Back2friday Posted September 25, 2021 Posted September 25, 2021 Hello, Im trying to recolor 2 outfits. The forswornarmor and prison clothing. Anyone know where these dds files are? The meshes are in data/meshes/clothes/prisoner & meshes/clothes/forswornarmor But im not able to find these maps in the textures/clothes directory
Guest Posted September 25, 2021 Posted September 25, 2021 Open the files with NifSkope, inside the BSLightingShaderProperty Inside the Textures values you should get the full path for the dds files
Back2friday Posted September 25, 2021 Author Posted September 25, 2021 6 minutes ago, CPU said: Open the files with NifSkope, inside the BSLightingShaderProperty Inside the Textures values you should get the full path for the dds files Hmmm its not there. Nifskope is saying armor/forsworn/forswornarmor.dds but the directory is not even there lol. In game the texture are installed so it has to be somewhere right? lol
Guest Posted September 25, 2021 Posted September 25, 2021 They are for sure inside a bsa file. But I do not know which one. Sadly the quickest way (it is not quick) is to open the bsa (or bs2) files and check which one has the files.
Back2friday Posted September 25, 2021 Author Posted September 25, 2021 Just now, CPU said: They are for sure inside a bsa file. But I do not know which one. Sadly the quickest way (it is not quick) is to open the bsa (or bs2) files and check which one has the files. Yeah nvm then. Im not messing with bsa files at this point. I did found the prisoner files. They are in the texture/clothes/because directory for some odd reason. anyway thanks
Pfiffy Posted September 25, 2021 Posted September 25, 2021 For modding I extracted all bsa's in a separate folder far away from the game folder. It makes working much easier.
coolfreaky Posted September 25, 2021 Posted September 25, 2021 you will not mess anything with it ! Bethesda Archive Extractor (BSA and BA2) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) you can extract the files where you want : only textures or only meshes or the all thing . you can extract only the folder you need , pic a file.dds change it ( with gimp + dds or photoshop + dds ) and put it in Mod Manager folder by making the right path . ( under any mod of your chois if no one overwrites it ) .
Back2friday Posted September 26, 2021 Author Posted September 26, 2021 18 hours ago, coolfreaky said: and put it in Mod Manager folder by making the right path . ( under any mod of your chois if no one overwrites it ) . Can you explain this? I have no idea what you mean with this. If i extracted the files, how do i put it back inside? Ill try to look at some youtube video's
Guest Posted September 26, 2021 Posted September 26, 2021 You do not need to "put them back inside". You can just place them in the correct directory structure. Loose files will be used before the ones inside the BSA/BA2 files. If you found the file inside: armor/forsworn/forswornarmor.dds Then you have to place it in a folder called: data/armor/forsworn/ (and use the exact same name) It will be loaded by the game as the main file.
Back2friday Posted September 26, 2021 Author Posted September 26, 2021 52 minutes ago, CPU said: You do not need to "put them back inside". You can just place them in the correct directory structure. Loose files will be used before the ones inside the BSA/BA2 files. If you found the file inside: armor/forsworn/forswornarmor.dds Then you have to place it in a folder called: data/armor/forsworn/ (and use the exact same name) It will be loaded by the game as the main file. edit: thanks i got it to work! If i only could make it player exclusive, but thats asking too much i guess lol Thanks everyone!!!
coolfreaky Posted September 26, 2021 Posted September 26, 2021 1 hour ago, Back2friday said: If i only could make it player exclusive you can try something like this : https://www.nexusmods.com/skyrimspecialedition/mods/11656
Pfiffy Posted September 26, 2021 Posted September 26, 2021 I'm work on a clothing replacer and from that point I can tell you that it is easier to make something player-only than to make it accessible for all NPC's. For player only you just have to make a separate armor that is just craftable or accessible via Additem. To distribute it you have to edit a lot of outfit/leveleditem entries. If you simply replace the existing texture, it is one-armor-for-all. Do you know how to use the CK?
Back2friday Posted September 26, 2021 Author Posted September 26, 2021 5 hours ago, coolfreaky said: you can try something like this : https://www.nexusmods.com/skyrimspecialedition/mods/11656 woah i need to check this out. Thanks
Back2friday Posted September 26, 2021 Author Posted September 26, 2021 5 hours ago, Pfiffy said: I'm work on a clothing replacer and from that point I can tell you that it is easier to make something player-only than to make it accessible for all NPC's. For player only you just have to make a separate armor that is just craftable or accessible via Additem. To distribute it you have to edit a lot of outfit/leveleditem entries. If you simply replace the existing texture, it is one-armor-for-all. Do you know how to use the CK? No i never used ck. No worries ill try the exclusive refitter mod. Im basically set for this playthrough. Feel free to explain your thoughts, i might save this page to bookmark. I kinda enjoy doing all these modding/editing to make the game look better. Who knows what i could do if i actually start making my own mods but due to work and personal life stuff, not much time
Pfiffy Posted September 27, 2021 Posted September 27, 2021 I depends on what you want to have in the end. If you just replace the texture, your version will appear on all NPC's that wear that armor. If you want to have an exclusive armor with your texture you will have to set it up a separate version.
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