Arizona_Steve Posted November 27, 2021 Posted November 27, 2021 In theory it could be done, but from my experience the sticking point is placing the follower into the world, for which I use the CK. I use TESVEdit for everything else though.
Tlam99 Posted November 27, 2021 Posted November 27, 2021 For world place one can use another follower and use this location, too
sad rabbit Posted November 28, 2021 Author Posted November 28, 2021 soo CK only for place the npc in the world?
Tlam99 Posted November 28, 2021 Posted November 28, 2021 No, xedit , copy new record of world place into your follower and replace original follower with your folloer id. All xedit
Heroine HoneyCrotch Posted November 28, 2021 Posted November 28, 2021 https://forums.nexusmods.com/index.php?/topic/2478619-can-i-change-a-followers-starting-location-with-tesvedit/
Dorabella Posted November 28, 2021 Posted November 28, 2021 Interesting concept. the thing is also feasible between one mod and another. Assuming you need to populate a new map. It can be done ?
invisible5 Posted November 28, 2021 Posted November 28, 2021 The only way I can think of is by using Project Proteus https://www.nexusmods.com/skyrimspecialedition/mods/46620
Tlam99 Posted November 28, 2021 Posted November 28, 2021 6 minutes ago, invisible5 said: only way I can think of is As I descripted, xedit, select a follower, copy new record of his world place into your follower mod. Exactly this I did for my faery followers Aja and Kaida.
sad rabbit Posted November 28, 2021 Author Posted November 28, 2021 34 minutes ago, Tlam99 said: As I descripted, xedit, select a follower, copy new record of his world place into your follower mod. Exactly this I did for my faery followers Aja and Kaida. yeah i don't understand. well i mean i want to know if i can create a follower whitout using CK i don't created it yet sorry for my dumbness
Dorabella Posted November 28, 2021 Posted November 28, 2021 Moving an NPC somewhere else, how to deal with the coordinates that determine the position? For example , my follower Valmari located in Riverwood at the Sleeping Giant inn , position : x -283.877869 y - 88.936188 z 0.000061 Inserting it into a new world (Kyosaka) how to do? Obviously the coordinates will never be the same anymore
Tlam99 Posted November 28, 2021 Posted November 28, 2021 1 minute ago, fapman83 said: yeah i don't understand. In xedit, select another follower. There you will find an entry worldspace or cell. Open this. The last entry defines the spot where the npc will be placed. Copy this as new entry into your follower mod. Popup need to have the origin as master. Yes. Go to new cell entry, last entry, change here the original follower id by your follower id. Close and save xedit. Restart xedit, remove the original mod as master entry in your follower mod. Save, exit xedit. No ck needed, only xedit.
Tlam99 Posted November 28, 2021 Posted November 28, 2021 10 hours ago, Lestat1627 said: 283.877869 There are ways to find it. Don't know right now the name of the mod. It shows the coordinates where your character stands. So you can get the coordinates. console player.getpos x player.getpos y player.getpos z for cell ID Here we go https://www.nexusmods.com/skyrimspecialedition/mods/21045
sad rabbit Posted November 28, 2021 Author Posted November 28, 2021 11 minutes ago, Tlam99 said: In xedit, select another follower. There you will find an entry worldspace or cell. Open this. The last entry defines the spot where the npc will be placed. Copy this as new entry into your follower mod. Popup need to have the origin as master. Yes. Go to new cell entry, last entry, change here the original follower id by your follower id. Close and save xedit. Restart xedit, remove the original mod as master entry in your follower mod. Save, exit xedit. No ck needed, only xedit. i will..try ty
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