1200 from 1000 same Prerequisite as normal can gain Quality Fixed Rescources Cloth and Steel (Iron on skin is Cold brrrrr) cost for Top 15 Cloth, 55 Steel and Bottom 10 Cloth, 45 Steel Reduced Worktime to 6000 weight to 2.5 from 0.5 its still Metal Changed the Mulipliere to Rating Resulted in a buff for Sharp Resistance Nerf in Blunt and Heat Resistance also not able to Spawn on random Pawns Can be set as a Ideologie Relic No longer take color of Crafted Materials Generate Random Color can get the same Colors as Plate Armor. Edited December 10, 2021 by Natanil 1
AKawaiiTent Posted December 11, 2021 Author Posted December 11, 2021 3 hours ago, Natanil said: I just Finisched a Rebalance of the old version  I Write what i changed in my personal version  Normal Bikinis: Research in Neolithic time 300 no Prerequisite can be Crafted on craftingspot can gain Quality i Changed the Recipies Prices to 25 down from 50 Reduced the Weight from 0.5 to 0.05 its just a tiny piece of Fabric Increased the Crafting skill required from 3 to 4 Reduced the work to Make from 8000 to 4500 Reduced the ArmorMulti from 0.3 to 0.1 Equip Delay to 1 from 2 Cannot spawn on Random Pawn and can be used in Ideologies as Required Apparel  Armor Bikini: Research in Medieval time to 1200 from 1000 same Prerequisite as normal can gain Quality Fixed Rescources Cloth and Steel (Iron on skin is Cold brrrrr) cost for Top 15 Cloth, 55 Steel and Bottom 10 Cloth, 45 Steel Reduced Worktime to 6000 weight to 2.5 from 0.5 its still Metal Changed the Mulipliere to Rating Resulted in a buff for Sharp Resistance Nerf in Blunt and Heat Resistance also not able to Spawn on random Pawns Can be set as a Ideologie Relic No longer take color of Crafted Materials Generate Random Color can get the same Colors as Plate Armor. Nice. It's my first mod, so I'm still not even sure what half of the xml values even do :P. Mostly been focused on making the visuals work as intended b4 I get started with balance tweaking too much. Maybe you can help me with something. I wanted to make a new crafting bench for the outfits so they don't clutter the tailoring bench. I'm curious if you changed them to have quality levels by changing the apparel parent name, or if you manually added them. I tried the parentname change but that seems to force it to be makeable at the tailoring bench too even if its not included in my def.
Natanil Posted December 11, 2021 Posted December 11, 2021 47 minutes ago, AKawaiiTent said: Nice. It's my first mod, so I'm still not even sure what half of the xml values even do :P. Mostly been focused on making the visuals work as intended b4 I get started with balance tweaking too much. Maybe you can help me with something. I wanted to make a new crafting bench for the outfits so they don't clutter the tailoring bench. I'm curious if you changed them to have quality levels by changing the apparel parent name, or if you manually added them. I tried the parentname change but that seems to force it to be makeable at the tailoring bench too even if its not included in my def.  I am not sure if i can really help with the new Bench. I can try it of course and i think i can manage it.  And Yes i Changed the ParentName You had them all on no Quality so i gave them the right ParentName for its type. for the Normal Bikini it is "ApparelMakeableBase" and for the armor one its "ArmorSmithableBase"
nugerumon Posted December 11, 2021 Posted December 11, 2021 20 hours ago, AKawaiiTent said: Nudist's won't like wearing necklaces, I need to figure out a how to fix that. I once made a patch for the Jewelry Mod (attached), all you need is to add <countsAsClothingForNudity>false</countsAsClothingForNudity> to the apparel def. JewelryPatches.xml 1
AKawaiiTent Posted December 11, 2021 Author Posted December 11, 2021 (edited) 11 hours ago, Natanil said:  I am not sure if i can really help with the new Bench. I can try it of course and i think i can manage it.  And Yes i Changed the ParentName You had them all on no Quality so i gave them the right ParentName for its type. for the Normal Bikini it is "ApparelMakeableBase" and for the armor one its "ArmorSmithableBase" Ah. I did do that in the v02 iirc, but it seems to be making the outfits makeable at the original tailoring benches even if I don't include those as part of the recipe, so I'm probably going to need to just make a copied apparelmakeablebase change the name and alter its recipe to not be made at the original benchs.   I should note: don't worry about making the new bench itself, I've already managed that Edited December 11, 2021 by AKawaiiTent
AKawaiiTent Posted December 11, 2021 Author Posted December 11, 2021 3 hours ago, nugerumon said: I once made a patch for the Jewelry Mod (attached), all you need is to add <countsAsClothingForNudity>false</countsAsClothingForNudity> to the apparel def. JewelryPatches.xml 1.12 kB · 0 downloads Ty friend.
Natanil Posted December 11, 2021 Posted December 11, 2021 (edited) 1 hour ago, AKawaiiTent said: Ah. I did do that in the v02 iirc, but it seems to be making the outfits makeable at the original tailoring benches even if I don't include those as part of the recipe, so I'm probably going to need to just make a copied apparelmakeablebase change the name and alter its recipe to not be made at the original benchs.   I should note: don't worry about making the new bench itself, I've already managed that  Yes thats Possible.  if you need any Help i try to help with the Code Edited December 11, 2021 by Natanil
AKawaiiTent Posted December 11, 2021 Author Posted December 11, 2021 45 minutes ago, Natanil said:  Yes thats Possible.  if you need any Help i try to help with the Code  don't worry about it, already got it working on my test build :p,
Archangel_Gabriel Posted December 12, 2021 Posted December 12, 2021 For some reason, whenever my pawns wear the bikini bottoms (so far tried with the fur and normal variants) their heads disappear - are there any known mod conflicts?
Natanil Posted December 12, 2021 Posted December 12, 2021 3 hours ago, Archangel_Gabriel said: For some reason, whenever my pawns wear the bikini bottoms (so far tried with the fur and normal variants) their heads disappear - are there any known mod conflicts? i have it Multiple times too mostly it happens when there are no Breast or the Breast is to small.(In my expirience) I advise to use Charachter Editor to make the Breast a bit bigger and it should be fixed.
Natanil Posted December 12, 2021 Posted December 12, 2021 So i have Cleaned the File it was a Nightmare to look at. So many Redundancy that the file got Bloated. And i alowed the Cloth to be used as Ideologie Clothing or Relics. Â At least i Cleaned the Clothing and Workbench i did nothing to the Necklaces. AKT_LewdClothes.rar
Natanil Posted December 12, 2021 Posted December 12, 2021 Small Update: It happend that a Raider Party came in the Bikini Armor. I have Looked in the file and yes they can spawn because of me. Â I did not understand why AKawaiiTent Removed the Soldier Tag from defaultOutfitTags so i added them in. It was because he did not want them to Spawn on Enemys Raider/Soldiers but defaultOutfitTags are used also on the Player side AND normal Enemy Pawns would still wear the Apparel. Â so i Deleted the Tags part that say wich Fraction can wear it on there Pawns. so here no Raider can wear Lewd Apparel from this Mod. Â and i Cleaned the Necklace File too. Â AKT_LewdClothes.rar
AKawaiiTent Posted December 12, 2021 Author Posted December 12, 2021 (edited) 28 minutes ago, Natanil said: Small Update: It happend that a Raider Party came in the Bikini Armor. I have Looked in the file and yes they can spawn because of me.  I did not understand why AKawaiiTent Removed the Soldier Tag from defaultOutfitTags so i added them in. It was because he did not want them to Spawn on Enemys Raider/Soldiers but defaultOutfitTags are used also on the Player side AND normal Enemy Pawns would still wear the Apparel.  so i Deleted the Tags part that say wich Fraction can wear it on there Pawns. so here no Raider can wear Lewd Apparel from this Mod.  and i Cleaned the Necklace File too.  AKT_LewdClothes.rar 5.14 MB · 1 download Yeah, from what I could tell npc pawns start with it from both the outfit tags like "soldier, worker" ect, and the science level tag, "industrialbasic, advanced, tribal, ect", with each faction having tags they use. And yeah sorry bout it being messy, def not a coder, and my brain is messy :p.  I think technically I could probably define a completely new tag for those, and nothing will spawn with the items, but I think every once in a while its ok. Edited December 12, 2021 by AKawaiiTent
AKawaiiTent Posted December 12, 2021 Author Posted December 12, 2021 (edited) 9 hours ago, Archangel_Gabriel said: For some reason, whenever my pawns wear the bikini bottoms (so far tried with the fur and normal variants) their heads disappear - are there any known mod conflicts? I get this personally whenever someone is wearing a vanilla part that isn't in sized apparel. I'm curious if you get this problem with only sized apparel. As for conflicts, the only thing my mods doing is adding apparel/a bench, all the coding for the different sizes is handled by sized apparel itself. Edit: If the problem is only with the bikini bottoms, (and it happens with nothing else equipped), there may be an issue with another mod if that mods messing with the OnSkin leg slot? Edited December 12, 2021 by AKawaiiTent 1
Natanil Posted December 12, 2021 Posted December 12, 2021 2 minutes ago, AKawaiiTent said: Yeah, from what I could tell npc pawns start with it from both the outfit tags like "soldier, worker" ect, and the science level tag, "industrialbasic, advanced, tribal, ect", with each faction having tags they use. And yeah sorry bout it being messy, def not a coder, and my brain is messy :p.  I think technically I could probably define a completely new tag for those, and nothing will spawn with the items, but I think every once in a while its ok.  Well you can use the file i Cleaned to Copy Past or other stuff and you dont need Tags they are really entilry for Pawn Spawns. Thats why the Original Power Armor in Base game dosent have any Tags Enemys should now Spawn with Powerarmor. 1
Natanil Posted December 12, 2021 Posted December 12, 2021 (edited) I am an Idiot i have Uploaded the OP Bikini Armor File That gives 200% Resistance to Sharp Damage. just to let you know to mabye reduce it again. My bad Edited December 12, 2021 by Natanil Wrong File 1
AKawaiiTent Posted December 12, 2021 Author Posted December 12, 2021 (edited) 10 hours ago, Archangel_Gabriel said: For some reason, whenever my pawns wear the bikini bottoms (so far tried with the fur and normal variants) their heads disappear - are there any known mod conflicts?  My bad on that one, the bikini bottoms were missing their default textures. The heads shouldn't pop anymore if you put these into your AKTBikiniB, and AKTBikiniFB folders. Heads pop when something doesn't have a vanilla texture, and if you equip something without a sized apparel variant it defaults. everything to their vanilla texture. So short answer, yes another mod caused conflicts cuz it had no sized apparel variant, but the fault is still mine for missing the textures.    fix.rar Edited December 12, 2021 by AKawaiiTent made it easier 1
Archangel_Gabriel Posted December 13, 2021 Posted December 13, 2021 12 hours ago, AKawaiiTent said:  My bad on that one, the bikini bottoms were missing their default textures. The heads shouldn't pop anymore if you put these into your AKTBikiniB, and AKTBikiniFB folders. Heads pop when something doesn't have a vanilla texture, and if you equip something without a sized apparel variant it defaults. everything to their vanilla texture. So short answer, yes another mod caused conflicts cuz it had no sized apparel variant, but the fault is still mine for missing the textures.    fix.rar 20.68 kB · 2 downloads  Ah thank you very much - I didn't poke around and check combinations, didn't think to, I'll let you know if it happens again
XZIZ Posted January 18, 2022 Posted January 18, 2022 great job AKawaiiTent ! i would love if you can tell me a way to let belly bulges appear with tops equipped, i have no problem with the bottoms.Â
AKawaiiTent Posted February 3, 2022 Author Posted February 3, 2022 (edited) On 1/18/2022 at 1:28 PM, IDAZIZ said: great job AKawaiiTent ! i would love if you can tell me a way to let belly bulges appear with tops equipped, i have no problem with the bottoms.  Not sure what mods you're running, but mine show the belly by default.   pretty sure my pregnancy is being handled by a mix of rjw menstruation, and sized apparel Edited February 3, 2022 by AKawaiiTent 1
AKawaiiTent Posted February 24, 2022 Author Posted February 24, 2022 Sorry for the long release time, I got kinda bored with the game, and got addicted to OSRS/lost ark Also I was struggling to come up with an outfit idea that worked, a lot of my ideas started to fall apart at certain boob sizes. E.G. a corset, but the corset looked wonky at bigger boobs cuz there's no push up effect going on. 3
Lamex Posted March 12, 2022 Posted March 12, 2022 (edited) Great mod, love the clothes! Any way to make it work with the Appearance Clothes mod? I can add your clothes in, but they show up without being adjusted for different sizes, like this:  Not sure if that's because Appearance Clothes doesn't pass on the size of the breasts, or some other issue. Thanks! Edited March 12, 2022 by Lamex Additional information
Arcadia9 Posted March 26, 2022 Posted March 26, 2022 I can't equip the Crop Top. It says "missing graphic [filepath]/AKTCropTop_Female. When I investigated the supposed file location, I can see the different directions for the croptop for the female body and a total of 34 pngs. I checked the TubeTop and BikiniTop files to check their setup and everything matches. Anything I might be missing here? Only the Crop Top gives this error. 2
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