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Posted (edited)

Character Class System Restoration


This mod attempts to restore the class system seen in earlier installments of the Elder Scrolls series. It is balanced for play on Legendary difficulty.

 

The current version of this mod is incomplete and I am releasing in this state to get an idea of just how much interest there is for a mod like this.

At the moment the mod includes the following:

 

1. A class reference guide

2. A class selector manual/menu

3. All 21 classes each with their own unique skill sets

4. Unique equipment and enchantment created for this mod to make mage armor build viable

5. Class perks

6. Gameplay balanced for legendary difficulty.

 

In the future I plan to implement the following:

1. Class mastery system

2. Improvements to the class reference guide

3. Other gear tailored specifically to cloth/mage armor builds?


Instructions for use:

In order to use this mod you must start a new game.  Loading an old save will only activate part of this mod and bug your save. When first starting the game, check your inventory as soon as possible for the class guide book.  Once opened, it will give you a brief overview of the classes along with the associated skills and perks that will be available to you.  After closing the guide, close your inventory and wait two seconds. You may have to wait longer if there are other mods loading as well.  Open your inventory again and open the class selection book.  This will cause a menu to open up listing the three class styles, Combat, Magic, and Stealth.  Chose the style you wish and you will see a second menu.  This will allow you to choose your actual class. 


Once this is done, you will have selected your class and will be done with the set up.  Please be aware, you will be unable to assign perks into the skill trees until you select your class.

Manual Installation:
Transfer the contents of the archive to your data folder.

Mod Manager Installation:
Download the mod and use the mod manager of your choice to install the mod as normal.

Requirements:
This mod has no hard requirements, but you will need some form of magic balancing mod in order to ensure that destruction magic remains a viable source of damage at higher difficulty levels.  We recommend the quickly converted SkyTweaks, but this mod has been designed with versatility in mind so any magic balancing mod will work.

Incompatibilities:
This mod was designed to be as unobtrusive as possible when used in combination with other mods.  This being said, this mod will not work with mods such as the Ordinator mod.  In addition, any mod that modifies the first perk in the skill tree will not work with our class selector mod.


 

Edited by tanner_6984
Posted

 I'm currently  using mod that adds a class system. Depending on the combination of class and school chosen, some of the features you could pick are

 

-Chance of randomly learning a Vanilla spell after waking up from sleep, or leveling up

-Chance of learning a vanilla spell after being attacked by it ( like a blue mage from final fantasy)

-Being locked out of all weapons except maces and warhammers, but those weapons now have increased crit rate that scales with restoration. 

-Automatically invisible whenever you sneak

 

 

Will your mod be adding stuff like that?

Posted
4 hours ago, venomr said:

 I'm currently  using mod that adds a class system. Depending on the combination of class and school chosen, some of the features you could pick are

 

-Chance of randomly learning a Vanilla spell after waking up from sleep, or leveling up

-Chance of learning a vanilla spell after being attacked by it ( like a blue mage from final fantasy)

-Being locked out of all weapons except maces and warhammers, but those weapons now have increased crit rate that scales with restoration. 

-Automatically invisible whenever you sneak

 

 

Will your mod be adding stuff like that?

These are very interesting ideas but at the moment adding this level of complexity into the mod isn't in any of our plans for the future.  We were lucky enough that this mod can be easily installed on both LE and SE, but we aren't sure if it can just as easily be ported over to the new anniversary edition that is coming up. Chances are 9/10 that it will port over just fine, but we do want to test it and make sure before we add any new features that are outside of the original scope of the project.

  • 2 weeks later...
Posted
On 11/5/2021 at 2:34 AM, BigOnes69 said:

I am currently in a play through but would be interested in the future. Just chiming in so you know there is interest.

Glad to hear that you are interested.  I hope you enjoy the mod.

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