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Damsels in Distress - SE/LE (1) - Spoils of War


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Posted

Pyreite has no interest in making any sort of AE specific version of their mods. That said, I have been running DiD(0) in AE, with no issues that were not duplicates of the ones arising in SE. I have not tried DiD(1) as yet, having no real interest in the Civil War at this point in time, so I cannot speak from personal experience on this mod, but I would certainly suggest 'try it and find out'.

Posted
20 minutes ago, bwaomega said:

I have not tried DiD(1) as yet, having no real interest in the Civil War at this point in time, so I cannot speak from personal experience on this mod, but I would certainly suggest 'try it and find out'.

It's actually better if you don't have any interest in the Civil War.  The way it's currently implemented, if you ignore the civil war, then it works great just as a bit of subtle worldbuilding and window dressing.  But because the bounty system for releasing slaves isn't affected by your progress in the civil war quest line, DiD's interactions with the civil war is less than ideal.  (See earlier post.)

  • 1 month later...
Posted

Hi i have a problem with this mod, when i start a new game i invariably get a CTD after exiting the alternate start cell (be it through the bed or the door), i've tried all three versions and the issue is the same. if i disable the mod exit the cell i have no problems  (and i can reenable it no problems), it's not an incompatibility with some other random mod since if i start the game with only this mod, it's requirements and alternate start it still happens.

 

I attach a crash and papyrus log (where the only mods loaded are the ones stated above), i honestly have no idea how to read it, but it might help you

 

thanks and have a good day

crash_log_se.log PapyrusUtilDev.log

Posted
4 hours ago, Pyreite said:

@iceta I'm going to go out on a limb and first guess you don't have zaz 8.0.

i do have it, and it works fine, as i said the mod works, the only issue is that weird crash

 

great work btw

  • 3 weeks later...
Posted

Feature Request for this mod: Could you add actual names to these Damsels? Such as XYZ the Thalmor or So-and-So the Stormcloak since they are unique NPC's they should probably have actual names.  Also really helps for slavery mods like Paradise Halls that work better with unique npc's if you take them for yourself so to speak.

  • 2 months later...
Posted

is there a guide/walkthrough/list of slaves , their locations, quest stage and conditions for added npcs to be present in the game?

Where, when are the rescuable and the capturable/slave nps?

Posted (edited)

Hello :) Thanks for your work.

I had a little bug: the slave at Reach Stormcloak Campwas was untied. A guard came and used the device (Saddle Rack Dual) himself. After that the slave took advantage of the tied guard. It was fun and a little weird.

I am using InteractiveBDSM and I'll take the Display Model.

 

edit: same thing at Solitude ; this time one of the slave left her chains and join her friend

 

ScreenShot29.png

Edited by Pianocat
Posted
On 2/8/2023 at 2:02 PM, fireshot said:

is there a guide/walkthrough/list of slaves , their locations, quest stage and conditions for added npcs to be present in the game?

Where, when are the rescuable and the capturable/slave nps?

 

The best I've got available rn is the map which is the last image of the file's gallery which displays the locations of the camps, forts, etc and how many slaves each has. The red numbers are imperial slaves (all nord) while the blue numbers are stormcloak slaves (varied races, mostly imperial). Forts will be occupied by whichever faction owns the territory. Camps will appear in territories owned by their opponent. Colored arrows show where slaves are moved to once an army moves from a camp into a fort. Slaves appearing is tied directly and piggy backs off of the spawning of faction guards/soldiers. Purchasable slaves and followers appear only when the civil war has been concluded.

Posted
On 2/17/2023 at 7:19 AM, Pyreite said:

 

The best I've got available rn is the map which is the last image of the file's gallery which displays the locations of the camps, forts, etc and how many slaves each has. The red numbers are imperial slaves (all nord) while the blue numbers are stormcloak slaves (varied races, mostly imperial). Forts will be occupied by whichever faction owns the territory. Camps will appear in territories owned by their opponent. Colored arrows show where slaves are moved to once an army moves from a camp into a fort. Slaves appearing is tied directly and piggy backs off of the spawning of faction guards/soldiers. Purchasable slaves and followers appear only when the civil war has been concluded.

 

Took me a bit to find all the added NPCs, quite a list.

 

I would like to make a suggestion. The captured sex slaves in the dungeons should be claimable as permanent slaves by the player, if they want.

Add the option in the next update to take them or free them, currently only the option to free them is available.

Posted

Hello.

 

I like having these ladies around, but is it possible to tweak their AI's a bit?

 

I am running some merchant mods, including Your Market Stall. Every now and again girls in Solitude walk down there naked, trying to buy weapons and armor from me.

They have never actually bough a thing from me, but it is somewhat weird to see them taking a stroll. It is not a big deal, but it does end up me consoling their inventories out, if they actually end up buying 2H steel hammers, or something like that.

 

Interestingly enough, I never see them taking part on Holidays festivities. I am unsure why that mod isn't calling them.

Posted
On 2/23/2023 at 4:43 PM, Pyreite said:

Who says they're yours to just claim? Why do you even need so many?? Where are you going to put so many???

I had decided this by myself. Girls are never much enouph. I have many homes and interesting places for them.

Posted

How do i make them completly naked cause they are in their underwear for me and i dont know how to use bodyslide

 

this applies to the other two mods and if they are supposed to defualt naked i do not know what went wrong

 

Posted
9 hours ago, FallenStar007 said:

How do i make them completly naked cause they are in their underwear for me and i dont know how to use bodyslide

Seems you have your standart body installed with underwear. You must install some nude body (UNP, BHUNP, CBBE) and learn how to use bodyslide anyway. Without bodyslide there is little fun to use naked body.

Maybe i am wrong, do you have vanila women naked or not?

Posted
On 2/28/2023 at 6:40 PM, FallenStar007 said:

How do i make them completly naked cause they are in their underwear for me and i dont know how to use bodyslide

 

this applies to the other two mods and if they are supposed to defualt naked i do not know what went wrong

 

 

That most certainly sounds like you don't have a nude body mod installed, newblood, or you "installed bodyslide" but didn't actually use it to produce any nude bodies or put the files in the right place or something. And it is certainly not your place to be asking somebody how to install an mod in a forum, let alone in an unrelated mod discussion, especially when you should simply just read the instructions on the relevant mod's page.

  • 2 weeks later...
Posted
On 3/3/2023 at 6:52 PM, crococat said:

Pyreite, where are my new girls? I had passed all that you give me)

 

You will not rush me. You will cease and desist this immediately.

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