Jump to content

Help. Problem with lights in rooms


LustGaner

Recommended Posts

Hi. I am new on vx but I used 7.5 for a long time and before it was 7.5 so. IDK where to put this ask and sorry if I am doing it bad but I just wanted to know if someone can explain me why some of rooms I add are dark? like. lights off. or the light is outside but inside the room is all off

 

Example: If I take the model out of the room the lightning in her body is normal and sees very beauty but in  some rooms this happens 

 

869838589_TK17-158.0012021-09-2322-37-36.png.660131e9aad2c16d433d4f63d9d7bf7a.png1057462018_TK17-158.0012021-09-2322-38-00.png.eae6206fb89fb2614a64f59e7a3bec4d.png958227724_TK17-158.0012021-09-2322-38-38.png.d0bf958f73a7a25e51d2a39398f99ac4.png

Edited by LustGaner
Link to comment
12 hours ago, LustGaner said:

I just wanted to know if someone can explain me why some of rooms I add are dark?

Looks like it's a Hook 5 issue. If you use Hook, rooms require a "level definition" that sets up the lighting etc. I'm guestimating you get the default settings if no level definition can be found.

 

Link to comment
2 hours ago, Marburg said:

Looks like it's a Hook 5 issue. If you use Hook, rooms require a "level definition" that sets up the lighting etc. I'm guestimating you get the default settings if no level definition can be found.

 

So should I touch something on level definition file of the rooms? how works that?

its hook 5 basic

Link to comment

I have not much knowledge about h5 but if the rooms are too dark if im using it i edit the mainfx  file in the games binary folder .Zou can set  different light values in there and add daylight,night and other predefined bitmaps  to the default scene.If you take a look into the file youll see what i mean.

Link to comment

In H5 the basic lighting is defined via main.fx and _level_definition in the room in activemod. In H5 Basic you have to edit the lines by hand and reload them (alt + R)

In main.fx these are

cubemap = _hook5data \ envmaps \ garage.dds - for the customizer and

cubemap = _hook5data \ envmaps \ EveningField.dds - for the default room ...

 

In _level_definition for the activemod-room this is -

cubemap = _hook5data \ envmaps \ sunsetsea.dds

 

The .dds files are just examples and it is assumed your _hook5data folder is in activemod...

 

You can have a couple of envmaps (if you don't already have them) at

Mega (42 mb)
 

Edited by RidSol
Link to comment
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...