Garret76 Posted June 7, 2013 Posted June 7, 2013 I noticed in Lover Bitch V6 , and V5 a decent amount of the dogs end up in the Tiber Septim Hotel after all the quests are completed , its not really a problem , it does CTD sometime when Im in the hotel for a long period of time , what I was wondering is could I just delete them from there area's an just redo there wander packages individually so they wander where there suppose to?
gregathit Posted June 7, 2013 Posted June 7, 2013 There is no v6 of lovers bitch that I have ever seen. There are these two: http://www.loverslab.com/topic/12545-loversbitch-05b03uo-unofficial-continuation/ and the most current is this one: http://www.loverslab.com/topic/15876-loversbitch-gone-wild-12/ Please reference what mod you are asking about and PLEASE use the correct forum section. Lovers bitch falls under the LPK forum section, which is where I am moving this topic. Additionally it may be wise to ask in the thread of the version of lovers bitch that you are currently running to get a faster answer.
fejeena Posted June 7, 2013 Posted June 7, 2013 This is a normal Oblivion "problem". All creatures and NPCs that can not be properly placed, because of mod conflicts (e.g. Better cities and the LB City Dogs) are placed in the Tiber Septim Hotel. I have werewolves, Dogs, 1 deer and sometimes a sheep and some rabbits in the Hotel. And when you delete a mod and load a save in which you are in a mod room/cell, your character is placed in the Tiber Septim Hotel. The Timber Septim Hotel is the trash can of the Game. You can kill the Dogs with weapon or console (all city-Dogs respawn ). I always kill the animal when I enter the Hotel.
Garret76 Posted June 7, 2013 Author Posted June 7, 2013 Thanks for the info Fejeena , an will remember that next time Greg , sorry for the inconvience , but the one Im talkin about Chase released, it had a harness resource with it an in CS looked like quests for shadow wolf started but not finished other than that its V5.
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