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There a Way to create a standallone follower whithout CK (Creation Kit)


sad rabbit

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Posted

No, xedit , copy new record of world place into your follower and replace original follower with your folloer id.

All xedit

Posted
6 minutes ago, invisible5 said:

only way I can think of is

As I descripted, xedit, select a follower, copy new record of his world place into your follower mod.

Exactly this I did for my faery followers Aja and Kaida.

 

Posted
34 minutes ago, Tlam99 said:

As I descripted, xedit, select a follower, copy new record of his world place into your follower mod.

Exactly this I did for my faery followers Aja and Kaida.

 

yeah i don't understand. well i mean i want to know if i can create a follower whitout using CK i don't created it yet sorry for my dumbness

Posted

Moving an NPC somewhere else, how to deal with the coordinates that determine the position?

For example , my follower Valmari located in Riverwood at the  Sleeping Giant inn , 

position :

 x -283.877869

y - 88.936188

z  0.000061

 

Inserting it into a new world (Kyosaka) how to do? Obviously the coordinates will never be the same anymore

Posted
1 minute ago, fapman83 said:

yeah i don't understand.

In xedit, select another follower. There you will find an entry worldspace or cell.

Open this.

The last entry defines the spot where the npc will be placed.

Copy this as new entry into your follower mod. Popup need to have the origin as master.

Yes.

Go to new cell entry, last entry, change here the original follower id by your follower id. Close and save xedit.

Restart xedit, remove the original mod as master entry in your follower mod.

Save, exit xedit. No ck needed, only xedit.

Posted
11 minutes ago, Tlam99 said:

In xedit, select another follower. There you will find an entry worldspace or cell.

Open this.

The last entry defines the spot where the npc will be placed.

Copy this as new entry into your follower mod. Popup need to have the origin as master.

Yes.

Go to new cell entry, last entry, change here the original follower id by your follower id. Close and save xedit.

Restart xedit, remove the original mod as master entry in your follower mod.

Save, exit xedit. No ck needed, only xedit.

i will..try ty

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