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Fort Knox SSE : Any news?


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Posted (edited)

Fort KnoxSE_V 1.rar

The Downloads are still active. Maybe nipcat is planning something, or not. xD

Download Link Fort_Knox Bodyslide V1 (1).txt

 

::edit::

Posting all File Updates and Infos in this Post with refs, mousewheelchillings

 

  • v1.0 Fix and ctd-WA  
On 12/12/2021 at 6:15 PM, Blue Firefox said:

After taking a deeper look at the esp and cleaning the mess, I created a somewhat stable version for 1.0.

 

I also recommend to run the meshes through Nif-Optimizer or the Cathedral-Tool. I still found some of them to be in Oldrim-format.

 

Important:

1) Aether Suite (3.9.0) SE is a hard requirement. Fort Knox uses some of its scripts for reference, yet I've got no idea why it wasn't mentioned for the original mod. Those explain the immediate CTD's when launching the game. Let Fort Knox overwrite Aether Suite.

2) This will only work on NEW games. I tried to make it work on existing saves, but that failed no matter what I tried.

On 12/12/2021 at 6:15 PM, Blue Firefox said:

 

 

  • Older Versions + LE
On 12/8/2021 at 4:40 AM, tohane said:

 

  • 3BA Bodyslides for some Outfits
On 12/15/2021 at 12:35 AM, Tarango said:
On 12/13/2021 at 10:54 PM, theinfamousworld said:

Does a CBBE version of the Bodyslide file exist?

 

here you go : 

 

(fair warning though, there is some clipping. hope you know how to use Outfit studio.)

 

  • ESPFE Fix for  "NO LOGOUT SPELL" (Put at the end of your loadorder)

FortKnox-LogoutSpell.esp

Edited by tohane
Thread cleanup
Posted

Update : I got CTD everytime.

 

What I did : I put the "data" content and the esp in a same zip files, then used Vortex. The game open fine, but loading a game make it ctd (it works fine without).

 

I tried with and without Aether suite and Cannabis of Skyrim. Hell, I even tried with just the esp (and yes, Forxknox.esp is at the bottom of the load order (i tried before and after the batched patch)).

 

So yes, there is something wrong with the esp. Or is that just me?

Posted
On 12/2/2021 at 11:10 AM, Tarango said:

Update : I got CTD everytime.

 

What I did : I put the "data" content and the esp in a same zip files, then used Vortex. The game open fine, but loading a game make it ctd (it works fine without).

 

I tried with and without Aether suite and Cannabis of Skyrim. Hell, I even tried with just the esp (and yes, Forxknox.esp is at the bottom of the load order (i tried before and after the batched patch)).

 

So yes, there is something wrong with the esp. Or is that just me?

Are you on Windows 7? The textures for this mod uses a compression format that can't be opened with the version of DirectX supplied to that OS. Try to apply this fix and see if it works for you.

potential fix windows 7.rar

Posted
On 12/6/2021 at 4:55 AM, AceofWind said:

Are you on Windows 7? The textures for this mod uses a compression format that can't be opened with the version of DirectX supplied to that OS. Try to apply this fix and see if it works for you.

potential fix windows 7.rar 11.4 MB · 0 downloads

 

I'm on windows 10, but I tried it anyway = still no luck. :(

 

Does anyone got an early version of the esp (like 0.8 or smt), so I can try with? I'm pretty sure the problem come from the esp file.

Posted
On 12/2/2021 at 5:10 PM, Tarango said:

Update : I got CTD everytime.

 

What I did : I put the "data" content and the esp in a same zip files, then used Vortex. The game open fine, but loading a game make it ctd (it works fine without).

 

I tried with and without Aether suite and Cannabis of Skyrim. Hell, I even tried with just the esp (and yes, Forxknox.esp is at the bottom of the load order (i tried before and after the batched patch)).

 

So yes, there is something wrong with the esp. Or is that just me?

 

Helpful to be helpful to be, would be a little crashylog.

Maybe try ESMify FortKnox. AetherSuite and FortKnox are rimming your max ref limit to sky. If you do so, use this patch FortKnox-LogoutSpell-Races.esp to still get the "Logout" spell. Put it last!

Posted
On 12/8/2021 at 7:17 AM, tohane said:

 

Helpful to be helpful to be, would be a little crashylog.

Maybe try ESMify FortKnox. AetherSuite and FortKnox are rimming your max ref limit to sky. If you do so, use this patch FortKnox-LogoutSpell-Races.esp to still get the "Logout" spell. Put it last!

 

Ok, so I tried the V1.0 with that esp in it (so the zip containted the datas, the "fortknox" esp and this one, both active with the logout one after), but no luck, still ctd when i load.

 

Also, i want to try with the olders version, but the link for their data are down. Does the one from V1 is enough? If not, can you reupload them (if you got them)?

 

(and for the crashlog, is it "skse64.log"?)

Posted (edited)

After taking a deeper look at the esp and cleaning the mess, I created a somewhat stable version for 1.0.

 

I also recommend to run the meshes through Nif-Optimizer or the Cathedral-Tool. I still found some of them to be in Oldrim-format.

 

Important:

1) Aether Suite (3.9.0) SE is a (new) hard requirement. Fort Knox uses some of its scripts for reference, yet I've got no idea why it wasn't mentioned for the original mod. Those explain the immediate CTD's when launching the game. Let Fort Knox overwrite Aether Suite.

2) This will only work on NEW games. I tried to make it work on existing saves, but that failed no matter what I tried.

 

I also still experienced a few CTD's in some areas. I ran the nif's through the Optimizer and took a look at the textures, but for now I've given up to spend more time trying to fix that. Maybe on your systems they won't happen, who knows.

Known areas with CTD's:

- 4th rule bar / Industrial Area

- Sewers / Industiral Area

- 16th appartment dining room / Downtown

- The Undergrid nightclub toilets / Downtown

- Octo-Island; sadly the whole island throws me out after 10 seconds no matter what I do

 

Some pics as proof that it can kind of work in SE:

 

Spoiler

20211212171345_1.thumb.jpg.ee30811e6ff4a00fede9b6a4695a61ba.jpg20211212163740_1.thumb.jpg.00a5d69a8d7f51183748b2f8f8b79657.jpg20211212160210_1.thumb.jpg.6eebf51d37e9f1eba57dc7078d8c1063.jpg

 

 

Fort Knox SE v1.0 (ESP-fixed).7z

Edited by Blue Firefox
Posted
On 12/13/2021 at 10:54 PM, theinfamousworld said:

Does a CBBE version of the Bodyslide file exist?

 

here you go : 

 

(fair warning though, there is some clipping. hope you know how to use Outfit studio.)

 

 

 

On 12/12/2021 at 6:15 PM, Blue Firefox said:

After taking a deeper look at the esp and cleaning the mess, I created a somewhat stable version for 1.0.

 

I also recommend to run the meshes through Nif-Optimizer or the Cathedral-Tool. I still found some of them to be in Oldrim-format.

 

Important:

1) Aether Suite (3.9.0) SE is a (new) hard requirement. Fort Knox uses some of its scripts for reference, yet I've got no idea why it wasn't mentioned for the original mod. Those explain the immediate CTD's when launching the game. Let Fort Knox overwrite Aether Suite.

2) This will only work on NEW games. I tried to make it work on existing saves, but that failed no matter what I tried.

 

I also still experienced a few CTD's in some areas. I ran the nif's through the Optimizer and took a look at the textures, but for now I've given up to spend more time trying to fix that. Maybe on your systems they won't happen, who knows.

Known areas with CTD's:

- 4th rule bar / Industrial Area

- Sewers / Industiral Area

- 16th appartment dining room / Downtown

- The Undergrid nightclub toilets / Downtown

- Octo-Island; sadly the whole island throws me out after 10 seconds no matter what I do

 

Some pics as proof that it can kind of work in SE:

 

  Hide contents

20211212171345_1.thumb.jpg.ee30811e6ff4a00fede9b6a4695a61ba.jpg20211212163740_1.thumb.jpg.00a5d69a8d7f51183748b2f8f8b79657.jpg20211212160210_1.thumb.jpg.6eebf51d37e9f1eba57dc7078d8c1063.jpg

 

 

Fort Knox SE v1.0 (ESP-fixed).7z 2.15 MB · 2 downloads

 

Thk for your work, but i don't have the courage to relance a new game right now (the character creation is easy with my presets saved, but I don't want to pass half an hour to re-configure all my MCM (i just did it 3 times for my current walkthough)). So I'll wait till an "cleaner" version (official?) came out (also the creator of aether suite is working on a 4.0, so maybe the fort know creator will act again after).

Btw, with the cleaning, what soft did you used and what (not nesessary in details) did you do? I try to poke it a bit with SSEEdit, but I'm a noob so I didn't knew what exactly to look for.

Posted

I did the cleaning with SSEEdit. Loaded up both Aether Suite and Fort Knox after I had found out about the scripting errors in FK. Then I went error by error and either transfered the right entries from AS or  removed those errors that had no impact on FK.

For now I made a second "light" esp of Fort Knox with only the outfits and food in it, so that at least I could use that stuff in Skyrim or another worldspace.

Aether Suite never gave me any CTD's, so I still have some parts of Fort Knox. ;)

Posted

I downloaded and installed Fort Knox 1.0 (Aether suite is already installed), but my Aether Suite looks exactly the same. I mainly wanted the new rooms in the red Robin lounge. Do I Really have to start a whole new game? Or is there a way?

Posted
On 12/17/2021 at 6:42 PM, Ben_swolo said:

I downloaded and installed Fort Knox 1.0 (Aether suite is already installed), but my Aether Suite looks exactly the same. I mainly wanted the new rooms in the red Robin lounge. Do I Really have to start a whole new game? Or is there a way?

Do you have the "log out"-spell to get there?

 

If not "coc 00FortKnoxDowntown", without the "", in the console should do the trick. Make sure that Fort Knox overwrites everything from Aether Suite, they share quite a few assets.

Posted
18 hours ago, Blue Firefox said:

Do you have the "log out"-spell to get there?

 

If not "coc 00FortKnoxDowntown", without the "", in the console should do the trick. Make sure that Fort Knox overwrites everything from Aether Suite, they share quite a few assets.

No, I sadly have no log out spell. Also, the command you gave me does nothing, sadly :/ shame, the mod looks really good

 

Posted

Hi all,

so i got it running except for the black head-glitch (which i can fix myself) and that some clothes are missing, so some chars have invisible clothes.

I checked with the CK and it was every clothing-part with the name "1SIN", does anyone know that mod, so i can add them manually or whats the issue?

 

Posted (edited)

Also got it running, using @Blue Firefox's ESP and @Tarango's Bodyslide.  

 

Alas, the game crashes to "Windows has detected a crashed program, so I'll send your personal information to my lord and mas-"  Okay, sorry, I loathe Microsoft.

 

Anyway, after about an hour no matter where I am or what I'm doing.  All (six) look rather like this in .NetScriptFramework's crashlog(s):

Spoiler

Unhandled native exception occurred at 0x7FF680535484 (SkyrimSE.exe+425484) on thread 5056!

FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 20 Dec 2021 15:47:47.914

Possible relevant objects (3)
{
  [   0]    TESNPC(Name: `Dancer`, FormId: EAF046C0, File: `FortKnox.esp`)
  [   0]    Character(FormId: EAF046C1, File: `FortKnox.esp`, BaseForm: TESNPC(Name: `Dancer`, FormId: EAF046C0, File: `FortKnox.esp`))
  [  64]    TESPackage(FormId: EAF046D7, File: `FortKnox.esp`)

or

Spoiler

Possible relevant objects (5)
{
  [   0]    TESNPC(Name: `Dancer`, FormId: EAF046C6, File: `FortKnox.esp`)
  [   0]    Character(FormId: EAF046C7, File: `FortKnox.esp`, BaseForm: TESNPC(Name: `Dancer`, FormId: EAF046C6, File: `FortKnox.esp`))
  [  64]    TESPackage(FormId: EAF046D8, File: `FortKnox.esp`)
  [  68]    TESObjectSTAT(FormId: EA0368CC, File: `FortKnox.esp`)
  [  68]    TESObjectREFR(FormId: EA0368D1, File: `FortKnox.esp`, BaseForm: TESObjectSTAT(FormId: EA0368CC, File: `FortKnox.esp`))
}

(the last one I only got once).

But the (SkyrimSE.exe+425484) is identical.  Don't know if that helps at all.

 

Next Day:

Quite by coincidence, the last save I made yesterday was about a minute before a crash (before I gave up for the day).  Today, I've tried to load & play that save three times, and it's crashed within a minute.  Same (SkyrimSE.exe+425484) and same/similar "Possible relevant objects" of "TESNPC(Name: `Dancer`, FormId: EAB51850, File: `FortKnox.esp`)"  I'm beginning to see a pattern here...  

 

Later:

And, in a whacky move born of desperation, I tried disabling the v1 ESP and installing & enabling the 0.9 ESP.

It crashed after about an hour (though maybe closer to two) with (SkyrimSE.exe+BE8864) as a native exception, which is different, and 

Spoiler

Possible relevant objects (2)
{
  [ 419]    TESNPC(Name: `Wieslii`, FormId: 00000007, File: `Skyrim.esm`)
  [ 419]    PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Wieslii`, FormId: 00000007, File: `Skyrim.esm`))
}

as 'possible relevant objects' ("Wieslii" is the current test character's name; I'm running low on creativity).

 

I'd like to see some NPC's. but apparently the game has to run for more than 24 game-hours, which it has not yet.  No, wait, I lie; I console-command'd (prid xxYYYYYY / moveto player) the 'Dancer' mentioned above, and interacted with her, and nothing crashed. (until later, when I was in entirely different cells).

 

 

Much later than that:

 

I was incorrect; using the ESP from 0.9 (above) with the available assets for 1.0, actually DOES work.  At least for two hours ten minutes since the last start.

That last one must've been a fluke; Skyrim, especially heavily modded Skyrim, does suffer random crashes now and again.

 

And I am now seeing NPCs!  ?

Spoiler

ScreenShot359.png.b7e73026cebea0492f227fa217ebc114.png

 

By the way, if you find a bed with a note on it that says something like "Don't go to sleep!", don't sleep there.  I mean don't sleep there

Spoiler

ScreenShot348.png.67488d98ee0f73c58faa7385bf4b34ce.png

 

If you do anyway, I suggest you toggle Immortal Mode on (open console and type TIM).  And make a save BEFORE you sleep.  I'm not sure what comes afterwards has all the activators it's supposed to.  

 

 

Edited by qalavix
I used to be a player like you. Then I took an arrow in the hard drive.
Posted
On 12/21/2021 at 2:10 AM, qalavix said:

Much later than that:

 

I was incorrect; using the ESP from 0.9 (above) with the available assets for 1.0, actually DOES work.  At least for two hours ten minutes since the last start.

That last one must've been a fluke; Skyrim, especially heavily modded Skyrim, does suffer random crashes now and again.

 

And I am now seeing NPCs!  ?

  Reveal hidden contents

ScreenShot359.png.b7e73026cebea0492f227fa217ebc114.png

 

By the way, if you find a bed with a note on it that says something like "Don't go to sleep!", don't sleep there.  I mean don't sleep there

  Reveal hidden contents

ScreenShot348.png.67488d98ee0f73c58faa7385bf4b34ce.png

 

If you do anyway, I suggest you toggle Immortal Mode on (open console and type TIM).  And make a save BEFORE you sleep.  I'm not sure what comes afterwards has all the activators it's supposed to.  

 

 

 

So u mean it works but still crashes or only because yours is too heavily modded?

im confused....

 

Thanks for the effort tho

Posted

Well, what I meant was, in my very heavy load order, ESP 0.9 plus assets 1.0 was working for me (and has been for many more hours since I posted that) whereas ESP 1.0(fixed) did not.  It's an anecdotal data point, nothing more (or less), and might be of inspiration if not help to others.

  • 1 month later...
Posted

I also have been running ESP 0.9 and assets 1.0 ever since Fort Knox released ESP 1.0.

Never got ESP 1.0 to work properly.

 

But I never had a problem with the rest of the game while this was installed.

Even used the automatic weapons in the mod with no issues in the base game.

A pity that the mods clothing and armor do not support 3BA.

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