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Control Nude Mod Request (Take 2)


Lopensii

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Posted

Hi all,

 

I may be new here, but I was following a thread about a Control Nude Mod being requested and two users in particular were consistently updating and trying their best to make it through 

 

However the thread was closed due to a troll arguing with everyone there and I was pretty pissed that I had lost the only source of this kind of mod.

 

Will it be possible to continue on through this thread? 

 

Link to old thread: <TBE>

 

Thanks!

Posted
2 minutes ago, VonVolx said:

F no.  That censor happy shitshow.

I've never played games that were censored. LL is better, but adult mobile games. Fun.

Posted
23 hours ago, zelphador23 said:

I've never played games that were censored. LL is better, but adult mobile games. Fun.

All the Lolis are censored. And some of the text.

Posted
6 minutes ago, VonVolx said:

All the Lolis are censored. And some of the text.


I've never played a game that was censored. Definitely have to be careful on those sites...because a lot are pay to win. As most mobile games are lately grrr. I like Nutaku though. I've had some good luck there. Also, no don't work for them, just a fan.

Posted
15 hours ago, zelphador23 said:


I've never played a game that was censored. Definitely have to be careful on those sites...because a lot are pay to win. As most mobile games are lately grrr. I like Nutaku though. I've had some good luck there. Also, no don't work for them, just a fan.

you just don't no that its censored. The changed the text that was originally rape and Prostitution in all the games to Vanilla, changed the ages of characters and  made the flat big. And that just in Magical MX game thing. Nut sucks F them.

Posted
6 hours ago, VonVolx said:

you just don't no that its censored. The changed the text that was originally rape and Prostitution in all the games to Vanilla, changed the ages of characters and  made the flat big. And that just in Magical MX game thing. Nut sucks F them.


Noted. Any good alternatives...world shattered lol.

Posted
21 hours ago, zelphador23 said:


Noted. Any good alternatives...world shattered lol.

Nope you just play them in JP on DMM. NA apparently thinks pixels are real children/human.

Posted

Hi, I was late to the other thread being closed, not sure if that would had made a difference or not, but for what is worth, yes, I am still working on it, but I am not working 24/7 on it, I have a full time job and I also have a game engine project which may get more attention than this project sometimes.

 

I just started working on this about 2 months ago, about the time I started to play the game, the old thread was pretty much dead on the development side with just a post or two a month. I made no promises and I still have not made any promises, but my code is public and I am still interested, again, I just don't have as much time as I wish I had to work on it.

 

Now for Updates:

 

My importer is loading skeletons and meshes with UV's, I'll be working on it to load skeleton weights and materials, though materials may not exactly translate well into Blender.

 

As for an exporter, as I have it in mind, it would not be a full exporter, instead it will export mesh data which will be merged with the original binfbx using my control-tool executable.

This is because there's way too much data on a binfbx that cannot be reasonably moved to Blender and then back to binfbx, so instead you should be able to manipulate the binfbx with the tool, for example removing a mesh, duplicating a material to use the same shaders and parameters but point to a different texture, etc.

 

Again, no promises, I'll post more info once I got something more workable, hopefully I'll have a 1.0 importer very soon for everyone to play with.

 

Posted
24 minutes ago, AeonKwiz said:

Hi, I was late to the other thread being closed, not sure if that would had made a difference or not, but for what is worth, yes, I am still working on it, but I am not working 24/7 on it, I have a full time job and I also have a game engine project which may get more attention than this project sometimes.

 

I just started working on this about 2 months ago, about the time I started to play the game, the old thread was pretty much dead on the development side with just a post or two a month. I made no promises and I still have not made any promises, but my code is public and I am still interested, again, I just don't have as much time as I wish I had to work on it.

 

Now for Updates:

 

My importer is loading skeletons and meshes with UV's, I'll be working on it to load skeleton weights and materials, though materials may not exactly translate well into Blender.

 

As for an exporter, as I have it in mind, it would not be a full exporter, instead it will export mesh data which will be merged with the original binfbx using my control-tool executable.

This is because there's way too much data on a binfbx that cannot be reasonably moved to Blender and then back to binfbx, so instead you should be able to manipulate the binfbx with the tool, for example removing a mesh, duplicating a material to use the same shaders and parameters but point to a different texture, etc.

 

Again, no promises, I'll post more info once I got something more workable, hopefully I'll have a 1.0 importer very soon for everyone to play with.

 

So happy to have you back mate!  It's crazy how much work has to go into this specific game compared to others. But that may he because this one is not so readily explored. I mean the evidence shows in the fact that this is only the second thread about this; the first one was started years ago.

Posted
21 hours ago, AeonKwiz said:

Hi, I was late to the other thread being closed, not sure if that would had made a difference or not, but for what is worth, yes, I am still working on it, but I am not working 24/7 on it, I have a full time job and I also have a game engine project which may get more attention than this project sometimes.

 

I just started working on this about 2 months ago, about the time I started to play the game, the old thread was pretty much dead on the development side with just a post or two a month. I made no promises and I still have not made any promises, but my code is public and I am still interested, again, I just don't have as much time as I wish I had to work on it.

 

Now for Updates:

 

My importer is loading skeletons and meshes with UV's, I'll be working on it to load skeleton weights and materials, though materials may not exactly translate well into Blender.

 

As for an exporter, as I have it in mind, it would not be a full exporter, instead it will export mesh data which will be merged with the original binfbx using my control-tool executable.

This is because there's way too much data on a binfbx that cannot be reasonably moved to Blender and then back to binfbx, so instead you should be able to manipulate the binfbx with the tool, for example removing a mesh, duplicating a material to use the same shaders and parameters but point to a different texture, etc.

 

Again, no promises, I'll post more info once I got something more workable, hopefully I'll have a 1.0 importer very soon for everyone to play with.

 

Thank you so much for doing this mate. Best of luck!

Posted
On 12/3/2021 at 11:44 AM, zed1472 said:

SmutBase • Jesse Faden (Control)has anyone tried using this from
https://smutba.se/project/557/ smutbase

 

anything on smutbase is 99% likely to be a headhack slapped onto a DAZ Gen8 model body and thus practically as much of a pain in the ass to port back into a game as making a new one from scratch would be

 

those things aren't made for anything but cranking out pretty half-hour GPU renders in Blender

Posted
On 12/3/2021 at 12:44 PM, zed1472 said:

SmutBase • Jesse Faden (Control)has anyone tried using this from
https://smutba.se/project/557/ smutbase

Sexy, would love to see this in the game with some physics rigging.

The skin might need some re-shading and perhaps a version of this with some pubic hair options would be fantastic, but I'm getting ahead of myself.

To whoever is still modding this game; Merry Christmas and I wish you the best on your endeavors.

By the way, Curtney hope is stunning IRL!

courtney-hope-full-683x1024.jpg.e9610c8ca128377a3f2f18a3aa826d19.jpg

 

Posted
On 12/17/2021 at 10:01 PM, Smokintweed said:

This is a very good idea, going back and playing that on ultra settings with some new skins would be worth paying for

Are there any nsfw skin mods? What skins you loving so far?

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