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can i use other animation packs when zaz is required?


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8 minutes ago, steelpanther24 said:

Do you use the mod below?   It takes a while to load up several animation packs, but so far have not ran into any issues.

yea i did have slal, skyrim se just wont launch with ZAZ. i tried waiting for a good half hour but it wouldnt launch but the moment i uninstall zaz it works again

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17 minutes ago, steelpanther24 said:

Hmmm.  maybe you hit some magic number because an animation pack should not prevent the game from loading, unless there is a conflict in load order.   Did LOOT say anything?

There are no issues, no conflicts, nothing. i have no idea why. Anub works but ZAZ doesn't. I have no idea either

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  • 4 weeks later...
On 8/18/2021 at 6:04 PM, mythirdalt34 said:

There are no issues, no conflicts, nothing. i have no idea why. Anub works but ZAZ doesn't. I have no idea either

 

Which version?  ZAZ 8+ Rev3 is the current version, anything else is buggy and obsolete.

You also need Bodyslide Studio to build the meshes.  New installed animations need to run FNIS XXL version before use or you get T-pose or a crash.

 

Recommend having a proper install of SSE Engine Fixes (skse64 plugin) or Animation Limit Crash Fix SSE.

I used them together but need to manually change settings in SSE Engine Fixes because of conflict.

Spoiler
  • AnimationLoadSignedCrash= false          (default: true) - Fix an improper unsigned/signed conversion. Should allow loading more animations before a CTD. If you use Animation Limit Crash Fix SSE I suggest disabling this to use that mod's fix instead.

 

Also recommend change to:

  • MaxStdio = 2048           (default: true) - Raises max file handle limit from 512 to 2048, which should fix "False Save Corruption" bug in most cases.

 

 

 

Skyrim SE:

ZAZ 8.0+ CBBE HDT Rev3 : https://mega.nz/#!WEgGDaCa!wAho2Rphy47Lcd55DEmV50GgN07CMnTjhQ_r9s6dq-I
ZAZ 8.0+ UUNP HDT Rev3 https://mega.nz/#!7ZQjmABY!5slFVs_5YB7DphHCrd2m1nzDTiIwpFoLyRKq6WUt6ek

 

Support at: 

Spoiler

 

 

Edited by safado
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