Cursed Atelier Posted August 20, 2021 Author Posted August 20, 2021 Just now, T-lam said: LE aroused for SE ? LE, Sorry
Cursed Atelier Posted August 20, 2021 Author Posted August 20, 2021 Downloaded the aroused mod again and installed it. Game this time didn't crash right away, the loading time was around 5-7 seconds. And the log is a lot smaller this time. Papyrus.0.log
alex77r4 Posted August 20, 2021 Posted August 20, 2021 5 minutes ago, Cursed Atelier said: Downloaded the aroused mod again and installed it. Game this time didn't crash right away, the loading time was around 5-7 seconds. And the log is a lot smaller this time. Papyrus.0.log 27.77 kB · 1 download Well, main problem solved. But you can save and load your savegame? If yes, replace the default aroused with the extended version: https://www.loverslab.com/files/file/10461-sexlab-aroused-extended/ Next, you have some errors that must be corrected: Native static function TESTScanCellNPCsByFaction could find no matching static function on linked type MiscUtil. Function will not be bound. That come from PapyrusUtil. Upgrade to version 3.3 and replace any requested file including the sexlab files. Sexlab come with an old version of Papyrusl util that must be replaced with the files that come from 3.3 version. You have some problem in DD: Quote [08/20/2021 - 08:27:24PM] FNIS aa GetGroupBaseValueFNIS - Mod/Group DEFINITION MISSING (not included by FNIS generator) mod: DeviousDevices modID:1 group:44 [08/20/2021 - 08:27:24PM] FNIS aa GetGroupBaseValueFNIS - Mod/Group DEFINITION MISSING (not included by FNIS generator) mod: DeviousDevices modID:1 group:6 [08/20/2021 - 08:27:24PM] FNIS aa GetGroupBaseValueFNIS - Mod/Group DEFINITION MISSING (not included by FNIS generator) mod: DeviousDevices modID:1 group:34 [08/20/2021 - 08:27:24PM] FNIS aa GetGroupBaseValueFNIS - Mod/Group DEFINITION MISSING (not included by FNIS generator) mod: DeviousDevices modID:1 group:33 [08/20/2021 - 08:27:24PM] FNIS aa GetGroupBaseValueFNIS - Mod/Group DEFINITION MISSING (not included by FNIS generator) mod: DeviousDevices modID:1 group:35 [08/20/2021 - 08:27:24PM] FNIS aa GetGroupBaseValueFNIS - Mod/Group DEFINITION MISSING (not included by FNIS generator) mod: DeviousDevices modID:1 group:48 [08/20/2021 - 08:27:24PM] FNIS aa GetGroupBaseValueFNIS - Mod/Group DEFINITION MISSING (not included by FNIS generator) mod: DeviousDevices modID:2 group:44 [08/20/2021 - 08:27:24PM] FNIS aa GetGroupBaseValueFNIS - Mod/Group DEFINITION MISSING (not included by FNIS generator) mod: DeviousDevices modID:2 group:6 [08/20/2021 - 08:27:24PM] FNIS aa GetGroupBaseValueFNIS - Mod/Group DEFINITION MISSING (not included by FNIS generator) mod: DeviousDevices modID:2 group:34 [08/20/2021 - 08:27:24PM] FNIS aa GetGroupBaseValueFNIS - Mod/Group DEFINITION MISSING (not included by FNIS generator) mod: DeviousDevices modID:2 group:33 [08/20/2021 - 08:27:24PM] FNIS aa GetGroupBaseValueFNIS - Mod/Group DEFINITION MISSING (not included by FNIS generator) mod: DeviousDevices modID:2 group:35 [08/20/2021 - 08:27:24PM] FNIS aa GetGroupBaseValueFNIS - Mod/Group DEFINITION MISSING (not included by FNIS generator) mod: DeviousDevices modID:2 group:51 [08/20/2021 - 08:27:24PM] FNIS aa GetGroupBaseValueFNIS - Mod/Group DEFINITION MISSING (not included by FNIS generator) mod: DeviousDevices modID:2 group:18 [08/20/2021 - 08:27:24PM] FNIS aa GetGroupBaseValueFNIS - Mod/Group DEFINITION MISSING (not included by FNIS generator) mod: DeviousDevices modID:2 group:8 [08/20/2021 - 08:27:24PM] FNIS aa GetGroupBaseValueFNIS - Mod/Group DEFINITION MISSING (not included by FNIS generator) mod: DeviousDevices modID:2 group:52 [08/20/2021 - 08:27:24PM] FNIS aa GetGroupBaseValueFNIS - Mod/Group DEFINITION MISSING (not included by FNIS generator) mod: DeviousDevices modID:2 group:48 [08/20/2021 - 08:27:24PM] FNIS aa GetGroupBaseValueFNIS - Mod/Group DEFINITION MISSING (not included by FNIS generator) mod: DeviousDevices modID:2 group:12 Revise the correct installation of DD and run FNIS again. This error must disappear from FNIS: Reading DD2 V4.0.0 ... ChAnims:374(374) CTD:10.8% pOpt:0.0% NOTE: DD2 has at least one AASet definition without any animation files provided
Cursed Atelier Posted August 20, 2021 Author Posted August 20, 2021 14 minutes ago, alex77r4 said: Well, main problem solved. But you can save and load your savegame? If yes, replace the default aroused with the extended version: https://www.loverslab.com/files/file/10461-sexlab-aroused-extended/ Next, you have some errors that must be corrected: Native static function TESTScanCellNPCsByFaction could find no matching static function on linked type MiscUtil. Function will not be bound. That come from PapyrusUtil. Upgrade to version 3.3 and replace any requested file including the sexlab files. Sexlab come with an old version of Papyrusl util that must be replaced with the files that come from 3.3 version. You have some problem in DD: Revise the correct installation of DD and run FNIS again. This error must disappear from FNIS: Reading DD2 V4.0.0 ... ChAnims:374(374) CTD:10.8% pOpt:0.0% NOTE: DD2 has at least one AASet definition without any animation files provided At least one good thing haha. So far I'm not able to save or load, because it crashes on the "new game" loading screen. I will also install PapyrusUtil again and let it overwrite. I will reinstall DD 5.1 and run FNIS again.
Cursed Atelier Posted August 20, 2021 Author Posted August 20, 2021 Installed PapyrusUtil and let it overwrite. I also uninstalled, closed the manager, started it again, installed it, ran FNIS but that error is still there. Game also still crashes on new game loading after around 5-7 seconds. Any idea, why that DD error is staying?
alex77r4 Posted August 20, 2021 Posted August 20, 2021 1 hour ago, Cursed Atelier said: Game this time didn't crash right away, the loading time was around 5-7 seconds. Using the default aroused you can start a New game, save and load it without any problem? 29 minutes ago, Cursed Atelier said: So far I'm not able to save or load, because it crashes on the "new game" loading screen. Using Aroused Extended you get CTD on New Game? 32 minutes ago, Cursed Atelier said: I will reinstall DD 5.1 and run FNIS again. You have downloaded DD 5.1 from this page? https://www.loverslab.com/files/file/15078-devious-devices-le-50/
Cursed Atelier Posted August 20, 2021 Author Posted August 20, 2021 Just now, alex77r4 said: Using the default aroused you can start a New game, save and load it without any problem? Using Aroused Extended you get CTD on New Game? You have downloaded DD 5.1 from this page? https://www.loverslab.com/files/file/15078-devious-devices-le-50/ I'm getting the crash with Aroused Extended. I just redownloaded DD from that link, I already had the version from there. Gonna try just the default aroused after the installation of DD is finished. Edit: Just finished installing DD from scratch again, FNIS still shows that error.
Cursed Atelier Posted August 20, 2021 Author Posted August 20, 2021 Tried with the extended and the default aroused. Both of them crash roughly at the same time. Papyrus with arousal Extended.0.log Papyrus.0.log
alex77r4 Posted August 20, 2021 Posted August 20, 2021 10 minutes ago, Cursed Atelier said: Tried with the extended and the default aroused. Both of them crash roughly at the same time. Papyrus with arousal Extended.0.log 28.04 kB · 0 downloads Papyrus.0.log 28.53 kB · 1 download Excuse me... that FNIS error exist in DD 5.1 because i have it: Reading Billyy_Legacy V1.0 ... ChAnims:61 CTD:0,4% pOpt:0,1% Reading DD V4.0.0 ... ChAnims:725(576) CTD:13,1% pOpt:1,0% Reading DD2 V4.0.0 ... ChAnims:374(374) CTD:10,8% pOpt:0,0% NOTE: DD2 has at least one AASet definition without any animation files provided Reading DD3 V4.1.0 ... ChAnims:119(119) CTD:2,9% pOpt:0,0% Reading DDC V1.2 ... ChAnims:58 CTD:0,4% pOpt:0,2% Reading DDSL V4.0.0 ... ChAnims:410 CTD:2,8% pOpt:0,9% Left DD for now. Center your effort in locate the CTD on New Game. Normally is caused because you miss a required mod. Disable mods until your game start.
Cursed Atelier Posted August 20, 2021 Author Posted August 20, 2021 7 minutes ago, alex77r4 said: Excuse me... that FNIS error exist in DD 5.1 because i have it: Reading Billyy_Legacy V1.0 ... ChAnims:61 CTD:0,4% pOpt:0,1% Reading DD V4.0.0 ... ChAnims:725(576) CTD:13,1% pOpt:1,0% Reading DD2 V4.0.0 ... ChAnims:374(374) CTD:10,8% pOpt:0,0% NOTE: DD2 has at least one AASet definition without any animation files provided Reading DD3 V4.1.0 ... ChAnims:119(119) CTD:2,9% pOpt:0,0% Reading DDC V1.2 ... ChAnims:58 CTD:0,4% pOpt:0,2% Reading DDSL V4.0.0 ... ChAnims:410 CTD:2,8% pOpt:0,9% Left DD for now. Center your effort in locate the CTD on New Game. Normally is caused because you miss a required mod. Disable mods until your game start. Well this is fun. I disabled all plugins apart of: - Skyrim - Update - Dawnguard - Hearthfires - Dragonborn - USLEP - SkyUI - Alternate Start It still crashes on the new game. I am noticing 2 stutters than it crashes. Could the issue come from SKSE.ini, the skyrim/pref.ini or crashbugfix.ini? Papyrus.0.log
alex77r4 Posted August 20, 2021 Posted August 20, 2021 49 minutes ago, Cursed Atelier said: It still crashes on the new game. I am noticing 2 stutters than it crashes. Could the issue come from SKSE.ini, the skyrim/pref.ini or crashbugfix.ini? Not, that is practically the base game + DLC's and must work whitout SKSE. Practically, nothing in the INI files can cause CTD. Try launch Skyrim.exe directly. Not launch skseloader.exe to verify the base game without SKSE. If you have ENB disable it for now.
Cursed Atelier Posted August 20, 2021 Author Posted August 20, 2021 Just now, alex77r4 said: Not, that is practically the base game + DLC's and must work whitout SKSE. Practically, nothing in the INI files can cause CTD. Try launch Skyrim.exe directly. Not launch skseloader.exe to verify the base game without SKSE. If you have ENB disable it for now. Got the game to run. I had to remove enbseries/enblocal/d3d9.dll/d3dx9_42.dll, here it still crashed. The moment I removed the SKSE folder, the game ran.
alex77r4 Posted August 20, 2021 Posted August 20, 2021 1 hour ago, Cursed Atelier said: I disabled all plugins apart of: You are disabling plugins or disabling mods. Is not the same. When you disable the ESP, of course, the game not load the ESP but the files of the mod continue existing in the DATA folder. In that way, some mods that add DLL's continue having their DLL's files in the DATA folder and the game can make CTD because that DLL's can require others files in others mods. You only can disable ESP's on specific mods that are not required by others mods, normally called final mods. But you can NOT disable the ESP's of the main core mods. That not remove their files from the DATA folder. Always disable the mod's whit NMM and left NMM make the work. Consume more time but is the only way.
Cursed Atelier Posted August 20, 2021 Author Posted August 20, 2021 Found the issue, it was "SrtCrashFix.dll", which is from the "Animation Limit Crash Fix LE" Had a compatibilty issue with the "Animation Loading Fix" which I grabbed from Donttouchmethere installation guide. Managed to find it by putting one Dll after the other into the SKSE folder.
Cursed Atelier Posted August 21, 2021 Author Posted August 21, 2021 I can finally load and save, I tested it ingame jumped from save file to save file without issues. I did notice a weird thing that suddenly after loading my character was equipped with DD armor, could just be a weird thing or something I didn't do any config for. Anyways, I did check the papyrus.log file and I noticed quite a lot of "ERROR: Unable to bind script..." in there, I just hope these are ignorable things, but I rather ask about it before it comes back later to haunt me. Attaching the papyrus and the loadorder. For the loadorder I only ran Loot for test runs, I haven't done a manual sorting yet. If most of these errors are from the load order, that will be at least an "easy fix". I want to say thank you so much for all the help you have provided so far and possible even more in the future. I can't say thanks enough times. Papyrus.0.log LoadOrder_Skyrim_2021-08-21T22-25-10.txt
alex77r4 Posted August 21, 2021 Posted August 21, 2021 1 hour ago, Cursed Atelier said: Anyways, I did check the papyrus.log file and I noticed quite a lot of "ERROR: Unable to bind script..." in there, I just hope these are ignorable things, but I rather ask about it before it comes back later to haunt me. Normally, the errors related to "Cannot open store for class" are caused by soft dependency in the mods. For example: [08/21/2021 - 10:18:24PM] Cannot open store for class "fnissmquestscript", missing file? [08/21/2021 - 10:18:24PM] Cannot open store for class "fnissmconfigmenu", missing file? Come from Fnis Sexy Move and some mod have a soft dependency whit it but, as you not have it, the script can not be open. The the errors related to "Unable to bind script" are a bit more dangerous because mean a script that not work because have some error in their parameters. Normally, are caused by version mismatch or mod incompatibility. For example: Unable to bind script sslExtraVoicesAlias to SexLabExtraVoices (1700189E) because their base types do not match Your version of SexLabExtraVoices not match the necessary version of sslExtraVoicesAlias that come from SexLab. Revise you have the correct version of the two mods. The errors in properties normally come from updated versions of the mods. When the properties are changed from old version to new version, sometimes, the old properties remain and the papyrus log claim it. Normally not cause any problem and the developers left it because, while the mod works, no matter the errors. 1 hour ago, Cursed Atelier said: For the loadorder I only ran Loot for test runs, I haven't done a manual sorting yet. If most of these errors are from the load order, that will be at least an "easy fix". Order the plugins not solve papyrus errors because the scripts are outside the ESP's file except when are included inside a BSA. Normally, LOOT make a very good work ordering the plugins but some special mods need a special position in the load order. For example, Yify Age need a special order and others mods have their own order. The only way to have a good order is play the game and, when find something that not work in a specific mod, read the web page for special instructions. If you not see anything about load order or compatibility issues open your entire mod list with Tes5Edit and look for conflicts. If the problematic mod have conflict try move it in the load order or create your own compatibility path. One of the mods that can have a lot of conflict and must be put very low in the load order is Virgin, and you have it. Another is SlaveRun, but you not have it.
Cursed Atelier Posted August 21, 2021 Author Posted August 21, 2021 1 hour ago, alex77r4 said: Normally, the errors related to "Cannot open store for class" are caused by soft dependency in the mods. For example: [08/21/2021 - 10:18:24PM] Cannot open store for class "fnissmquestscript", missing file? [08/21/2021 - 10:18:24PM] Cannot open store for class "fnissmconfigmenu", missing file? Come from Fnis Sexy Move and some mod have a soft dependency whit it but, as you not have it, the script can not be open. The the errors related to "Unable to bind script" are a bit more dangerous because mean a script that not work because have some error in their parameters. Normally, are caused by version mismatch or mod incompatibility. For example: Unable to bind script sslExtraVoicesAlias to SexLabExtraVoices (1700189E) because their base types do not match Your version of SexLabExtraVoices not match the necessary version of sslExtraVoicesAlias that come from SexLab. Revise you have the correct version of the two mods. The errors in properties normally come from updated versions of the mods. When the properties are changed from old version to new version, sometimes, the old properties remain and the papyrus log claim it. Normally not cause any problem and the developers left it because, while the mod works, no matter the errors. Order the plugins not solve papyrus errors because the scripts are outside the ESP's file except when are included inside a BSA. Normally, LOOT make a very good work ordering the plugins but some special mods need a special position in the load order. For example, Yify Age need a special order and others mods have their own order. The only way to have a good order is play the game and, when find something that not work in a specific mod, read the web page for special instructions. If you not see anything about load order or compatibility issues open your entire mod list with Tes5Edit and look for conflicts. If the problematic mod have conflict try move it in the load order or create your own compatibility path. One of the mods that can have a lot of conflict and must be put very low in the load order is Virgin, and you have it. Another is SlaveRun, but you not have it. Thank you very much for explaining it in such detail. It seems that most of the errors that are currently in are nothing extremely major. I will reinstall sexlab extra voices expanded 2.4 and see if that fixes the issue or not. Thanks again for all your help, it's truly appreciated!
Recommended Posts
Archived
This topic is now archived and is closed to further replies.