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[Question] Some newbie questions on the CK.


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Posted

I hope I post at the right section.
Hi, I'm not really a modder or a coder, I just got bored 1 afternoon & wanted to play around on CK. I wanted to put a slow effect on a bow, doesn't seem to work at all. Then I started to google & realized it's a known problem. But I saw a few comments suggesting you need to modify the NPC carry weight for the slow to work. How does one go about to achieve that?

Here are a few other CK-related questions that I stumbled upon but didn't manage to find the answer for.

Spoiler

So all enchanted arrows MUST to be explosions for effects to apply? Earlier I wanted to put it on an arrow instead, no effects seemed to apply.


These are the ones I can't find any google searches for, I don't know if I just don't know the keyword for them.

Spoiler

A while ago I combined a few weapon enchantments into 1 to save time disenchanting multiple items on my new runs. Why can't they can't be recharged? What do I have to do to recharge them?
So it is better for me to put those enchantments in CK itself & put the enchantment to 0, then? I did this to this bow & my char. doesn't seem to run out of charges at all. (I got he idea from the armor sets in the Levelers Tower).

 

Posted

Arrows iis touch, no need for explosion.

Carryweight does not influence npc speed, engine limitation or bug

Radius effect on arrows need a projectile and to this an explosion is bound.

Only on objects a spell can be applied.

So if you want a spell on an arrow, make a projectile and bind the spell to this.

The arrow uses then this projectile to apply the spell on the target.

Posted
11 minutes ago, Lyman the Lunatic said:

But I saw a few comments suggesting you need to modify the NPC carry weight for the slow to work. How does one go about to achieve that?

As far as I know, Skyrim does change the movement speed value for NPCs, but does not use the new value. Modifying the carry weight gets the game to update the NPC, using the new (slowed) values. The implementations I know of were done with scripting (a magic effect of type script with an attached script), but that would be a lot of effort for a beginner without coding knowledge.

Posted
13 minutes ago, neghthraw said:

he movement speed value for NPCs

Yea, I tried that and was wondering it did not work, until I found out this is an engine bug.

Better use a slow time effect.

Posted

Actually, you can use an existing script without needing any knowledge of scripting.

 

The mod Ordinator allows the use of its scripts in other mods, so you could just use an existing compiled script from Ordinator.

Spoiler

From https://www.nexusmods.com/skyrim/mods/68425 (Legendary Edition Skyrim)

Author notes

I don't believe in mod copyright. You are free to......

- include this mod in mod packs
- create and publish compatibility patches
- create and publish derivative mods
- fork this mod
- use custom assets or scripts from this mod in your own mods

......without asking for permission, as long as you credit me (and preferably notify me so I can take a look).

 

Example magic effect name in CK: DUMMY_ExampleSlowMagicEffect

 

No guarantee that it works, but it should.

sloweffect.7z

Posted
4 hours ago, T-lam said:

So if you want a spell on an arrow, make a projectile and bind the spell to this.

 

Thank you, but I am stuck at the projectile page. How do I bind spells to the projectiles without turning it into an explosion first? I am using Tauriel's Bow as a base on this mod, I don't want to accidentally break the game. At least with a mod I can just reinstall it.
 

Spoiler

projectilepage.png.e34d2a48e7399608c3ae901d68f04378.png

I set the Force & Damage to 0 & use empty explosion to make it not an explosion. A youtube vid said Radius has to be at least 150, but I'm just afraid it'll be an invisible explosion.

Spoiler

explosionpage.png.33028805a655cc4b2d027884c75207c2.png

Posted

You can make a dummy explosion 0 force and 0 damage. This has no effect except like a cloak for the magical effect.

Like a dummy projectile.

Btw, I recommend not to overwrite, make a duplicate with acnew ID.

 

Or enchant the bow, this is more straight.

 

 

Posted
16 hours ago, Lyman the Lunatic said:


I've been fiddling with this for several hours now. Doesn't seem to get it to work so far. Not sure if I did something wrong or need to do something to the esp file first or what. I'll try & keep at it again in case something new turns up.

Here a working (at least for me) example.

 

Contains:

slow-test.PNG.d495545882e03953397c1109027a1583.PNG

 

I've set the slow on the enchantment to 75% for 10 seconds for demonstration.

The Enchantment (called Object Effect in xEdit) is just a modified copy of "EnchWeaponFrostDamage01" from the base game without damage and using the example slow effect.

 

Edit: The left row is the hexadecimal ID, the middle one is the name in the CK, the right one the name ingame.

sloweffect v2.7z

Posted
1 hour ago, neghthraw said:

Here a working (at least for me) example

much better as my solution.

I made them sheading the weapon via reset alarmed, but this worked only on weapon out.

Guess, will modifiy my bow :)

 

Posted
18 hours ago, neghthraw said:

Here a working (at least for me) example.

 

Contains:

slow-test.PNG.d495545882e03953397c1109027a1583.PNG

 

I've set the slow on the enchantment to 75% for 10 seconds for demonstration.

The Enchantment (called Object Effect in xEdit) is just a modified copy of "EnchWeaponFrostDamage01" from the base game without damage and using the example slow effect.

 

Edit: The left row is the hexadecimal ID, the middle one is the name in the CK, the right one the name ingame.

sloweffect v2.7z 1.48 kB · 2 downloads


Hm.. I tried to put it on a bow from a mod, I just crash. I put it on the arrow & nothing happened...

But your sample works.

Weird...

Posted
4 hours ago, Lyman the Lunatic said:


Hm.. I tried to put it on a bow from a mod, I just crash. I put it on the arrow & nothing happened...

But your sample works.

Weird...

If you upload your try, I could take a look on it.

Posted
56 minutes ago, neghthraw said:

If you upload your try, I could take a look on it.

 

I'm trying, but when I check the esp, the slow effect disappeared from the enchantment list. I don't know how to send you 3 separate mods & all are on MO. I'll give you

the screenshots in case the zip files doesn't work.

 

I re inserted it for this screenshot.

Spoiler

2134888189_keepdisappearing.png.2d73af7c949e7ee0e82a01071cd4f2dd.png

 

Spoiler

823107661_3esps.png.36af5f8c10903d215bd927daae5e2312.png

 

I hope the zip files work. I just cleaned my keyboard & now it's glitchy I am typing this with an onscreen keyboard it's painful to type anything.

Tauriels Bow and Arrows-102966-1-6-1600291606.rar long elven mod.rar

Posted
11 minutes ago, Lyman the Lunatic said:

 

I'm trying, but when I check the esp, the slow effect disappeared from the enchantment list. I don't know how to send you 3 separate mods & all are on MO. I'll give you

the screenshots in case the zip files doesn't work.

 

I re inserted it for this screenshot.

  Hide contents

2134888189_keepdisappearing.png.2d73af7c949e7ee0e82a01071cd4f2dd.png

 

  Hide contents

823107661_3esps.png.36af5f8c10903d215bd927daae5e2312.png

 

I hope the zip files work. I just cleaned my keyboard & now it's glitchy I am typing this with an onscreen keyboard it's painful to type anything.

Tauriels Bow and Arrows-102966-1-6-1600291606.rar 2.22 MB · 0 downloads long elven mod.rar 1.82 MB · 0 downloads

When I open them in xEdit, "xxxElvenLongBow" does not have an enchantment, and "xxxElvenLongHuntingBow" has an enchantment, but the enchantment has a faulty ID for the effect.

fault.PNG.447b6eca6d3d60ec89594c669c19f4f6.PNG

I don't know too much about how the CK handles ESPs, but in this case something got fucked up. It did not add "ExampleForSlowEffect.esp" to the mods required for loading "Long Elven Bow.esp", so it cannot use anything from "ExampleForSlowEffect.esp" (resulting in the enchantment not working because it could not find the magic effect). From my own experience, normally the CK adds every mod you loaded in it while editing your esp as requirement, regardless of if you even used something from the loaded mods or not.

Posted

As for the arrows, copying the arrows etc from a mod and changing the effects should work in theory, I never tried that myself though. You need to make sure to copy and change everything: ammunition, projectile, explosion, enchantment. I don't think there is another way to create single-target arrows than a invisible explosion with a small radius.

Posted
26 minutes ago, neghthraw said:

Try this esp. I copied the effects from my esp into yours and changed your enchantment "xxxelvenlonghuntersfriend" to use "xxx_SlowMagicEffect", so you don't even need to load my esp.

new.PNG.e49aac9616a9890f8be9f03f6fc5f379.PNG

Long Elven Bow.esp 2.36 kB · 0 downloads

Wow.

Hm.. So I need to use xedit to put the esp script inside the bow esp? I mean, how do I copy them from 1 esp to another like that? I just don't understand why it disappeared when I have your script esp enabled like that.

Posted
3 minutes ago, Lyman the Lunatic said:

Wow.

Hm.. So I need to use xedit to put the esp script inside the bow esp? I mean, how do I copy them from 1 esp to another like that? I just don't understand why it disappeared when I have your script esp enabled like that.

I don't understand it either. Normally it should not disappear. It is possible to copy enchantments, magic effects and stuffs into other esps with the CK (copy something and it should be saved to the esp set as active in the CK), but it definitely is way easier with xEdit.

Posted
6 minutes ago, neghthraw said:

It is possible to copy enchantments, magic effects and stuffs into other esps with the CK (copy something and it should be saved to the esp set as active in the CK), but it definitely is way easier with xEdit.

 I didn't even know you can do that with the CK itself, is it just a good ol' regular copy & paste? If it is I didn't noticed it at all (sorry if it's THAT obvious & I'm just a big dummie here). It just looks like an extremely useful feature to know.

Posted
10 minutes ago, Lyman the Lunatic said:

 I didn't even know you can do that with the CK itself, is it just a good ol' regular copy & paste? If it is I didn't noticed it at all (sorry if it's THAT obvious & I'm just a big dummie here). It just looks like an extremely useful feature to know.

Right click and choose duplicate. Creates an exact copy of an object, gets saved to the active esp.

Posted

 

1 hour ago, neghthraw said:

Right click and choose duplicate. Creates an exact copy of an object, gets saved to the active esp.


Wow, I actually didn't noticed. I didn't know all of the scripts will be ported over as well. So it looked like I did managed to copy the slow script for the Tauriel bow mod. It's just didn't work for some reason. Here are the screenshots, in case you could see what I did wrong. (I put the duration & effect so high to make it easier to see).

The 2 copies for the slow effect that didn't work for the arrow. (Not that I put them both at once, I mean I tried to put them & it didn't work. 1 is what I already made & didn't noticed it's already in the Tauriel esp)

Spoiler

 

 

2copiesofslow.png.10842c2884acc9aaccb59d1dabb280a1.png

 


The set up for the arrow. (The long duration for the easier to see, or is it the actual problem here?).
 

Spoiler

thesetupforthearrow.png.e8db833607bd0fe5571c297ab0bb8adf.png


 

Posted
1 hour ago, Lyman the Lunatic said:

 


Wow, I actually didn't noticed. I didn't know all of the scripts will be ported over as well. So it looked like I did managed to copy the slow script for the Tauriel bow mod. It's just didn't work for some reason. Here are the screenshots, in case you could see what I did wrong. (I put the duration & effect so high to make it easier to see).

The 2 copies for the slow effect that didn't work for the arrow. (Not that I put them both at once, I mean I tried to put them & it didn't work. 1 is what I already made & didn't noticed it's already in the Tauriel esp)

  Reveal hidden contents

 

 

2copiesofslow.png.10842c2884acc9aaccb59d1dabb280a1.png

 


The set up for the arrow. (The long duration for the easier to see, or is it the actual problem here?).
 

  Reveal hidden contents

thesetupforthearrow.png.e8db833607bd0fe5571c297ab0bb8adf.png


 

I see no difference from the screenshots. Does the bleeding effect occur on enemies (aka is the enchantment applied at all)?

 

This can be helpful for testing https://www.nexusmods.com/skyrim/mods/44596

Allows you to see all effects on actors.

Posted
11 hours ago, neghthraw said:

I see no difference from the screenshots. Does the bleeding effect occur on enemies (aka is the enchantment applied at all)?

 

This can be helpful for testing https://www.nexusmods.com/skyrim/mods/44596

Allows you to see all effects on actors.


Yes, bleeding works just fine, I just didn't see the slow kicking in at all.  I'll download the mod you link & I'll send you the screenshot of what I found.

Posted
15 hours ago, neghthraw said:

I see no difference from the screenshots. Does the bleeding effect occur on enemies (aka is the enchantment applied at all)?


I don't get it, at first it didn't work & it decided to work when I was about to give up. So Acolyte Jensen has involuntarily volunteered to be shot at. I installed the mfg mod as you suggested.

Before

Spoiler

20210910163450_1.jpg.5350e5fe9c5249b6dd5d45a3793e69d6.jpg

After

Spoiler

20210910163506_1.jpg.54a95e79dfa4178e77185b99abef97d0.jpg

Then he ran away, the effects disappeared, shot him again & everything works.

Spoiler

20210910163832_2.jpg.fd2c45f7c0b7e804ddfcb4f70b437c5c.jpg

Here's the bleeding damage if you want to see as well.

Spoiler

20210910163909_1.jpg.90c3cba7ea1840267ea56cc6911b3b34.jpg

Stupid steam didn't save a screenshot of a Whiterun guard who got shot trying to save acolyte Jenssen for some reason. The guy can't even run after he took just 1 arrow while Jenssen need to take 2...
 

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