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[Release] TCRA - A race mod and Companion asset database Updated Status: Final 6/27/13


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Posted

 

Thanks :)

 

File uploading now, be about 5 more minutes.

 

I'll add the download link to the first post soon as I have it.

No problem. I mean, seriously? 4gb is max file size! Holy shit...

 

 

LOL..... saw that too. Hope it lasts  :P

 

Link added to OP.

 

Trykz

Posted

 

 

Thanks :)

 

File uploading now, be about 5 more minutes.

 

I'll add the download link to the first post soon as I have it.

No problem. I mean, seriously? 4gb is max file size! Holy shit...

 

 

LOL..... saw that too. Hope it lasts  :P

 

Link added to OP.

 

Trykz

 

From their FAQ.

How long will my uploaded files be stored on JunoCloud.me?

JunoCloud.me offers a minimum storage period of 60 days for unregistered and regular accounts. After 60 days the files will be removed if not downloaded in the last 30 days. For premium accounts the storage of files is endless. Any file is allowed to be stored in our system provided that it complies with our terms of service and user agreement, and does not violate the laws of your country. This particularly means that files that violate the copyright laws or containing any copyright infringement information will be deleted as soon as they are reported or found.

Posted

 

 

 

Thanks :)

 

File uploading now, be about 5 more minutes.

 

I'll add the download link to the first post soon as I have it.

No problem. I mean, seriously? 4gb is max file size! Holy shit...

 

 

LOL..... saw that too. Hope it lasts  :P

 

Link added to OP.

 

Trykz

 

From their FAQ.

How long will my uploaded files be stored on JunoCloud.me?

JunoCloud.me offers a minimum storage period of 60 days for unregistered and regular accounts. After 60 days the files will be removed if not downloaded in the last 30 days. For premium accounts the storage of files is endless. Any file is allowed to be stored in our system provided that it complies with our terms of service and user agreement, and does not violate the laws of your country. This particularly means that files that violate the copyright laws or containing any copyright infringement information will be deleted as soon as they are reported or found.

 

 

Hmm...... I registered before I upped the file, so I assume it'll remain after the 60 day mark. I guess we'll know in a couple months LOL

Posted

I would like to comment that this thread is full of WIN!!! :D

 

Great stuff as always Trykz :)

 

 

Thanks :)

 

I'm in the midst of adding the assets I added to the BSA, but left out of the first release. The next version will be the last. Additionally, it will contain the assets for most (or all) of the Sevennity bodies, horn meshes, ears, and various other head parts for use in custom race and follower mods.

 

The BSA is currently approaching 1.5gb worth of custom assets. I may try to lighten it a bit by eliminating some of the duplicate normal map and specular map textures each of individual body types use (UNP based, CBBE based, etc.), but can also share without issue. It means rearranging some folders, which may or may not break some of my recently released race mods. We'll see. If it does, I'll patch them up and re-upload them to my race mod thread. No head parts are being changed, so updating *shouldn't* break any save games  ;)

 

I'd like to re-add the CHSBHC body, but don't really want to take the time to hunt everything down. So if anyone wants to suggest a set of meshes and textures I can simply download, I'll gladly re-add the body.

 

TIA,

 

Trykz

Posted

Status Update:

 

I don't know how I pulled it off (with the CK constantly crashing at random intervals), but TCRA is 99.9% complete. I spent the entire day remapping 139 eye textures, setting up 11 new horn and ear meshes, adding 6 new bodies, and first person meshes for hands and torsos for UNP and CBBE. Oh..... and CHSBHC is back in the line-up as well. I still need workable textures for it though. It has the hip texture issue with the textures I currently have. They display normally in the CK, so I'm thinking the issue is in the normal maps.

 

With literally HUNDREDS of custom assets, the potentials of mixing and matching assets ranges into the THOUSANDS of possible combinations.

 

I've sent a request out to zonzai for permission to include his Real Girls textures with TCRA. The assets are already added, but the files have yet to be packed into BSA format, so I can easily remove them if he doesn't want them used for anything non-private. That choice is his, and I'll gladly honor his request to move them if he chooses.

 

I've also included with Sevennity's permission, the SevenBase bodies as part of the package. ALL 4 variants: Bombshell, Bombshell B cup, and Demonhunter's Cleavage and TBBP (bringing TCRA's total body count to 17). The TBBP body currently has an issue with the _0 weight mesh, but Demonhunter will be fixing it in the next week or so. I'm expecting the TCRA final release to be at least another week or more as I test everything again, and make sure it hasn't broken any of my currently released race mods, so I think the body may be finished by the time I get TCRA's tutorial about wrapped up.

 

Anyway, that's where I'm at right now. I'll be spending the next week+ building a new custom race, and using the construction of that race to gather screencap fodder for the TCRA tutorial. The tutorial will include instructions mostly for use in locating and using TCRA's assets in the CK, but will also serve as a fairly detailed instruction sheet for newer modders to refer to for building their own custom race and follower mods. With any luck, I'll be ready to release this in about 7-10 days..... give or take a few  ;)

 

Trykz

Posted

Wahahahaha, go go Trykz! Eagerly waiting to get a dedicated gaming laptop in about 2 weeks at least, right on time for the full TCRA release!

Posted

Brilliant idea, tracking this until the final version is ready.

Thanks for this, it should help with an npc body variation mod I am attempting to build (learning as I go.)  With this, nothing Bethesda's eager beaver patch team does will cause my creation to fail (I hope). 

Posted

So......

 

Demonhunter says the fixed version of the 7B TBBP body probably won't make it in time for me to release this. So I came up with a workaround:

 

I'll include the current body meshes in the archive (they can still be used at 100 weight), and package the BSA with an empty replacer folder to drop the new meshes into later, like a pseudo-patch. Hopefully I hear back from Zonzai about including his Real Girls textures tomorrow sometime. If so, I'll wrap this up and go ahead and release it ahead of the tutorial, so the more experienced modders can start fiddling around with it right away.

 

Trykz

Posted

TCRA updated to Final status. The Mega link has already been updated, and the JunoCloud link is being updated now. I'll update the link as soon as the upload finishes  ;)

 

Trykz

 

edit: both download links updated to new version

Posted

Now for some pertinent information:

 

I re-added the CHSBHC body. Almost..... the body I included it the CHSBHC *shape* but it isn't actually CHSBHC. It has both working TBBP and Butt bounce. How? Let me explain:

 

I found out something on a hunch. I took the _0 weight mesh from this body mod (which is the _1 weight CHSBHC body), and renamed it to DragonflyTBBP.nif.... I then added it to the BodySlide\ShapeData\CalienteBody folder, and started up BodySlide and hit *Create Meshes*. And it worked! It maintained the shape (even in the upper thigh where it meets the butt) When I tried it in game, I couldn't see any differences. Just to be thorough, I reloaded BodySlide and checked the low weight preview. And it looked just like the low weight in game when I set my test character's weight to 0.

 

The downside is this: This method will NOT alter BodySlide compatible armors to fit CHSBHC by making a preset. So you'll still need to get armors from what's already available for the CHSBHC body. But at least I was able to include the body meshes which are compatible with all of the CBBE based textures I included in TCRA. The working TBBP and Butt bounce were merely an accidental bonus  :P

 

I also finished adding assets from the original BSA to the new ESM, so those parts are now available for use. Those who are using some of my newer race mods may have noticed that your racemenu eye slider had grown substantially, but wouldn't display any eye color changes beyond a certain point. Well, they will now LOL To the tune of around 120 new eye textures which weren't added to the old ESM.

 

Speaking of my newer race mods, those of you who already created characters need not worry. A character save file only breaks if a head part change is made to the parent file. Which I went to great lengths to insure did NOT happen. However, if an issue happens to arise, please let me know..... immediately.

 

I also added a few additional horn styles. Including the Spriggan Queen's antlers. However, I did NOT reflect this in the Spriggan Queen mod. So don't get deleting anything just because it's now in TCRA  :)

 

Additionally, I added the earless head mesh, and a bunch of elf ear resources. I did NOT include the Moonshadow Elf ears, as they're exclusively for that race.

 

The BSA archive is now also compressed, so it should take up MUCH less space in the Skyrim folder. The raw file structure was about 1.5gb. As a compressed archive, it's only 375mb. Less than 25% of it's uncompressed size  ;)  This shouldn't have any negative effects according to Bethesda, but please report any irregularities should you experience them.

 

Well, that's about it. Enjoy, and happy modding!

 

Trykz

Posted

Huh, that was a clever way to get the CHSBHC shape. Thanks for the mirror by the way. Mega is no longer been so problematic but it is good to have a back up. And also the races are really great and a lot of fun to explore and play with.

Posted

Sorry,

the new version does not work on my system - CTD - with all my created characters (chocolate and so on), also making new ones

 

Greetings

Posted

Sorry,

the new version does not work on my system - CTD - with all my created characters (chocolate and so on), also making new ones

 

Greetings

 

2 things....

 

did you replace BOTH the BSA and the ESM with the new files? One doesn't work without the other.

 

Also, is the new TCRA.esm active in the load order, and above the races?

 

I'm sorry, but I need a bit more info than just "it doesn't work".

 

Thanks,

 

Trykz

Posted

heya trykz, in your signature image which is the race all the way on the right. next to the spriggan queenie? looks like some sort of demonic type of race perhaps....'least i'm supposing by the look of the wings....wondering....did I overlook it somewhere but in your race downloads the final one i came across was the chocolate elves, didnt see any after that and caught all the other types of races represented within the image you use in your signature.....(Keep in mind, I could just be having a mental retardation

Posted

heya trykz, in your signature image which is the race all the way on the right. next to the spriggan queenie? looks like some sort of demonic type of race perhaps....'least i'm supposing by the look of the wings....wondering....did I overlook it somewhere but in your race downloads the final one i came across was the chocolate elves, didnt see any after that and caught all the other types of races represented within the image you use in your signature.....(Keep in mind, I could just be having a mental retardation

It's his Demoness Race. Check the second post. :)

Posted

Thank you for your answer,

 

I have updated both - and I said, before the update all has worked correctly ...

 

Greetings

Posted

Thank you for your answer,

 

I have updated both - and I said, before the update all has worked correctly ...

 

Greetings

 

Then I'll need your load order please. As of now, you're the only one that had an issue since updating. The updated BSA may have something new in it that's conflicting with some other mod you already had.

 

Thanks,

 

Trykz

Posted

Umm.. Quick question: How do I add this to the SkyrimEditor.ini to make Creation Kit Load the contents...? 

 

I seem to have invisible bodies, other than the Eyes, Mouth, and Hair. Is it because I don't know how to add whatever it is I need to add to SkyrimEditor.ini?

Posted

Hmmm.  I am getting CTDs with this.  I added the bsa to my Skyrim.ini, load the .esm and I added demoness.esm...  when I click on demoness in the racemenu I CTD.  My next thought is perhaps the BBP skeleton I am using is not correct/sufficient.  I am not sure what I have... I think it was one of the many special BBP skeletons made by another modder (his name escapes me at the moment).  It's not the utility-knife version by XP...  It's based off the perfect 3-2.  As far as animations go...  I've been using UNPB BBP for over a year.  :/

 

[edit]

 

I do have a ton of mods...  mostly clothing, some vampire mods, and a couple other race mods like Lunari and half orc.  Also auto unequip weapons, jswords, racemenu, zazimel drow...

Posted

Hmmm.  I am getting CTDs with this.  I added the bsa to my Skyrim.ini, load the .esm and I added demoness.esm...  when I click on demoness in the racemenu I CTD.  My next thought is perhaps the BBP skeleton I am using is not correct/sufficient.  I am not sure what I have... I think it was one of the many special BBP skeletons made by another modder (his name escapes me at the moment).  It's not the utility-knife version by XP...  It's based off the perfect 3-2.  As far as animations go...  I've been using UNPB BBP for over a year.  :/

 

[edit]

 

I do have a ton of mods...  mostly clothing, some vampire mods, and a couple other race mods like Lunari and half orc.  Also auto unequip weapons, jswords, racemenu, zazimel drow...

 

Editing the Skyrim.ini has nothing to do with *playing* a race built under TCRA. It's not even the right .ini to edit to load TCRA into the CK. It's the SkyrimEditor.ini that needs to be edited, and ONLY if using TCRA with the Creation Kit.

 

The skeleton you are using likely isn't a beast skeleton, so lacks the tailbone.

 

Try the skeleton I attached in the second post of my race mod thread. CTDs with my races are most commonly caused by an improper skeleton type. No specific BBP skeleton is required, but it MUST have a tailbone or you'll CTD every time. With the Demoness race, you MUST select female of a different race BEFORE selecting Demoness in the racemenu. There is no *male* Demoness.

 

This issue has been resolved for multiple users in multiple thread locations.

 

Read everything. And that means EVERYTHING for the race you're having an issue with, AND for TCRA. It's quite likely your issue has already been resolved on multiple occasions.

 

If your issue is with a particular race, then report it in the release thread. No further support for my races will be given in this thread. This thread is for TCRA and it's use with the Creation Kit. Not race mod support.

 

Thanks,

 

Trykz

Posted

 

Hmmm.  I am getting CTDs with this.  I added the bsa to my Skyrim.ini, load the .esm and I added demoness.esm...  when I click on demoness in the racemenu I CTD.  My next thought is perhaps the BBP skeleton I am using is not correct/sufficient.  I am not sure what I have... I think it was one of the many special BBP skeletons made by another modder (his name escapes me at the moment).  It's not the utility-knife version by XP...  It's based off the perfect 3-2.  As far as animations go...  I've been using UNPB BBP for over a year.  :/

 

[edit]

 

I do have a ton of mods...  mostly clothing, some vampire mods, and a couple other race mods like Lunari and half orc.  Also auto unequip weapons, jswords, racemenu, zazimel drow...

 

Editing the Skyrim.ini has nothing to do with *playing* a race built under TCRA. It's not even the right .ini to edit to load TCRA into the CK. It's the SkyrimEditor.ini that needs to be edited, and ONLY if using TCRA with the Creation Kit.

 

The skeleton you are using likely isn't a beast skeleton, so lacks the tailbone.

 

Try the skeleton I attached in the second post of my race mod thread. CTDs with my races are most commonly caused by an improper skeleton type. No specific BBP skeleton is required, but it MUST have a tailbone or you'll CTD every time. With the Demoness race, you MUST select female of a different race BEFORE selecting Demoness in the racemenu. There is no *male* Demoness.

 

This issue has been resolved for multiple users in multiple thread locations.

 

Read everything. And that means EVERYTHING for the race you're having an issue with, AND for TCRA. It's quite likely your issue has already been resolved on multiple occasions.

 

If your issue is with a particular race, then report it in the release thread. No further support for my races will be given in this thread. This thread is for TCRA and it's use with the Creation Kit. Not race mod support.

 

Thanks,

 

Trykz

 

 

O.K!  Thanks!

  • 3 weeks later...
Posted

You just saved me a mess of trouble -- I am just beginning to build a custom race follower mod with a different body and clothes/armor etc than my UNPB set up.  Thanks!

 

Uh-oh... I have no idea how to add the BSA to the skyrimeditor.ini file.  I found the section but what do I put in?

 

like this? ---

 

 

[Archive]
bInvalidateOlderFiles=1
SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bUseArchives=1
SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa
SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, TCRA.bsa

 

 

No doubt I just proved I am a noob.

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