Tarango Posted November 21, 2021 Posted November 21, 2021 (edited) Does anybody knows why the Fort Knox page is missing? Any news from the creator? If it's just being deleted, does anybody got a copy? I really liked this version. (reminder : Fort Knox is Aether suite but with NPCs) EDIT : read the post below and go there (https://www.nexusmods.com/skyrimspecialedition/mods/63771) for official(?) release Edited March 25, 2022 by Tarango
tohane Posted November 22, 2021 Posted November 22, 2021 (edited) Fort KnoxSE_V 1.rar The Downloads are still active. Maybe nipcat is planning something, or not. xD Download Link Fort_Knox Bodyslide V1 (1).txt ::edit:: Posting all File Updates and Infos in this Post with refs, mousewheelchillings v1.0 Fix and ctd-WA On 12/12/2021 at 6:15 PM, Blue Firefox said: After taking a deeper look at the esp and cleaning the mess, I created a somewhat stable version for 1.0. I also recommend to run the meshes through Nif-Optimizer or the Cathedral-Tool. I still found some of them to be in Oldrim-format. Important: 1) Aether Suite (3.9.0) SE is a hard requirement. Fort Knox uses some of its scripts for reference, yet I've got no idea why it wasn't mentioned for the original mod. Those explain the immediate CTD's when launching the game. Let Fort Knox overwrite Aether Suite. 2) This will only work on NEW games. I tried to make it work on existing saves, but that failed no matter what I tried. On 12/12/2021 at 6:15 PM, Blue Firefox said: Fort Knox SE v1.0 (ESP-fixed).7z 2.15 MB · 10 downloads Older Versions + LE On 12/8/2021 at 4:40 AM, tohane said: Fort Knox LE - V 0.8.rarFort KnoxSE_V 0.9.rarFort Knox SE - V 0.8.rar 3BA Bodyslides for some Outfits On 12/15/2021 at 12:35 AM, Tarango said: On 12/13/2021 at 10:54 PM, theinfamousworld said: Does a CBBE version of the Bodyslide file exist? here you go : (fair warning though, there is some clipping. hope you know how to use Outfit studio.) ESPFE Fix for "NO LOGOUT SPELL" (Put at the end of your loadorder) FortKnox-LogoutSpell.esp Edited December 24, 2021 by tohane Thread cleanup 2
ChingChongWong Posted November 22, 2021 Posted November 22, 2021 13 hours ago, tohane said: Fort KnoxSE_V 1.rar 2.59 MB · 3 downloads The Downloads are still active. Maybe nipcat is planning something, or not. xD Download Link Fort_Knox Bodyslide V1 (1).txt 78 B · 5 downloads Do you have the LE version by chance?
tohane Posted November 24, 2021 Posted November 24, 2021 On 11/22/2021 at 2:34 PM, donglin216 said: Do you have the LE version by chance? Sry, only saved SE
ChingChongWong Posted November 24, 2021 Posted November 24, 2021 10 hours ago, tohane said: Sry, only saved SE Ahhh rip it’s fine then thx
bigmouthpricc Posted November 26, 2021 Posted November 26, 2021 On 11/22/2021 at 7:19 AM, tohane said: Fort KnoxSE_V 1.rar 2.59 MB · 23 downloads The Downloads are still active. Maybe nipcat is planning something, or not. xD Download Link Fort_Knox Bodyslide V1 (1).txt 78 B · 14 downloads Thanks a lot duuude
Tarango Posted November 27, 2021 Author Posted November 27, 2021 On 11/22/2021 at 1:19 AM, tohane said: Fort KnoxSE_V 1.rar 2.59 MB · 34 downloads The Downloads are still active. Maybe nipcat is planning something, or not. xD Download Link Fort_Knox Bodyslide V1 (1).txt 78 B · 18 downloads The file AND the bodyslides? It's not Xmas yet dude, thk a lot. ^^
Tarango Posted December 2, 2021 Author Posted December 2, 2021 Update : I got CTD everytime. What I did : I put the "data" content and the esp in a same zip files, then used Vortex. The game open fine, but loading a game make it ctd (it works fine without). I tried with and without Aether suite and Cannabis of Skyrim. Hell, I even tried with just the esp (and yes, Forxknox.esp is at the bottom of the load order (i tried before and after the batched patch)). So yes, there is something wrong with the esp. Or is that just me?
AceofWind Posted December 6, 2021 Posted December 6, 2021 On 12/2/2021 at 11:10 AM, Tarango said: Update : I got CTD everytime. What I did : I put the "data" content and the esp in a same zip files, then used Vortex. The game open fine, but loading a game make it ctd (it works fine without). I tried with and without Aether suite and Cannabis of Skyrim. Hell, I even tried with just the esp (and yes, Forxknox.esp is at the bottom of the load order (i tried before and after the batched patch)). So yes, there is something wrong with the esp. Or is that just me? Are you on Windows 7? The textures for this mod uses a compression format that can't be opened with the version of DirectX supplied to that OS. Try to apply this fix and see if it works for you. potential fix windows 7.rar
Tarango Posted December 7, 2021 Author Posted December 7, 2021 On 12/6/2021 at 4:55 AM, AceofWind said: Are you on Windows 7? The textures for this mod uses a compression format that can't be opened with the version of DirectX supplied to that OS. Try to apply this fix and see if it works for you. potential fix windows 7.rar 11.4 MB · 0 downloads I'm on windows 10, but I tried it anyway = still no luck. Does anyone got an early version of the esp (like 0.8 or smt), so I can try with? I'm pretty sure the problem come from the esp file.
tohane Posted December 8, 2021 Posted December 8, 2021 (edited) Fort Knox SE 1 - V 0.7.rar Fort Knox LE - V 0.8.rarFort KnoxSE_V 0.9.rarFort Knox SE - V 0.8 to V0.8.3.rarFort Knox SE V0.8 to V0.84.rarFort Knox SE - V 0.8.rar Edited December 8, 2021 by tohane formatting 2
tohane Posted December 8, 2021 Posted December 8, 2021 On 12/2/2021 at 5:10 PM, Tarango said: Update : I got CTD everytime. What I did : I put the "data" content and the esp in a same zip files, then used Vortex. The game open fine, but loading a game make it ctd (it works fine without). I tried with and without Aether suite and Cannabis of Skyrim. Hell, I even tried with just the esp (and yes, Forxknox.esp is at the bottom of the load order (i tried before and after the batched patch)). So yes, there is something wrong with the esp. Or is that just me? Helpful to be helpful to be, would be a little crashylog. Maybe try ESMify FortKnox. AetherSuite and FortKnox are rimming your max ref limit to sky. If you do so, use this patch FortKnox-LogoutSpell-Races.esp to still get the "Logout" spell. Put it last!
Tarango Posted December 9, 2021 Author Posted December 9, 2021 On 12/8/2021 at 7:17 AM, tohane said: Helpful to be helpful to be, would be a little crashylog. Maybe try ESMify FortKnox. AetherSuite and FortKnox are rimming your max ref limit to sky. If you do so, use this patch FortKnox-LogoutSpell-Races.esp to still get the "Logout" spell. Put it last! Ok, so I tried the V1.0 with that esp in it (so the zip containted the datas, the "fortknox" esp and this one, both active with the logout one after), but no luck, still ctd when i load. Also, i want to try with the olders version, but the link for their data are down. Does the one from V1 is enough? If not, can you reupload them (if you got them)? (and for the crashlog, is it "skse64.log"?)
Blue Firefox Posted December 12, 2021 Posted December 12, 2021 (edited) After taking a deeper look at the esp and cleaning the mess, I created a somewhat stable version for 1.0. I also recommend to run the meshes through Nif-Optimizer or the Cathedral-Tool. I still found some of them to be in Oldrim-format. Important: 1) Aether Suite (3.9.0) SE is a (new) hard requirement. Fort Knox uses some of its scripts for reference, yet I've got no idea why it wasn't mentioned for the original mod. Those explain the immediate CTD's when launching the game. Let Fort Knox overwrite Aether Suite. 2) This will only work on NEW games. I tried to make it work on existing saves, but that failed no matter what I tried. I also still experienced a few CTD's in some areas. I ran the nif's through the Optimizer and took a look at the textures, but for now I've given up to spend more time trying to fix that. Maybe on your systems they won't happen, who knows. Known areas with CTD's: - 4th rule bar / Industrial Area - Sewers / Industiral Area - 16th appartment dining room / Downtown - The Undergrid nightclub toilets / Downtown - Octo-Island; sadly the whole island throws me out after 10 seconds no matter what I do Some pics as proof that it can kind of work in SE: Spoiler Fort Knox SE v1.0 (ESP-fixed).7z Edited December 12, 2021 by Blue Firefox 1
theinfamousworld Posted December 13, 2021 Posted December 13, 2021 On 11/21/2021 at 7:19 PM, tohane said: Fort KnoxSE_V 1.rar 2.59 MB · 74 downloads The Downloads are still active. Maybe nipcat is planning something, or not. xD Download Link Fort_Knox Bodyslide V1 (1).txt 78 B · 45 downloads Does a CBBE version of the Bodyslide file exist?
Tarango Posted December 14, 2021 Author Posted December 14, 2021 On 12/13/2021 at 10:54 PM, theinfamousworld said: Does a CBBE version of the Bodyslide file exist? here you go : (fair warning though, there is some clipping. hope you know how to use Outfit studio.) On 12/12/2021 at 6:15 PM, Blue Firefox said: After taking a deeper look at the esp and cleaning the mess, I created a somewhat stable version for 1.0. I also recommend to run the meshes through Nif-Optimizer or the Cathedral-Tool. I still found some of them to be in Oldrim-format. Important: 1) Aether Suite (3.9.0) SE is a (new) hard requirement. Fort Knox uses some of its scripts for reference, yet I've got no idea why it wasn't mentioned for the original mod. Those explain the immediate CTD's when launching the game. Let Fort Knox overwrite Aether Suite. 2) This will only work on NEW games. I tried to make it work on existing saves, but that failed no matter what I tried. I also still experienced a few CTD's in some areas. I ran the nif's through the Optimizer and took a look at the textures, but for now I've given up to spend more time trying to fix that. Maybe on your systems they won't happen, who knows. Known areas with CTD's: - 4th rule bar / Industrial Area - Sewers / Industiral Area - 16th appartment dining room / Downtown - The Undergrid nightclub toilets / Downtown - Octo-Island; sadly the whole island throws me out after 10 seconds no matter what I do Some pics as proof that it can kind of work in SE: Hide contents Fort Knox SE v1.0 (ESP-fixed).7z 2.15 MB · 2 downloads Thk for your work, but i don't have the courage to relance a new game right now (the character creation is easy with my presets saved, but I don't want to pass half an hour to re-configure all my MCM (i just did it 3 times for my current walkthough)). So I'll wait till an "cleaner" version (official?) came out (also the creator of aether suite is working on a 4.0, so maybe the fort know creator will act again after). Btw, with the cleaning, what soft did you used and what (not nesessary in details) did you do? I try to poke it a bit with SSEEdit, but I'm a noob so I didn't knew what exactly to look for. 1
Blue Firefox Posted December 15, 2021 Posted December 15, 2021 I did the cleaning with SSEEdit. Loaded up both Aether Suite and Fort Knox after I had found out about the scripting errors in FK. Then I went error by error and either transfered the right entries from AS or removed those errors that had no impact on FK. For now I made a second "light" esp of Fort Knox with only the outfits and food in it, so that at least I could use that stuff in Skyrim or another worldspace. Aether Suite never gave me any CTD's, so I still have some parts of Fort Knox. 1
Ben_swolo Posted December 17, 2021 Posted December 17, 2021 I downloaded and installed Fort Knox 1.0 (Aether suite is already installed), but my Aether Suite looks exactly the same. I mainly wanted the new rooms in the red Robin lounge. Do I Really have to start a whole new game? Or is there a way?
Blue Firefox Posted December 18, 2021 Posted December 18, 2021 On 12/17/2021 at 6:42 PM, Ben_swolo said: I downloaded and installed Fort Knox 1.0 (Aether suite is already installed), but my Aether Suite looks exactly the same. I mainly wanted the new rooms in the red Robin lounge. Do I Really have to start a whole new game? Or is there a way? Do you have the "log out"-spell to get there? If not "coc 00FortKnoxDowntown", without the "", in the console should do the trick. Make sure that Fort Knox overwrites everything from Aether Suite, they share quite a few assets.
Ben_swolo Posted December 19, 2021 Posted December 19, 2021 18 hours ago, Blue Firefox said: Do you have the "log out"-spell to get there? If not "coc 00FortKnoxDowntown", without the "", in the console should do the trick. Make sure that Fort Knox overwrites everything from Aether Suite, they share quite a few assets. No, I sadly have no log out spell. Also, the command you gave me does nothing, sadly shame, the mod looks really good
MasterChriss Posted December 20, 2021 Posted December 20, 2021 Hi all, so i got it running except for the black head-glitch (which i can fix myself) and that some clothes are missing, so some chars have invisible clothes. I checked with the CK and it was every clothing-part with the name "1SIN", does anyone know that mod, so i can add them manually or whats the issue?
qalavix Posted December 21, 2021 Posted December 21, 2021 (edited) Also got it running, using @Blue Firefox's ESP and @Tarango's Bodyslide. Alas, the game crashes to "Windows has detected a crashed program, so I'll send your personal information to my lord and mas-" Okay, sorry, I loathe Microsoft. Anyway, after about an hour no matter where I am or what I'm doing. All (six) look rather like this in .NetScriptFramework's crashlog(s): Spoiler Unhandled native exception occurred at 0x7FF680535484 (SkyrimSE.exe+425484) on thread 5056! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 20 Dec 2021 15:47:47.914 Possible relevant objects (3) { [ 0] TESNPC(Name: `Dancer`, FormId: EAF046C0, File: `FortKnox.esp`) [ 0] Character(FormId: EAF046C1, File: `FortKnox.esp`, BaseForm: TESNPC(Name: `Dancer`, FormId: EAF046C0, File: `FortKnox.esp`)) [ 64] TESPackage(FormId: EAF046D7, File: `FortKnox.esp`) or Spoiler Possible relevant objects (5) { [ 0] TESNPC(Name: `Dancer`, FormId: EAF046C6, File: `FortKnox.esp`) [ 0] Character(FormId: EAF046C7, File: `FortKnox.esp`, BaseForm: TESNPC(Name: `Dancer`, FormId: EAF046C6, File: `FortKnox.esp`)) [ 64] TESPackage(FormId: EAF046D8, File: `FortKnox.esp`) [ 68] TESObjectSTAT(FormId: EA0368CC, File: `FortKnox.esp`) [ 68] TESObjectREFR(FormId: EA0368D1, File: `FortKnox.esp`, BaseForm: TESObjectSTAT(FormId: EA0368CC, File: `FortKnox.esp`)) } (the last one I only got once). But the (SkyrimSE.exe+425484) is identical. Don't know if that helps at all. Next Day: Quite by coincidence, the last save I made yesterday was about a minute before a crash (before I gave up for the day). Today, I've tried to load & play that save three times, and it's crashed within a minute. Same (SkyrimSE.exe+425484) and same/similar "Possible relevant objects" of "TESNPC(Name: `Dancer`, FormId: EAB51850, File: `FortKnox.esp`)" I'm beginning to see a pattern here... Later: And, in a whacky move born of desperation, I tried disabling the v1 ESP and installing & enabling the 0.9 ESP. It crashed after about an hour (though maybe closer to two) with (SkyrimSE.exe+BE8864) as a native exception, which is different, and Spoiler Possible relevant objects (2) { [ 419] TESNPC(Name: `Wieslii`, FormId: 00000007, File: `Skyrim.esm`) [ 419] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Wieslii`, FormId: 00000007, File: `Skyrim.esm`)) } as 'possible relevant objects' ("Wieslii" is the current test character's name; I'm running low on creativity). I'd like to see some NPC's. but apparently the game has to run for more than 24 game-hours, which it has not yet. No, wait, I lie; I console-command'd (prid xxYYYYYY / moveto player) the 'Dancer' mentioned above, and interacted with her, and nothing crashed. (until later, when I was in entirely different cells). Much later than that: I was incorrect; using the ESP from 0.9 (above) with the available assets for 1.0, actually DOES work. At least for two hours ten minutes since the last start. That last one must've been a fluke; Skyrim, especially heavily modded Skyrim, does suffer random crashes now and again. And I am now seeing NPCs! ? Spoiler By the way, if you find a bed with a note on it that says something like "Don't go to sleep!", don't sleep there. I mean don't sleep there. Spoiler If you do anyway, I suggest you toggle Immortal Mode on (open console and type TIM). And make a save BEFORE you sleep. I'm not sure what comes afterwards has all the activators it's supposed to. Edited December 21, 2021 by qalavix I used to be a player like you. Then I took an arrow in the hard drive. 2
MasterChriss Posted December 25, 2021 Posted December 25, 2021 On 12/21/2021 at 2:10 AM, qalavix said: Much later than that: I was incorrect; using the ESP from 0.9 (above) with the available assets for 1.0, actually DOES work. At least for two hours ten minutes since the last start. That last one must've been a fluke; Skyrim, especially heavily modded Skyrim, does suffer random crashes now and again. And I am now seeing NPCs! ? Reveal hidden contents By the way, if you find a bed with a note on it that says something like "Don't go to sleep!", don't sleep there. I mean don't sleep there. Reveal hidden contents If you do anyway, I suggest you toggle Immortal Mode on (open console and type TIM). And make a save BEFORE you sleep. I'm not sure what comes afterwards has all the activators it's supposed to. So u mean it works but still crashes or only because yours is too heavily modded? im confused.... Thanks for the effort tho
qalavix Posted December 25, 2021 Posted December 25, 2021 Well, what I meant was, in my very heavy load order, ESP 0.9 plus assets 1.0 was working for me (and has been for many more hours since I posted that) whereas ESP 1.0(fixed) did not. It's an anecdotal data point, nothing more (or less), and might be of inspiration if not help to others.
xtro334 Posted February 14, 2022 Posted February 14, 2022 I also have been running ESP 0.9 and assets 1.0 ever since Fort Knox released ESP 1.0. Never got ESP 1.0 to work properly. But I never had a problem with the rest of the game while this was installed. Even used the automatic weapons in the mod with no issues in the base game. A pity that the mods clothing and armor do not support 3BA.
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