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Body Tattoos stopped working in RaceMenu Body Paint Tab


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Posted
Pretty much at a loss on this one. skse.ini has always had the iTintTextureResolution=2048 .
The body tattoos worked correctly, but suddenly the body tattoos aren't visible anymore. What's even more strange is that the hand tattoos DO show up & are perfectly fine.
 
Any suggestions on a fix & possible cause for this?
Posted
14 hours ago, Heartbreaker714 said:

What's even more strange is that the hand tattoos DO show up & are perfectly fine.

Doesn't that mean the overlays still work?

 

By default overlays are limit the to 3 slots/body part

Some mods reserve a slot for later use.

 

What might help is to rise the number of body overlays in nioverride.ini

Spoiler

[Debug] ; -1 to disable logging
; 0 - Fatal Error
; 1 - Error
; 2 - Warning
; 3 - Message
; 4 - Verbose Message
; 5 - Debug Message
iLogLevel=5 ; Default[5]


[General]
; Changes the way overrides are loaded,
; 0 - Dynamic (delays loading on the first game load of the session, then immediately loads for all subsequent game loads of the session)
; 1 - Always Immediate (will always load overrides immediately)
; 2 - Always Delayed (will always pass overrides to the task manager)
; Previous versions were always set to 2, but I experienced CTD when loading
; subsequent saves of the same game session (like dying and reloading)
iLoadMode=0 ; Default[0]

; Parallizes computation of BodyMorphs on armor/bodies
bParallelMorphing=0 ; Default[0]

; Enables automatic reapplication of transforms on model load
bEnableAutoTransforms=1 ; Default[1]

; Determines scaling mode
; 0 - Multiplicative
; 1 - Averaged
; 2 - Additive
; 3 - Largest
iScaleMode=0

; Determines combination mode for BodyMorph
; 0 - Additive
; 1 - Averaged
; 2 - Largest
iBodyMorphMode=0

; Enables automatic transforms defined by 'SDTA' NiStringExtraData on shapes
; String Data: (Without semi-colon)
;[
;    {"name":"NPC L Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]},
;    {"name":"NPC R Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]}
;]
bEnableEquippableTransforms=1 ; Default[1]

; Amount of memory to be used by BodyMorph TRI cache
; cache will temporarily exceed this limit to load a TRI
; then remove least recently used entries until the
; used memory is below this threshold
uBodyMorphMemoryLimit=256000000 ; Default[256000000]

; Enables Body Randomization based on guided files
bEnableBodyGen=1 ; Default[1]

[Overlays]
; Applies to only the player, or all humanoid actors NOT RECOMMENDED changing this, you can add overlays to certain actors via script
bPlayerOnly=1 ; Default[1]

; Determines whether face overlays are enabled
; disabling this disables the hook
; Note: face overlays are known to crash when decapitated
bEnableFaceOverlays=1 ; Default[0]

; Determines whether to immediately apply shader changes
; when overlays are installed on an ArmorAddon
bImmediateArmor=1 ; Default[1]

; Determines whether to immediately attach and apply shader changes
; when overlays are installed to the face
bImmediateFace=0 ; Default[0]

[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"
; Determines how many body overlays there should be
iNumOverlays=20 ; Default[6]
iSpellOverlays=0 ; Default[0]


[Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]"
; Determines how many hand overlays there should be
iNumOverlays=20 ; Default[3]
iSpellOverlays=0 ; Default[0]


[Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]"
; Determines how many feet overlays there should be
iNumOverlays=20 ; Default[3]
iSpellOverlays=0 ; Default[0]


[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
; Determines how many face overlays there should be
iNumOverlays=20 ; Default[3]
iSpellOverlays=0 ; Default[0]


[Overlays/Data]
; Assigns these alpha properties to all overlays when they are applied
; 4844, 128 is recommended for solid overlays (they will render correctly underwater)
; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags
iAlphaFlags=4845 ; Default[4845]
iAlphaThreshold=0 ; Default[0]
sDefaultTexture=textures\actors\character\overlays\default.dds

 

If that doesn't help you need to give more details what you changed before some overlay slots stopped working.

Maybe a screenshot of your racemenu overlays tab helps too.

 

  • 2 weeks later...
Posted

Apologies for the delayed response. I honestly needed to take a break due to my frustration with this issue. Thank you for such an in-depth answer. 

 

I searched my mod folder and didn't have nioverride.ini so I created one, copy & paste the text from what you wrote, then created a mod folder for it. Well, it worked. I'm really uncertain what could have changed before the overlay slots stopped working. I've downloaded a few mods but nothing with .ini files that would have overwritten anything dealing with tattoos. I feel a bit uncomfortable not knowing that caused this issue. 

 

That said, the body tattoos appear now and I'm very appreciative.

Posted
On 11/19/2021 at 6:01 PM, Heartbreaker714 said:

I searched my mod folder and didn't have nioverride.ini so I created one, copy & paste the text from what you wrote, then created a mod folder for it. Well, it worked.

?

 

Usually nioverride.ini comes with Racemenu.

Posted
On 11/21/2021 at 6:39 AM, donttouchmethere said:

?

 

Usually nioverride.ini comes with Racemenu.

 Hm. I did a search and it's not included in my installation. I extracted the BSA and there was a nioverride folder. However, there was no nioverride.ini. I'm going to keep the version you wrote out that I copied and pasted as it's own mod. Thanks again for that because it'd the only thing that's worked. 

Posted

That's what the LE version comes with:

? RaceMenu.bsa (14.6 MB)
? RaceMenu.esp (547 B)
? RaceMenuPlugin.esp (297 B)
? SKSE
  • ? Plugins
  • ? chargen.dll (585.2 kB)
  • ? chargen.ini (1.4 kB)
  • ? nioverride.dll (827.9 kB)
  • ? nioverride.ini (3.5 kB)

 

  • 9 months later...

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