ppp Posted December 3, 2021 Posted December 3, 2021 I've noticed certain corpses aren't despawning in my game, mostly outdoors. Even people not on the Permanent Corpses list. Caminalda, for example. It seems to be anything not set to respawn, even things not on the. Setting iHoursToRespawnCell to 1 removes respawning corpses and resets ingredients. TESEdit doesn't show if NPCs have the Quest Item flag checked.
fejeena Posted December 3, 2021 Posted December 3, 2021 ? In TES4Edit you see the Quest flag. You have to check the ref ID not the base NPC. Caminalda is a "QuestItem" CaminaldaRef [ACHR:0002DC09] (places Caminalda "Caminalda" [NPC_:0002DC08] in GRUP Cell Persistent Children of BrinaCrossInn "Herberge zum Brina-Kreuz" [CELL:0002DC01]) Base is 0002DC08 And she is set Essential before the mage guild quest. She is never set to respawn. She attacks you on you on the road and lies there for 3 days. Usually things only disappear if you don't visit the place for 3 days ( or it is again in your save for 3 days) In my game she disappears. Don't know why your respawning NPCs and creatures does not disappear. What about dropped items? Things you drop from your inventory? Are these things disappearing? Any Mod installed that change the respawn, essential or quest flags/behavior ?
ppp Posted March 27, 2022 Author Posted March 27, 2022 I had a flash of brilliance and figured it out. The tokens from Daily Income are Quest Items and therefore prevent any corpse that has them from despawning.
fejeena Posted March 27, 2022 Posted March 27, 2022 I never used Daily Income. Money levels with the player's level. At the beginning the NPC don't have gold the pay the player ( e.g. LoversHookers ) but when the player is higher level the NPCs have enough gold. But non-vanishing dead is a shitty bug. EDIT: I looked at the esp... Why the token are set "Questitem" ? No Lovers token or other Mod tokens are set "Quest item" A NPC can not lose "not playable" items. Even with a "remove all items" command, they are not removed. And a respawning NPC (not killed) is a new NPC after 3 days, so a new gold calcutation is okay. ( Yes there are a few respawning NPCs with names, but the few can be ignored ) No need the make all respawning NPC not respawn, or dead not vanishing . So delete the 2 "Quest item" flags in the esp and the Mod will still work. And why is the ring slot set? That are token. In the script they are add and count but never equipped. The ring slot flag can be removed too.
ppp Posted March 27, 2022 Author Posted March 27, 2022 6 hours ago, fejeena said: A NPC can not lose "not playable" items. Even with a "remove all items" command, they are not removed. So delete the 2 "Quest item" flags in the esp and the Mod will still work. And why is the ring slot set? That are token. In the script they are add and count but never equipped. The ring slot flag can be removed too. I did do a quick test which suggested Quest Item status is not necessary. Thanks for confirming it, though. Thankfully, removing the flag is all it takes to make corpses despawn properly and I don't have to start over. Oddly, I'd noticed the effect only on NPCs that were directly placed in the Construction Set. Most NPCs spawned by Levelled Lists behaved correctly.
fejeena Posted March 27, 2022 Posted March 27, 2022 Levelled Lists NPCs are not "real", they are created in game and set to 'No Low Level Processing' (AI PAckage only works if player is near/same cell) Think they can't be set " Quest item / Persistent reference . If you try to set a 'No Low Level Processing' to a level list in CS you get a warning. That's probably the reason why they can be removed no matter what they have in their inventory.
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