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Is there any NPC slave mods for Oblivion?


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Posted

I guess I should clarify before people reccomend me lovers slave trader or player slaver addons. I want a mod like Hydra slavegirls. A mod that adds a handful of NPC slaves and masters to the world which sort of helps to create a more connective atmosphere to the other mods. So far I haven't really been able to find anything like that.

Posted

So essentially a mod that POPULATES Tamriel with Slaves and Traders.  And possibly that the slave not be fully men/mer.

 

As a reminder, it was an Imperial Decree to halt (for the mostpart) the slavetrade.  Morrowind being the last open holdout for slavery, ended it (within the game) thanks to the Neverarine.  So slavery would need be kept to the shadows if one made a mod that was relatively lore-friendly.

 

Now yes, there is LoversSlaveTrader as you so noted. But LST has an add-on entitled LSTBravilUnderground that creates a cavernous city of sorts populated by slave traders and does have a few slaves.  MOSTLY slave traders.... none with their slaves in tow.  The 'Conquer Towns' addon for LST was never finished. But that was a mod where the quest was to enslave every town and keep score.  Meh.  And if you utilize LoversRaperS, an add-on named LoversRapeSlaveLST allows you to possibly RAPE an NPC into a slave.

 

There is a separate mod that handles slavery a different way, one where you may end up in shackles. It is called PlayerSlaveEncounters.  Still being worked upon by @Ichabod, it has a functional system where the player may find him/herself "punished" by the empire, caught or caught and sold into slavery with various fates in store.

 

Utilizing some of the same 'shackle' mechanics from the above PlayerSlaveEncounters is a female-only quest mod named Lovers CrowningIsles. But it is more of a Prostitute School and Emissary quest with humiliating scenes and some cases where you become enslaved rather than being a slave system. It has no slaves unto itself.

 

Those are the only ones I can conceive of and know exist.... at the moment.

 

 

Posted
1 hour ago, LongDukDong said:

As a reminder, it was an Imperial Decree to halt (for the mostpart) the slavetrade.  Morrowind being the last open holdout for slavery, ended it (within the game) thanks to the Neverarine.  So slavery would need be kept to the shadows if one made a mod that was relatively lore-friendly.

So I personally run my own lore. Most of the adult skyrim world mods (slaverun, sexlab survival, troubles of heroine, naked defeat, etc.) break the lore and many of the oblivion mods do this too. So I run my own lore based on the changes these mods make. I actually am in the process of doing some writing based on the changes these mods make. You can read it here if you're interested: 

https://docs.google.com/document/d/17m0iVif9_-k-yq7ZYC7dG2vko6TpJvTnw0aUQJ6r4Oo/edit?usp=drivesdk

 

2 hours ago, LongDukDong said:

There is a separate mod that handles slavery a different way, one where you may end up in shackles. It is called PlayerSlaveEncounters.

Yea, this is one of my Cornerstone mods that I plan to run. It's remarkably similar to Sanguine's Debauchery. I also have almost all of the mods you recommended in the modlist (Lovers CrowningIsles, LoversSlaveTrader, LoversRapeSlaveLST, etc.) I guess the mod im specifically looking for doesn't really exist. But while I have your attention, I wanted to ask, is there a difference in what LoversSlaveTrader and Player Slaver Additions are doing? It seems like they both do the same things but Slave Trader is significantly more advanced and has multiple addon mods to go with it.

Posted
9 hours ago, ashesIIashes said:

It's remarkably similar to Sanguine's Debauchery.

Ah, well Ichabod DOES have a quest-in-works that does involve Sanguine.  I wonder if he;s waiting for a worthwhile Sanguine NPC to be made.  I didn't do that bad a job working on Azura and Mephala. Mephala required additional help by a member who made a great spider crown for her. :D But the Daedra Lords are another subject.

 

9 hours ago, ashesIIashes said:

is there a difference in what LoversSlaveTrader and Player Slaver Additions

Well, I can safely say that LST has a long and detailed history dating back well over a decade. And truthfully, it and BravilUnderground once used to be one mod... divided into two separate mods later down the road.  I have my own Dukky version of LST that adds some extra features after doing script cleanup. But I cannot say what Player Slaver Additions are other than ... possibly adding shackles? I never downloaded it and Sunhawken didn't provide any information in his posts.

 

 

 

Posted
11 hours ago, LongDukDong said:

Ah, well Ichabod DOES have a quest-in-works that does involve Sanguine.  I wonder if he;s waiting for a worthwhile Sanguine NPC to be made.  I didn't do that bad a job working on Azura and Mephala. Mephala required additional help by a member who made a great spider crown for her. :D But the Daedra Lords are another subject.

 

Well, I can safely say that LST has a long and detailed history dating back well over a decade. And truthfully, it and BravilUnderground once used to be one mod... divided into two separate mods later down the road.  I have my own Dukky version of LST that adds some extra features after doing script cleanup. But I cannot say what Player Slaver Additions are other than ... possibly adding shackles? I never downloaded it and Sunhawken didn't provide any information in his posts.

 

 

 

Thanks for the info. Just to make sure, the last update to player slave encounters was 3 years ago. This version here specifically:

 

Is this the absolute newest version?

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