jackrider53 Posted December 25, 2021 Posted December 25, 2021 Im thinking the game is just not popular enough im shocked theres not a nude mod yet
ExileSmough Posted December 27, 2021 Posted December 27, 2021 On 12/25/2021 at 1:00 AM, jackrider53 said: Im thinking the game is just not popular enough im shocked theres not a nude mod yet It's not due to popularity that there's no nude mod, but the main fact is (from what I gathered) that the game has a very difficult system to mod, it takes time to make a mod for the game, and even more to change the body's skeleton. It's similar to other games that took a long time to get body mods. Some games are just easier to mod than others. 2
DeathBringer0xL Posted December 27, 2021 Posted December 27, 2021 18 minutes ago, ExileSmough said: It's not due to popularity that there's no nude mod, but the main fact is (from what I gathered) that the game has a very difficult system to mod, it takes time to make a mod for the game, and even more to change the body's skeleton. It's similar to other games that took a long time to get body mods. Some games are just easier to mod than others. We just need someone who knows how to rangle these unmodable games.
LovingSims Posted December 27, 2021 Posted December 27, 2021 All games are moddable. In this case, we even have someone working on it, but Control is indeed hard to mod and AeonKwiz is the only one around with the required knowledge and interest in the project. You know how it goes, good things come to those who wait. 2
Exhausted Posted February 19, 2022 Posted February 19, 2022 If there were updates, they would be posted. When dealing with something that people do as a hobby in their limited free time, it is important to wait patiently. Either that, or start learning to mod yourself. 4
Lopensii Posted February 21, 2022 Author Posted February 21, 2022 On 2/13/2022 at 11:15 AM, AeonKwiz said: Check it out, NO PANTS! We are getting somewhere! Now try get somewhere inbetween the same and removing it entirely :') suppose being able to remove something would also allow the ability to replace it with something else?
AeonKwiz Posted February 23, 2022 Posted February 23, 2022 (edited) On 2/21/2022 at 3:43 AM, Lopensii said: We are getting somewhere! Now try get somewhere inbetween the same and removing it entirely :') suppose being able to remove something would also allow the ability to replace it with something else? Correct. If you take a look at the github repo, I did some work during the weekend, the Blender Importer is very close to a beta version. The image above shows the model where the info for the pants mesh and material was removed, the actual vertices were not removed though. This was a succesful smoke test, but now I need to test that the game will not crash if the vertex buffer is moddified, IE: vertices removed and then added, problem is the file contains a single(actually two but they combine into one) vertex buffer for ALL meshes, and for example LOD 0 Meshes ALL reference ALL LOD vertices even if they do not use them to define a triangle, this makes the importer rather slow right now and adds a lot of noise to vertex groups, it will complicate the export part as well as the assembly tool. Anyway, Importer Beta soon, that should give modelers a head start. Edited February 23, 2022 by AeonKwiz 5
AeonKwiz Posted February 28, 2022 Posted February 28, 2022 Here is Importer Beta 0.0.1 I have made the importer much faster but still it may take some time to load, be patient and check the system console window for errors and please report them back to me. Right now the importer does have some limitations: It does not load images as textures, this is because: I could not find a way to provide a path to the runtime I liked and for some reason the ways I did not like did not work. Images are .dds files renamed as .tex and Blender does not recognize the extension, it may not recognize .dds either and there is no API to read random files as images. Materials are created in name only and they do not link to textures, material parameters are currently ignored, I may need help from a shader/node expert here, otherwise I may just link textures to materials and not tweak anything else too much. The exporter will likely just ignore Blender materials and pass over the materials read from a binfbx file. This is to say that you will have to deal with loading images as textures, assign them to materials and all that implies, including maybe convert from DDS to PNG. I did ALL my testing with the jesse_civilian_publish_physx.binfbx file, and while the importer should handle other meshes just fine, there is no warranty, if you find a mesh that gives you trouble please provide me with its game path so I can take a look and fix the issue, please DO NOT post any original files, they are under copyright. On the same vein as the last point, do not ask me for any game files, you should legally own the game and you should find ways to extract the files yourself. Finally, I may not have to say it but I am not responsible for third party (your) use of this script, always check that you're getting any copy from a reliable source, modifications are allowed under the Apache License 2.0. If possible please report any issues or requests directly at the github repo (Issues tab): https://github.com/Kwizatz/control-modding I will probably open an issue there if one is reported here. Enjoy! io_binfbx.zip 12
Popular Post AeonKwiz Posted March 4, 2022 Popular Post Posted March 4, 2022 The importer now loads textures and properly assigns them to the Principled BSDF shader. Things to note: I was surpriced to find out that Blender does indeed support loading images with changed extensions, either it does check magick numbers or TEX is somehow becoming a standard extension for textures, at any rate all I could find on the TEX extension is that Don't Starve (Together) and certain game engine I am not particularly fond of uses it via https://github.com/BinomialLLC/basis_universal. Most of the TEX files, which are really DDS images are loaded fine by Blender, except for a few so called "Detail Maps" which are compressed using the newer BC7 format/algorithm, when loading, errors are shown on the console window and the textures will not show up. They seem to be tiled fabric normal maps of some sort, but I have no idea on how to use them, I am guessing that you somehow mix them with the regular normal map, but I am not sure, if someone knows what those are and how to use them let me know. If you are curious, they live in data_pc\textures\fabric and GIMP will not open them either (at least my copy won't), I was able to see them by changing their extension to DDS and opening them with RenderDoc. I struggled with the Blender python API to see if it will let me have a dialog with 2 file browser text boxes but that did not work, so in order for the importer to find the textures you MUST extract both ep100-000-generic.rmdp and ep100-000-pc.rmdp to a common folder such that you end with a "data" and "data_pc" subfolders, then when importing a BINFBX, navigate to data\objects\characters\intermediate or anywhere under data or data_pc to select the file, if you copy the file to a different place, the importer will not be able to find the "runtime data path" for the textures to be loaded. Did I mention that "Remedy", "Control" and "TEX" are really PAINFULLY AWFUL keywords to do searches for the specific topics you're interested in? You'll notice that "Group1" meshes are a mess in regards to textures. For some reason in that group they merged the jacket, shoes and pants into a single mesh and gave it the shoes textures, there may be something I am doing wrong or perhaps this second set of meshes is for collision detection or something else... its weird that you'd merge almost all clothing meshes, except for the tank top, but then left the hair and eyes separate from the head, anyway if you have any clues let me know. IF you want to say, modify the face to make Jesse prettier remember not to add or remove vertices, just push and pull the ones already there, of course, ignore if you're an expert and can rebuild the whole face AND keep track of all those face bones for re-rigging :). I think I will leave the work on the import side here, I'll be listening to suggestions, but I think that as it is, it automates all important grueling tasks, the rest is a matter of taste. Have Fun! io_binfbx.zip 23
123lostes Posted March 7, 2022 Posted March 7, 2022 Amazing job dude. I look forward to see what is possible. 1
GoGoBananas93 Posted March 20, 2022 Posted March 20, 2022 Could you try that with this? https://smutba.se/project/32850/ 1
AeonKwiz Posted March 20, 2022 Posted March 20, 2022 16 hours ago, GoGoBananas93 said: Could you try that with this? https://smutba.se/project/32850/ Thanks, I am downloading now. It really depends on how much extra work may be needed to get those meshes to match the originals from the game, it may very well save me some work. 4
AeonKwiz Posted March 25, 2022 Posted March 25, 2022 On 3/20/2022 at 2:00 PM, AeonKwiz said: Thanks, I am downloading now. It really depends on how much extra work may be needed to get those meshes to match the originals from the game, it may very well save me some work. So, no those turned out to be not so good. Those models are meant for machinima and as such contain way too much stuff, shape keys, lots of modifiers rig controls, etc. on top of that I am not sure how much of the original model is there, the skeleton is not the original, the model is slighty taller than the original and when you try to match them it is not a 1 to 1 fit. I tried adapting a DAZ Victoria 4.2* body but that turned up to be too hard for my current 3d skills, my idea was to adapt the body and skip texturing, but that turned out to be easier said than done at least for me. I might try a Mixamo Fuse body which I think is lower poly, but for now I am trying my hand at sculpting the body from 0. If someone already has the skills, has done some work on the models and has a Blender body mesh to share it would be great. I will post some illustrative images on what is needed later on. *: When my DAZ shooping spree kicked off V4.2 was the latest model so that's what I have most access to. 6
Lopensii Posted June 26, 2022 Author Posted June 26, 2022 It's interesting how difficult this is. Someone managed to at least do something here, albeit ugly as hell. I wonder if this could be used for something?
PepeLordd Posted June 26, 2022 Posted June 26, 2022 2 hours ago, Lopensii said: It's interesting how difficult this is. Someone managed to at least do something here, albeit ugly as hell. I wonder if this could be used for something? those are textures mate not meshes,
epar7416 Posted June 27, 2022 Posted June 27, 2022 21 hours ago, PepeLordd said: those are textures mate not meshes, Even a regular texture only nude mod would be great at this point. Also, I wanna see nude Emily Pope, but it seems like it's unlikely to happen.
Jessenudepls Posted September 28, 2022 Posted September 28, 2022 Just wanna say I have been a follower since the beginning. Keep up the good work fellas, one day we will see her naked! Carpe diem (bump) 2
DeathBringer0xL Posted September 28, 2022 Posted September 28, 2022 As much as I hate paid Mods, I would be willing to toss some money toward a collection to get a Modder to get this Done.
Wish Upon a Star Posted September 28, 2022 Posted September 28, 2022 2 hours ago, DeathBringer0xL said: As much as I hate paid Mods, I would be willing to toss some money toward a collection to get a Modder to get this Done. try ask this guy, 50$ btw https://www.deviantart.com/user619
mrstauf Posted September 28, 2022 Posted September 28, 2022 I'd also be happy to chip in some money. 1
Javiem Posted September 29, 2022 Posted September 29, 2022 On 9/28/2022 at 6:13 PM, DeathBringer0xL said: As much as I hate paid Mods, I would be willing to toss some money toward a collection to get a Modder to get this Done. Creating a nude body is the easy part, it's the lack of tools that's the problem, pay someone to finish the i/o tools and I will do the nude body myself, probably just port over the one linked above from smutbase,
ryuzaki69 Posted November 7, 2022 Posted November 7, 2022 Hey there just wanted to say I've been following the threads and you have my support on this guys, we can do it!
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