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[Nifediting] making a visible Xmarker replacement? (solved)


Nymra

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Posted

Sadly I never got around understanding nifscope at a higher level and hence I just wanted to ask for a quick tutorial or maybe a quick conversion of this nif file into something that is VISIBLE in the world.


It is an Xmarker that I am placing via my mod and for debugging I need it to be visible so I can understand how it is placed and moved around when scripting. 

I wondered if could just add a vertial wooden pole to it, but yeah, had no good experiences with using Outfit Studio for that... 

 

sooo, if anybody can help, thx so much.

 

TLDR: please anybody convert this nif into a visible object (it is invisible right now)

markerx.nif

Posted

Not sure offhand how to turn visibility on, but there is a config file setting that makes all markers visible, or at least there is in Fallout 4.

 

Can be quite a revelation when it's turned on.

 

[edit]

 

Had a quick look to see if I could

 

It's bShowMarkers in Display.

 

Posted
7 hours ago, DocClox said:

Not sure offhand how to turn visibility on, but there is a config file setting that makes all markers visible, or at least there is in Fallout 4.

 

Can be quite a revelation when it's turned on.

 

[edit]

 

Had a quick look to see if I could

 

It's bShowMarkers in Display.

 

 

 

aaaaah! I CAN SEE THE WORLD WORK!
 

Great, this resolves the issue and is even better than I thought, haha.

Thx whole damn lot.

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