LustedGirl Posted August 19, 2021 Posted August 19, 2021 I'm posting this here and not at the mod support section because it takes a while for them to respond. ⁕ slavetats is a recommended mod if installing lewdmarks. but the problem is when I apply the lewdmark on my character's body, it disappears after a while. So I dug it up and found a member suggesting a cause for the problem They were saying that slavetats is reading lewdmark as its own and when specific marks on the body disappear in-game, the lewdmarks do as well. I don't know if there's a solution for this, but if you know somehow to kinda unlink or separate these two mods, please share!
donttouchmethere Posted August 19, 2021 Posted August 19, 2021 You have also fade tats installed, can you check if the lewd marks get listed there and if so if the have a timer? This would be odd, but just check it.
LustedGirl Posted August 19, 2021 Author Posted August 19, 2021 4 minutes ago, donttouchmethere said: You have also fade tats installed, can you check if the lewd marks get listed there and if so if the have a timer? This would be odd, but just check it. Nothing I have installed as fade tats mod. Just some cum overlays, and tattoos and the main mod itself.
donttouchmethere Posted August 19, 2021 Posted August 19, 2021 Okay, next thing to check would be nioverride.ini How many overlay slots you have activated there? Base settings is 3 If you want to see more overlays on your PC you need to rise that number.
LustedGirl Posted August 19, 2021 Author Posted August 19, 2021 9 minutes ago, donttouchmethere said: Okay, next thing to check would be nioverride.ini How many overlay slots you have activated there? Base settings is 3 If you want to see more overlays on your PC you need to rise that number. Spoiler [Debug] ; -1 to disable logging ; 0 - Fatal Error ; 1 - Error ; 2 - Warning ; 3 - Message ; 4 - Verbose Message ; 5 - Debug Message iLogLevel=5 ; Default[5] [General] ; Changes the way overrides are loaded, ; 0 - Dynamic (delays loading on the first game load of the session, then immediately loads for all subsequent game loads of the session) ; 1 - Always Immediate (will always load overrides immediately) ; 2 - Always Delayed (will always pass overrides to the task manager) ; Previous versions were always set to 2, but I experienced CTD when loading ; subsequent saves of the same game session (like dying and reloading) iLoadMode=0 ; Default[0] bParallelMorphing=1 ; Default[1] ; Enables automatic reapplication of transforms on model load bEnableAutoTransforms=1 ; Default[1] ; Determines scaling mode ; 0 - Multiplicative ; 1 - Averaged ; 2 - Additive ; 3 - Largest iScaleMode=0 ; Determines combination mode for BodyMorph ; 0 - Additive ; 1 - Averaged ; 2 - Largest iBodyMorphMode=0 ; Enables automatic transforms defined by 'SDTA' NiStringExtraData on shapes ; String Data: (Without semi-colon) ;[ ; {"name":"NPC L Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]}, ; {"name":"NPC R Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]} ;] bEnableEquippableTransforms=1 ; Default[1] ; Amount of memory to be used by BodyMorph TRI cache ; cache will temporarily exceed this limit to load a TRI ; then remove least recently used entries until the ; used memory is below this threshold uBodyMorphMemoryLimit=256000000 ; Default[256000000] ; Enables Body Randomization based on guided files bEnableBodyGen=1 ; Default[1] [Overlays] ; Applies to only the player, or all humanoid actors NOT RECOMMENDED changing this, you can add overlays to certain actors via script bPlayerOnly=1 ; Default[1] ; Determines whether face overlays are enabled ; disabling this disables the hook bEnableFaceOverlays=1 ; Default[1] ; Determines whether to immediately apply shader changes ; when overlays are installed on an ArmorAddon bImmediateArmor=1 ; Default[1] ; Determines whether to immediately attach and apply shader changes ; when overlays are installed to the face bImmediateFace=0 ; Default[0] [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" ; Determines how many body overlays there should be iNumOverlays=6 ; Default[6] iSpellOverlays=1 ; Default[1] [Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]" ; Determines how many hand overlays there should be iNumOverlays=3 ; Default[3] iSpellOverlays=1 ; Default[1] [Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]" ; Determines how many feet overlays there should be iNumOverlays=3 ; Default[3] iSpellOverlays=1 ; Default[1] [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=3 ; Default[3] iSpellOverlays=1 ; Default[1] [Overlays/Data] ; Assigns these alpha properties to all overlays when they are applied ; 4844, 128 is recommended for solid overlays (they will render correctly underwater) ; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags iAlphaFlags=4845 ; Default[4845] iAlphaThreshold=0 ; Default[0] sDefaultTexture=textures\actors\character\overlays\default.dds Sorry for the long text. Thought you could get more info than me
donttouchmethere Posted August 19, 2021 Posted August 19, 2021 13 minutes ago, LustedGirl said: [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" ; Determines how many body overlays there should be iNumOverlays=6 ; Default[6] >>> set to >= 15 iSpellOverlays=1 ; Default[1] [Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]" ; Determines how many hand overlays there should be iNumOverlays=3 ; Default[3] >>> set to >= 15 iSpellOverlays=1 ; Default[1] [Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]" ; Determines how many feet overlays there should be iNumOverlays=3 ; Default[3] >>> set to >= 15 iSpellOverlays=1 ; Default[1] [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" ; Determines how many face overlays there should be iNumOverlays=3 ; Default[3] >>> set to >= 15 iSpellOverlays=1 ; Default[1] Try this, maybe lewdmarks get overwritten by another mod if you run out of overlay slots
donttouchmethere Posted August 19, 2021 Posted August 19, 2021 12 minutes ago, LustedGirl said: Sorry for the long text. Don't feel bad if you post stuff in a spoiler ^^
donttouchmethere Posted August 19, 2021 Posted August 19, 2021 Slavetats can control up to 12 overlay slots, but some mods (like MM1 mods) can use slots above that first 12 slots to allow you to change the first 12 slots
LustedGirl Posted August 19, 2021 Author Posted August 19, 2021 2 minutes ago, donttouchmethere said: Slavetats can control up to 12 overlay slots, but some mods (like MM1 mods) can use slots above that first 12 slots to allow you to change the first 12 slots okay. Imma check real quick if it works
LustedGirl Posted August 19, 2021 Author Posted August 19, 2021 13 minutes ago, donttouchmethere said: Try this, maybe lewdmarks get overwritten by another mod if you run out of overlay slots Nope. Ain't working. Do I have to reinstall the mods? because I just hopped in after saving the .ini
donttouchmethere Posted August 19, 2021 Posted August 19, 2021 13 minutes ago, LustedGirl said: Nope. Ain't working. Do I have to reinstall the mods? because I just hopped in after saving the .ini I hope not! ? You can check if your changes worked by open the slave tats MCM and see if it show 12 possible tats slots
LustedGirl Posted August 19, 2021 Author Posted August 19, 2021 29 minutes ago, donttouchmethere said: I hope not! ? You can check if your changes worked by open the slave tats MCM and see if it show 12 possible tats slots So here's the thing. Slavetats does have 12 slots. If I apply it on my body through recemenu, it will disappear after a while. but I can also apply it through slavetats. It seems it stays. but it doesn't glow as much as racemenu one. and it doesn't give me the satisfaction.
donttouchmethere Posted August 19, 2021 Posted August 19, 2021 1 minute ago, LustedGirl said: It seems it stays. but it doesn't glow as much as racemenu one. and it doesn't give me the satisfaction. Did you add glow with slave tats? If the glow isn't that great I can understand your disappointment
LustedGirl Posted August 19, 2021 Author Posted August 19, 2021 Just now, donttouchmethere said: Did you add glow with slave tats? If the glow isn't that great I can understand your disappointment Yeah. The glow isn't quit enough
donttouchmethere Posted August 19, 2021 Posted August 19, 2021 If nothing helps maybe this can solve the problem: Recommended: This mod uses scripts to actively change the colors/glow of racemenu overlays based on conditions selected in the MCM. It has integration for SL and arousal can be used. https://www.nexusmods.com/skyrim/mods/104261
donttouchmethere Posted August 19, 2021 Posted August 19, 2021 1 minute ago, LustedGirl said: Yeah. The glow isn't quit enough oh no, maybe try another color + glow in slave tats?
donttouchmethere Posted August 19, 2021 Posted August 19, 2021 or only glow don't choose the gloss option, I think it will make the tats appear dull
LustedGirl Posted August 19, 2021 Author Posted August 19, 2021 2 minutes ago, donttouchmethere said: If nothing helps maybe this can solve the problem: Recommended: This mod uses scripts to actively change the colors/glow of racemenu overlays based on conditions selected in the MCM. It has integration for SL and arousal can be used. https://www.nexusmods.com/skyrim/mods/104261 Isn't this mod the actual meaning of the mark disappearing? cause if the arousal gets low the it may vanish as well
LustedGirl Posted August 19, 2021 Author Posted August 19, 2021 3 minutes ago, donttouchmethere said: oh no, maybe try another color + glow in slave tats? I use purplish as ink and white as glow. Lusty thing to use
LustedGirl Posted August 19, 2021 Author Posted August 19, 2021 1 minute ago, donttouchmethere said: or only glow don't choose the gloss option, I think it will make the tats appear dull I don't know. I wish it could be fixed the way I want
donttouchmethere Posted August 19, 2021 Posted August 19, 2021 Just now, LustedGirl said: Isn't this mod the actual meaning of the mark disappearing? cause if the arousal gets low the it may vanish as well do you have it installed? I think I used it once and you can set the glow conditions in MCM. Means you can set it to permanently glow. If you have installed it and it doesn't work as you like it you could just remove it?
LustedGirl Posted August 19, 2021 Author Posted August 19, 2021 Just now, donttouchmethere said: do you have it installed? I think I used it once and you can set the glow conditions in MCM. Means you can set it to permanently glow. If you have installed it and it doesn't work as you like it you could just remove it? No. Its description convinced me out of it. maybe I should try
donttouchmethere Posted August 19, 2021 Posted August 19, 2021 1 minute ago, LustedGirl said: No. Its description convinced me out of it. maybe I should try Yes! Give it a spin and lewdly glow!
LustedGirl Posted August 19, 2021 Author Posted August 19, 2021 35 minutes ago, donttouchmethere said: Yes! Give it a spin and lewdly glow! Nope. I don't know why but it doesn't even add glow
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