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Need help killing this fcuking animation.


-alpha-

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Posted

So there's this animation in Skyrim I'm sure you've seen before.

NPC's you talk to would often cross or fold their arms.

I'd like to rid my life of this animation.

 

-Why?

Because it's slowly driving me crazy.
I've kinda just dealt with it over the years and sometimes I try to find it but never really end up getting it right.

 

-Yes, but though?

On technical level it bugs me because the arms will remain crossed even if the NPC's idle changes (Using random idles from DAR for eg)

Due to the above it causes SMP bewbs to go all dance party.

It's really annoying when trying to give a new set of gear to a follower and they have their arms folded making it hard to get a good view of the set to see how it looks on them.

Also I just want the fucker gone.

 

What have I done so far

From what I can tell the folding arms animation would normally play when you start a convo or at least that what it seems like.

It is definitely a vanilla animation, I've removed my animations folder and pretty every anim mod yet it still plays.

I've tried to swap out the following vanilla animations with a random pose animation .

(I really thought it was going to be mt_idle_a_arms_crossed.hkx but alas.... maybe I'm doing it wrong)

image.png.27de61ec8ffede2ad0c698103cb46ea8.png

 

I've also tried to stop these from triggering by setting them to <1

image.png.b0895cd8c276f0f8489b62ade691fdc3.png

 

Oh I almost forgot

This is the animation

image.png.8af67abcc5856c49253d4e9d19a5c0a6.png

Posted

hi

 

It could be a vanilla anime in a bethesda archive, what I would do is use another anime (eg a dance one or sitting etc) and rename it to what you think it should be (mt_idle_a_arms_crossed.hkx ?) and copy as a loose file to anime directory (mimic where it is in the bethesda archive). And see if that works.

Posted
1 hour ago, pinkfluf said:

hi

 

It could be a vanilla anime in a bethesda archive, what I would do is use another anime (eg a dance one or sitting etc) and rename it to what you think it should be (mt_idle_a_arms_crossed.hkx ?) and copy as a loose file to anime directory (mimic where it is in the bethesda archive). And see if that works.

 

yep already tried just that.

Extracted "Skyrim - Meshes.bsa" and replaced the animation with a pose animation.

both the arms_crossed and arms_crossedloop

it didnt work.

Even ran FNIS (not that this should have any affect.)

Theres either something Im not doing right or theres a condition to replacing it rather than just swapping it.

 

Posted
4 hours ago, -alpha- said:

or theres a condition to replacing it rather than just swapping it

 

This might be tied into the dialogue "emotion animation" system.  Those are partial animations (only affect a few limbs and not the rest of the animation).  Some of the FNIS code can work with those, but I don't know where they are found or if their format is open to the kind of change you are looking for.

 

EDIT:  might be related to the "actorresponse.txt" file in "meshes\responses" where it indicates dialogue handlers.

 

EDIT2:  Also, similar file found in "meshes\actors\character\compressionleveloverride.txt" with triggers for a large number of dialogue situations related to emotion.  To be clear: I have no idea what these files do.  They may have no real effect at all (like the centaur stuff).

Posted
53 minutes ago, Seijin8 said:

 

This might be tied into the dialogue "emotion animation" system.  Those are partial animations (only affect a few limbs and not the rest of the animation).  Some of the FNIS code can work with those, but I don't know where they are found or if their format is open to the kind of change you are looking for.

 

EDIT:  might be related to the "actorresponse.txt" file in "meshes\responses" where it indicates dialogue handlers.

 

EDIT2:  Also, similar file found in "meshes\actors\character\compressionleveloverride.txt" with triggers for a large number of dialogue situations related to emotion.  To be clear: I have no idea what these files do.  They may have no real effect at all (like the centaur stuff).

Nice! will look into these.
If it works = YAY

If it doesnt = Skyrim breaks... well Skyrim is a Break/Fix simulator.

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