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[CK Question] Invisible invisible wall?


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Posted

Hi.
I'm not a coder or a modder, I just got bored & played around with CK.
I downloaded a Solitude Docks District mod. I noticed there's an invisible wall on a walkway right across the door under the arch, I don't know why it's even there at all. So I opened up CK, thinking I might be able to delete it on my own, but I don't see anything there at all.

Screenshot in CK

Spoiler

nothinginck.png.0185d179808d4a2c908e3ea5de041d5b.png


Screenshot in game

Spoiler

20210912205915_1.jpg.3f12ce0dc4f39f4a890a8565a9d70eff.jpg


Can anyone help me on this?

Here's the mod.

 

Posted

 

image.png.28d8345f666292a582c0ae550d579bb3.png

Click picture to make it bigger...

 You can use View Window to see if Collision Objects are Enabled

 

View -> View Window

 

You can also Try clicking "M" on Your keyboard while Render Window is on Top

 This will Enable / Disable all Markers ( including TriggerBoxes, Occlusion Boxes and Collision Boxes )

Posted
1 hour ago, -̒̈́̕?̖̪̼?̒̈́̕??̒̈́̕?- said:

 

image.png.28d8345f666292a582c0ae550d579bb3.png

Click picture to make it bigger...

 You can use View Window to see if Collision Objects are Enabled

 

View -> View Window

 

You can also Try clicking "M" on Your keyboard while Render Window is on Top

 This will Enable / Disable all Markers ( including TriggerBoxes, Occlusion Boxes and Collision Boxes )

 

Still nothing. I ticked Terrain & Decal but it unticked itself.

Spoiler

stillnothing.png.d12360197b5359f440d353d9c2715ad2.png


 

Posted
5 hours ago, Lyman the Lunatic said:

 

Still nothing. I ticked Terrain & Decal but it unticked itself.

  Hide contents

stillnothing.png.d12360197b5359f440d353d9c2715ad2.png


 

 

Right-click an object in Object Window (no matter what type) -> Use Info. When it is used it becomes more and more obvious. There are some things that were planned but never finished. For example the arena in Widhelm

Posted
8 hours ago, Lyman the Lunatic said:

 

Still nothing. I ticked Terrain & Decal but it unticked itself.

  Reveal hidden contents

stillnothing.png.d12360197b5359f440d353d9c2715ad2.png


 

 

1) Load Location

2) Click Render Window to make sure Render window is on TOP

3) Click F4 to enable Collision Wire 

 

Its gonna be little hard to see but once You click F4 You will see Black lines all around everything

 If there are Black Lines in way that is blocked, then Collision Mesh belongs to some object that was placed there...

 

Well... there is no easy way to find Which object own this Collision Mesh...

 So You just have to go thru every single object around and Tap "1" key twice ( this will Disable Selected objects in CK )

 

s1.png.d403504d712e45f44e3d1b9b553007a9.png

Some objects have Extended Collision Mesh 

 For example WhiteRun Walls, there are two versions

 Walls with Extended Collision and Walls with Regular collision

 

You can see on Pick on Right Black Lines

 That is Collision, and Player can't go thru those lines

 

s1.png.651dae58b4af778df2b8d0cd7c3eb604.png Here it is much harder to See

Btw. Click picture to make it bigger !...

 

I put same Object You see on Right Picture

Under my Docks walkway Even if i can't see collumn

i still can see Collision... 

 

If You have something like this near Your location, then You are looking

 for some object that have collision and is blocking Your path...

 

 

Btw. are You loading Mod ESP or just Skyrim ESM?...

 You have to load ESP You want to Edit ( and set it as Active )

 

 

 

Posted
15 hours ago, -̒̈́̕?̖̪̼?̒̈́̕??̒̈́̕?- said:

 

1) Load Location

2) Click Render Window to make sure Render window is on TOP

3) Click F4 to enable Collision Wire 

 

Its gonna be little hard to see but once You click F4 You will see Black lines all around everything

 If there are Black Lines in way that is blocked, then Collision Mesh belongs to some object that was placed there...

 

Well... there is no easy way to find Which object own this Collision Mesh...

 So You just have to go thru every single object around and Tap "1" key twice ( this will Disable Selected objects in CK )

 

s1.png.d403504d712e45f44e3d1b9b553007a9.png

Some objects have Extended Collision Mesh 

 For example WhiteRun Walls, there are two versions

 Walls with Extended Collision and Walls with Regular collision

 

You can see on Pick on Right Black Lines

 That is Collision, and Player can't go thru those lines

 

s1.png.651dae58b4af778df2b8d0cd7c3eb604.png Here it is much harder to See

Btw. Click picture to make it bigger !...

 

I put same Object You see on Right Picture

Under my Docks walkway Even if i can't see collumn

i still can see Collision... 

 

If You have something like this near Your location, then You are looking

 for some object that have collision and is blocking Your path...

 

 

Btw. are You loading Mod ESP or just Skyrim ESM?...

 You have to load ESP You want to Edit ( and set it as Active )

 

 

 


Yes, I loaded Solitude Docks District mod as an Active esp, I also loaded Skyrim & Update esms because CK demands the 2 esms to be loaded as well.
You're right, there are black lines coming out of the ground. Apparently, there is a wall underground right under the step, so far I don't know if it's even actually used. I assume simply pressing 1 is suffice?
 

Spoiler

awallunderground.png.a3c2c240bdf20c98d97dc15d57a5d869.png

 

Posted
19 hours ago, Andy14 said:

 

Right-click an object in Object Window (no matter what type) -> Use Info. When it is used it becomes more and more obvious. There are some things that were planned but never finished. For example the arena in Widhelm

 

Took me a while to find that. Not that I can't find the Object Window, but the object in question is in a Wilderness cell instead of the Eastempiredocks cell.

Posted
4 hours ago, Lyman the Lunatic said:


Yes, I loaded Solitude Docks District mod as an Active esp, I also loaded Skyrim & Update esms because CK demands the 2 esms to be loaded as well.
You're right, there are black lines coming out of the ground. Apparently, there is a wall underground right under the step, so far I don't know if it's even actually used. I assume simply pressing 1 is suffice?
 

  Reveal hidden contents

awallunderground.png.a3c2c240bdf20c98d97dc15d57a5d869.png

 

 

Pressing 1 Disable Object only for CK

Check that Box and it should start disabled ( unless some other ESP will make it Enabled again )

awallunderground.png.a3c2c240bdf20c98d97dc15d57a5d869.png.d77069f39da76a16a00625c56164d985.png

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