lordarked Posted December 7, 2021 Posted December 7, 2021 test 0.3 project urban View File this is one place is wip ,i got the aval of creator to port to le i share with you ppl. is apocaliptic place ideal for take screeen shots. for enter to this place find a bike on riverwood after the firts guards gate is easy to see you will no have problem. test 0.3 le Submitter lordarked Submitted 12/07/2021 Category Other Requires Special Edition Compatible 1
ragnam Posted December 7, 2021 Posted December 7, 2021 (edited) I am on LE , Feed Back, I downloaded the google drive and placed the updated ESP in the data folder, seems the bicycle shows a red ! for a missing mesh? bikeportaltodaymarr I would have tried COC into a cell but have to open your esp in CK to get some names to teleport to those to check it out. I just opened up urbanstreet.esp in CK looks like paths are broken? or missing data mesh/texture sets for it?  Edited December 7, 2021 by ragnam
Lilzt3hcat Posted December 7, 2021 Posted December 7, 2021 (edited) Likely the issue: The meshes and textures need to be ran through cathedral assets opt, in Tes5 (not SSE) mode so the textures/meshes are LE compatible. Â After testing for myself, that is indeed the issue. Edited December 7, 2021 by Lilzt3hcat 1
Aki K Posted December 7, 2021 Posted December 7, 2021 Very easy to fall into the abyss, through buildings, etc. Otherwise beautiful work. Really my only issue is that I can't explore without tcl or a flight mod.
lordarked Posted December 8, 2021 Author Posted December 8, 2021 i tested and no problems on all also i ask some friends on tweeter where i put too they say me working fine soo no idea,this is a port from orginal se . the original still have bugs
ragnam Posted December 8, 2021 Posted December 8, 2021 (edited) I think Lilzt3hcat maybe correct as it was pointed out in that post above. ok the esp paths look fine, in tesVedit every object had a directional error. so I decided to start opening some meshes in nifskope and could not see any mesh from the downloaded zip build and this was what nifscope pushed back with. I was trying to see if the bike or bike45 looked ok, but.... Also I was looking around the installed nifs like sands folder and there was another zip installed containing 2 more sand nifs. I did not check all the folder for more zips inside of zip build but figure you can fix it. I really like the space looking screen shots and would like to see that in game too. I have done A suite and fortknox, but those can take a toll on a older PC, and really wanted to see how yours did. If you are on LE and your game works, maybe compare opening a nif in your game build compared to the zip build file? Not sure if the archive zip compiler did something or not? I always used 7zip to handle all my mod builds and package them for dev teams too. maybe double check the twitter build compared to the mega location? seems odd if both are LE version and one works and the other does not maybe something went wrong somewhere in the processes? Ahhh I see the zip build is under Skyrim special edition and the nifs maybe SSE but not compatible for LE, I am looking at  and going look at getting cathedral for myself too. LAST ATTEMPT double checking, on your detail page, I see original not stating its a SE version, I may have made a mistake clicking that since many LE mods need other original LE files, maybe clarify it as SE version original. I see the test le in text below that part and trying to reinstall if that is the LE version which works for your friends. and the download button only contains a picture which lead me to think the original file was needed. Edited December 8, 2021 by ragnam correction
ragnam Posted December 8, 2021 Posted December 8, 2021 Ok the small text link for "test LE" for the download zip seems to have working nifs. suggestion put that in the download selection where you have that one jpg. I was fooled backing out of the download section and back on the details page seen original Urban an assumed it was original LE files needed.
ragnam Posted December 8, 2021 Posted December 8, 2021 Ok test LE I got in, Awesome assets in it. I understand its a W.I.P. with needing navmeshes and NPCs. even still I liked the look of them. I would not even mind using some stuff and placing interactive assets and park NPCs there for personal use. Cool.
phvertical Posted December 23, 2021 Posted December 23, 2021 nice mod, but everytime I summon my followers and try to save the game I got a CTD, can you fix that , great job nevertheless
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