moocow131 Posted May 25, 2013 Posted May 25, 2013 I downloaded the version of brutalrapers that bashis edited for TTW at the bottom of this thread. http://www.loverslab.com/topic/13783-sexoutbrutalrapers/page-55 My PC was raped by a supermutant (in DC) who turned friendly afterwards. However, now all supermutants are friendly and I can't seem to get them to attack me again. I've looked at console commands but didn't find anything useful, can anyone help?
brocules Posted May 25, 2013 Posted May 25, 2013 Sounds like the sex smell effect from SCR, you can disable them or adjust the duration in MCM.
moocow131 Posted May 25, 2013 Author Posted May 25, 2013 I tried putting "cum life and smell faction duration (WIP)" to 0% and then 5% and waiting, they still ignore me. Oh also I've tried disabling all sexout mods entirely and they still do not attack.
zippy57 Posted May 25, 2013 Posted May 25, 2013 Please use the official release version of the plugin and see if that resolves your issue.
moocow131 Posted May 26, 2013 Author Posted May 26, 2013 Tried it, still the same. Is there any command I can enter manually to reset the faction alignments or something?
Nverjos Posted May 26, 2013 Posted May 26, 2013 I've torn apart the original BR code several times, there is nothing in it that would cause this effect. However to anwser your command question, the top of this page list several faction related console commands that can be used to set reputation and enemy/ally status. http://fallout.wikia.com/wiki/Fallout:_New_Vegas_console_commands
moocow131 Posted May 29, 2013 Author Posted May 29, 2013 Alright, it may have been a conflict with TTW or something but the friendly happened right after a rape. Are supermutants counted in the creature faction? edit: tried removefromallfactions, that worked but I can't find the specific faction for supermutants edit again: Turns out the supermutants are added/allied to the player faction, when I remove all my factions but playerfaction they are not hostile but when I remove myself from playerfaction they attack me. However, I've tried removing them from the playerfaction and it doesn't seem to do anything but removing all their factions allows them to attack me. I'm not sure how to get them to be in the right faction (whatever it is) and also how to target all of them at once without having to individually select and remove each mutant.
Zainer Posted August 16, 2013 Posted August 16, 2013 setenemy 0001b2a4 0001d1eb 0 0 This should set them against you again, it did for me while using TTW. The 0001d1eb is the mutie faction number, at least the main ones in the wasteland.
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