Jump to content
IGNORED

CTD's/freezes with SSE - probably related to memory issues/pagefile issues


Recommended Posts

Hi,

 

I've got some issues with crashes on SSE, even with little to no mods installed. I've been struggling with it for the past 6 days, have been to multiple help-forums/Discords, but no one seems to be able to solve the issue. So I've come to you as my final hope and saviours... (I am not using any NSFW-mods).

 

I've tried a lot of things by now, and it seems to be caused by some sort of memory/pagefile issue. If I have an ENB enabled, it crashes faster; as a test I use the 'coc riverwood' and 'coc winterholdjail' command. With the coc Riverwood, I run towards the stones. With the ENB on, I can't reach the stones, it crashes time and time again before it happens. Without ENB I can get further, across the river, but at some point it crashes there too. As far as I understand, the ENB is frame rate intensive so it probably fills up (some form of) memory sooner, causing crashes earlier. Without ENB it just takes longer to reach that maximum.

 

I've installed Skyrim and MO2 twice, ran tests on modded versions, versions with only ENB and no other mods, and the results are always the same (at most the duration of when it crashes changes a little bit). The mods I've used atm are all very well known/established, I doubt there's any issue with them/compatibility. Often I don't get crash reports, as it freezes on a black screen (and lately, since I've installed SSE Display Tweaks and run it borderless in stead of completely full-screen, it just freezes the screen mid frame). So I have to restart/'end task' via task manager and NetScriptFramework then doesn't spit out a crash report. But I do have a few (once in a while it's a proper CTD).

 

I've looked at my pagefile, and it was set to be managed by Win10 and had reached 25GB on its own already on C. I added another pagefile on my second SSD. I've cleared the pagefile from C:, set it to custom values (between 4 and 25GB), etc. But still I get the same issues.

 

Here's my setup: Acer Predator Orion 3000 (PO3-620) Intel Core i7-10700 / 16 GB DDR4 RAM / NVIDIA GeForce RTX 2060 (6 GB GDDR6) / Windows 10 Home (64 Bit).

Here's my latest modlist: https://loadorderlibrary.com/lists/ctd-issues

Here are some of the crash reports I've gotten these past days (some could be with different mods/ENBs enabled, as I've tried multiple things): 

https://pastebin.com/5q386vjV
https://pastebin.com/mA4sfKhm (NetScriptFramework loading error report)

https://pastebin.com/9c64MbBV

 

If anyone here has any knowledge about this type of issue or can help... I'd greatly appreciate it.

 

Link to comment
2 hours ago, Q2R51 said:

I've looked at my pagefile, and it was set to be managed by Win10 and had reached 25GB on its own already on C. I added another pagefile on my second SSD. I've cleared the pagefile from C:, set it to custom values (between 4 and 25GB), etc. But still I get the same issues.

Have you take a look to your Papyrus.log?

The only way i know to Skyrim eat 16 GB of RAM + 25 GB of Virtual is having a bad script in a bad mod.

Your Papyrus.log must be plenty full of gigantic Stack Dumps.

Link to comment
6 hours ago, Q2R51 said:

Hi,

 

I've got some issues with crashes on SSE, even with little to no mods installed. I've been struggling with it for the past 6 days, have been to multiple help-forums/Discords, but no one seems to be able to solve the issue. So I've come to you as my final hope and saviours... (I am not using any NSFW-mods).

 

I've tried a lot of things by now, and it seems to be caused by some sort of memory/pagefile issue. If I have an ENB enabled, it crashes faster; as a test I use the 'coc riverwood' and 'coc winterholdjail' command. With the coc Riverwood, I run towards the stones. With the ENB on, I can't reach the stones, it crashes time and time again before it happens. Without ENB I can get further, across the river, but at some point it crashes there too. As far as I understand, the ENB is frame rate intensive so it probably fills up (some form of) memory sooner, causing crashes earlier. Without ENB it just takes longer to reach that maximum.

 

I've installed Skyrim and MO2 twice, ran tests on modded versions, versions with only ENB and no other mods, and the results are always the same (at most the duration of when it crashes changes a little bit). The mods I've used atm are all very well known/established, I doubt there's any issue with them/compatibility. Often I don't get crash reports, as it freezes on a black screen (and lately, since I've installed SSE Display Tweaks and run it borderless in stead of completely full-screen, it just freezes the screen mid frame). So I have to restart/'end task' via task manager and NetScriptFramework then doesn't spit out a crash report. But I do have a few (once in a while it's a proper CTD).

 

I've looked at my pagefile, and it was set to be managed by Win10 and had reached 25GB on its own already on C. I added another pagefile on my second SSD. I've cleared the pagefile from C:, set it to custom values (between 4 and 25GB), etc. But still I get the same issues.

 

Here's my setup: Acer Predator Orion 3000 (PO3-620) Intel Core i7-10700 / 16 GB DDR4 RAM / NVIDIA GeForce RTX 2060 (6 GB GDDR6) / Windows 10 Home (64 Bit).

Here's my latest modlist: https://loadorderlibrary.com/lists/ctd-issues

Here are some of the crash reports I've gotten these past days (some could be with different mods/ENBs enabled, as I've tried multiple things): 

https://pastebin.com/5q386vjV
https://pastebin.com/mA4sfKhm (NetScriptFramework loading error report)

https://pastebin.com/9c64MbBV

 

If anyone here has any knowledge about this type of issue or can help... I'd greatly appreciate it.

 

So, this Grass control.dll belongs to https://www.nexusmods.com/skyrimspecialedition/mods/42161?tab=posts

where the author admits it's causing all sorts of instability

 

Ever thought of ditching it?

Link to comment
Posted (edited)

@alex77r4 I just noticed that Papyrus logging itself wasn't active yet in the Skyrim.ini file. I've activated it now and have played again, with nothing but the ENB active (no other mods). It lead to several typical crashes again, I got 3 papyrus logs out of it: https://1drv.ms/u/s!AmdcVMRF6lRFhOwe9unPRL7-4RqSuQ?e=5Jsefh

As you can see, there's loads of errors being thrown around but I have no idea why, on a vanilla install with some ENB presets. I've used Steam to check the integrity of the files, those are fine.

Here's the modlist/pluginlist/load order of that install: https://loadorderlibrary.com/lists/ctd-issues-no-mods-only-enb

 

The problem is, as you can see, I see the same issue happening with literally 0 mods installed, only the 2 ENBdev dll files and an ENB preset (I've tried 3 different ones, all from the most downloaded ENB presets on Nexus).

 

@judge007I don't mind ditching the grass mod, but as I mentioned, I've had the exact same issues with 0 mods installed, only the ENB running.

I did play through the vanilla intro scene with 0 crashes (to give me a clean save outside of Helgen, as it was impossible to get through the intro with mods without crashing). I didn't continue playing vanilla afterwards, perhaps it would have crashed on me too, might just have taken longer before the memory couldn't handle the additional frames from new cells.

Edited by Q2R51
Link to comment
55 minutes ago, Q2R51 said:

The problem is, as you can see, I see the same issue happening with literally 0 mods installed, only the 2 ENBdev dll files and an ENB preset (I've tried 3 different ones, all from the most downloaded ENB presets on Nexus).

Then, the problem can not be caused by a mod. Forget the Papyrus.log because, if you have disabled ALL yours mod, the Papyrus.log only have the normal game initialization.

 

If the problem not happen in a pure vanilla game and show when you activate ENB you have the answer.

Verify that you are using the correct version of ENB for your game.

The ENB download is different for Legendary and Special.

http://enbdev.com/download_mod_tesskyrim.htm

http://enbdev.com/download_mod_tesskyrimse.htm

Link to comment
Posted (edited)

@alex77r4I'm aware of the different versions of ENB, and I've downloaded the latest SSE version multiple times. So I'm 100% confident I'm using the right 2 DLLs from there (Wrapper Version).
I've run into the same kind of error with and without ENB. Without ENB it just seems to take a little longer for the game to crash. Initially I thought ENB was the issue as well, but since the same thing happens without it...

 

UPDATE: I really don't understand it. I played vanilla (launched through MO2 and SKSE), no ENB. I ran straight from Riverwood to Markarth with no issue, no crashes. But if I add ENB to that, I have crashes very soon after entering the world. If I play with a few (well known and tested) mods, no ENB, I have the same. So it doesn't look like it's ENB itself, but as soon as Skyrim needs to call upon other, non-vanilla parts, it somehow crashes quickly after entering the world. I'm at a loss.

Edited by Q2R51
Link to comment
1 hour ago, Q2R51 said:

I've used Steam to check the integrity of the files, those are fine.

Then, the pure vanilla base game must works whitout any problem.

Maybe, if you have make manually modification to yours INI files, the game can have some problems but that can not justify the memory usage and, normally, not cause CTD.

 

Try deleting your INI files, or rename it, and make more test in a pure vanilla base game.

As you are ussing MO, you must know that, normally, your INI files are linked to the profile in MO.

In other words, each profile can have a different Skyrim.ini and, when you enable ENB, you must change some parameters inside Skyrim.ini and SkyrimPref.ini to make ENB works correctly.

Link to comment
1 hour ago, Q2R51 said:

I got 3 papyrus logs out of it: https://1drv.ms/u/s!AmdcVMRF6lRFhOwe9unPRL7-4RqSuQ?e=5Jsefh

As you can see, there's loads of errors being thrown around but I have no idea why

Well, I look your Papyrus.log and have some answers. Seems that your SKSE is not correctly installed.

Maybe you disable it to make some test, but the log is very clear:

Spoiler

[08/01/2021 - 11:14:14AM] error: Native function RegisterForKey in empty state could find no matching function on linked type Form. Function will not be bound.
[08/01/2021 - 11:14:14AM] error: Native function UnregisterForKey in empty state could find no matching function on linked type Form. Function will not be bound.
[08/01/2021 - 11:14:14AM] error: Native function UnregisterForAllKeys in empty state could find no matching function on linked type Form. Function will not be bound.
[08/01/2021 - 11:14:14AM] error: Native function RegisterForMenu in empty state could find no matching function on linked type Form. Function will not be bound.
[08/01/2021 - 11:14:14AM] error: Native function UnregisterForMenu in empty state could find no matching function on linked type Form. Function will not be bound.
[08/01/2021 - 11:14:14AM] error: Native function UnregisterForAllMenus in empty state could find no matching function on linked type Form. Function will not be bound.
[08/01/2021 - 11:14:14AM] error: Native function RegisterForModEvent in empty state could find no matching function on linked type Form. Function will not be bound.
[08/01/2021 - 11:14:14AM] error: Native function SendModEvent in empty state could find no matching function on linked type Form. Function will not be bound.
[08/01/2021 - 11:14:14AM] error: Native function UnregisterForModEvent

 

All that functions come from SKSE and your game can not locate it.

Verify that you have the correct version of SKSE correctly installed.

Link to comment
Posted (edited)

Thanks for checking it out! I really appreciate the help. I'll reinstall SKSE and see if that changes anything. Let's hope it's just that. It would make sense... (I presume that when I launch a Vanilla Skyrim game through MO2 using SKSE, the SKSE itself is actually not really called upon, since there are no mods/ENB's needing it? That would explain why pure Vanilla that way still works, but anything extra causes crashes).


Concerning the ENB: I'm aware of the per-profile Skyrim.ini settings file. But I am not sure what changes I should make myself, manually, to that ini-file when using ENB. I followed the instructions on how to install the ENB itself (2 DLLs) and the ENB pre-sets (usually one folder and 2 ENB ini-files). As far as I understood, that only involved placing those files in the 'main' Skyrim SE folder (where Skyrim.exe and SKSE.exe is located). What changes should I make to the Skyrim-per-profile ini-files?

Edited by Q2R51
Link to comment
20 minutes ago, Q2R51 said:

But I am not sure what changes I should make myself, manually, to that ini-file when using ENB.

Excuse me, seems that Special Edition not need any change in the INI files to work with ENB.

That changes are necessary only in Legendary.

Link to comment
Posted (edited)

Well, some good news and some bad news... good news is: it seems that I was missing the entire Data\Scripts folder of SKSE in my SkyrimSE folder... that cannot have been good ("Copy the .pex files in Data\Scripts\ into the Data\Scripts\ folder of your installation. The .pex files are needed by all users of SKSE. "). So I copied that folder from the SKSE download into my Skyrim folder.

 

I then tried to play my modded version, without ENB. That seems to work, I ran around past the point where I'd usually crash. But perhaps some more testing is needed. Because...

 

... when I added the ENB again to my Skyrim folder, I still had a crash, around the usual spot between Riverwood and the stones (using coc riverwood to open the game).

 

I had so hoped that the missing Scripts folder was my salvation, but not (completely) so it seems.

 

UPDATE: yeah, I probably spoke too soon. Tried it again, modded without ENB, and this time I got a crash, around the area where I'd usually get a crash without ENB. So close...

Edited by Q2R51
Link to comment

Well, seems that we find the main problem. That PEX files are a fundamental portion of SKSE.

 

Now you must make some different test to locate and solve more issues.

First, ENB have some problems with Win10 because Boris not offer official support.

For now, i recommend let the ENB part to the end and center your effort in having a running game with mods but whitout ENB.

 

When Skyrim make CTD in the same location, normally, is caused by a bad mod with a bad mesh.

Can be a mod made for Legendary, or a bad port to Special, or a collision with other mod...

Disable mods in groups of 10 until you locate the problem.

Link to comment

I'm trying to do that now, disabling mods and seeing what I can gather from it (without ENB). It's annoying that it's inconsistent now. I ran from Riverwood to almost Markarth, no problem. I reload the game with the same mods, I run the same way, and I crash around the lake in Falkreath (where I usually crash when ENB isn't on - with ENB I tend to crash before the stones near Riverwood).

 

Here's a papyrus log of one of my latest runs, not sure if that can tell you something: https://pastebin.com/iVQ5NmGZ. Since mostly it now freezes rather than shut down, I don't have new crash reports sadly for now from NetScriptFramework. As soon as I do get one, I'll upload it here too. 

Link to comment
30 minutes ago, Q2R51 said:

Here's a papyrus log of one of my latest runs, not sure if that can tell you something: https://pastebin.com/iVQ5NmGZ.

Your log seems normal. I only can see a problem with RelationshipMarriageFIN that must be caused by a marriage mod but, theoretically, that can not cause any problem outside a marriage.

 

That random crash that show in an aleatory way are a bit hard to locate. The game use a lot of leveled list that generate different NPC in the same situations. Your CTD can show only when the game generate a bear but, maybe, not show when generate a fox. In the same way, can show when generate a female argonian bandit but, maybe, not show if the bandit is generated as male or as nord...

 

Additionally, if you are using aroused mods the CTD can show only when the NPC or creature is enough aroused, others mods can change nipple size depending of the arousal, others can show different makeups...

 

As final note, some problem only show under specific climatic conditions or/and at specific hours of the day. I ear some problem in True Storms, some problems with specific rain mods, strange crash with specific fog conditions...

 

I only can say have patience, make a lot of test and disable any suspect mod until you get a stable game.

Link to comment
Posted (edited)

Thanks for the explanation, that makes a lot of sense and I hadn't realised it could be something as trivial as that, a bear vs a fox, in a matter of speaking. FYI, I'm not using any arousal or other NFSW mods.

 

I did some more testing, and it still seems it's not really the gameplay mods that mess it up. I turned off most mods actually, only keep on some 'performance' mods. But it still crashed, quite soon. Here's more logs, I'll have a look at them but an expert eye might once again spot things I don't know:

 

- Papyrus: https://pastebin.com/s4wVKnMa

- Modlist: https://pastebin.com/VsgPgcga (I've removed the unchecked ones for ease of viewing)

- Crash report (finally got one): https://pastebin.com/TXXEqtXq

UPDATE:

I keep getting 'lucky'. I unchecked the last two mods that introduced any form of esp (SMIM and Ruined clutter), so that from the above mod list there are really only logging or performance tweaking mods active. Still crashed, again with crash report:

- crash report: https://pastebin.com/QEigvzAt

- Papyrus: https://pastebin.com/DKjnyV0P

UPDATE 2:

I've played some more with eliminating mods from the already small list. This time I took out SSE Engine Fixes and its requirement Address Library for SKSE Plugins (that automatically also seems to prevent Display Tweaks from running, based on a warning message of MO2). When I do that, I don't seem to get any crashes (so far confirmed in 3 different playthroughs).

 

So it might be one of these settings causing the issue, but I'm not sure which. I've already played with the MemoryAllocator in the past (both true and false), so it should be another one of these: https://pastebin.com/SR9Ta32g .

Either that, or the underlying parts of SKSE itself that cause a crash aren't being called upon anymore, with so little mods left.

Edited by Q2R51
Link to comment
1 hour ago, Q2R51 said:

UPDATE 2:

I've played some more with eliminating mods from the already small list. This time I took out SSE Engine Fixes and its requirement Address Library for SKSE Plugins (that automatically also seems to prevent Display Tweaks from running, based on a warning message of MO2). When I do that, I don't seem to get any crashes (so far confirmed in 3 different playthroughs).

Your crash log not show any relevant object and the problem, as you see, are in the core mods.

 

That mods are core mods developed specifically to solve problem in the game. Are designed to increase the stability of the game and must not cause any problem. Maybe you have mixed some versions of that mods or make some fail in the installation or configuration.

 

You are near to solve yours issues. Have a bit more of patience, reinstall the core mods, revise the configuration and make more test. Skyrim is a fantastic game but need some work.

Link to comment
1 hour ago, 悲しい少王女 said:

I'm not sure what texture are these idk is it ground? Tamriel.16.-64.-32_n.DDS in the crash log but have you tried replacing it?

They are not the same in between crashes so im not sure.

However by any chance do you have disabled memory compression in windows?

I don't think so, when I check in Task Manager, it says some of the memory is compressed, so it's working.
I've got no clue about those textures, I haven't added any (at least not with the mods that are left active, there were some grass-replacement mods etc. active earlier on).

 

I'll do a complete reinstall of those core mods, although it would be the third or even fourth time for some. But who knows, might have had bad luck or just messed smth up too much at some point. I'm not harbouring hopes, but it's an easy enough step to do again.

Link to comment

Nope... no matter what I try...

 

I started on a clean, Vanilla profile in MO2. Installed the following:

- SKSE64

Tested it, didn't seem to have an issue.

- SSE Engine Fixes

- Address library for SKSE Plugins

Tested it twice, didn't seem to have an issue, ran from Riverwood to 2/3 of the way to Markarth

- .NET Script Framework

- Papyrus

Tested it, got a crash after running a good bit.

 

All installs were done from fresh files, downloaded from Nexus (not in the case of SKSE, of course), followed the installation instructions to the letter. Still crashes. Exasperating.

 

PS: I discovered I was wrong earlier on: I did have SKSE installed properly, with the Script files. I had just forgotten that with MO2, it was saved in a different folder, not directly in the original Data folder of the Skyrim SE installation.

Link to comment

This things must not happen... I understand your desperation... I go to try help a bit more...

 

2 hours ago, Q2R51 said:

I started on a clean, Vanilla profile in MO2. Installed the following:

- SKSE64

Tested it, didn't seem to have an issue.

- SSE Engine Fixes

- Address library for SKSE Plugins

Tested it twice, didn't seem to have an issue, ran from Riverwood to 2/3 of the way to Markarth

 

All good at this point... At least you have a starting point.

 

 

2 hours ago, Q2R51 said:

.NET Script Framework

Requirements
DLL Plugin Loader
or
SSE Engine Fixes skse64 Preloader

 

I presume you have installed the (Part 2) Engine Fixes - skse64 Preloader and TBB Lib

This part 2 must be installed manually: it cannot be installed with a mod manager

 

Explain what is:

2 hours ago, Q2R51 said:

Papyrus

If you talk about Powerofthree's Papyrus Extender is not necessary at this point but, for other side, is another core mod that must not cause any problem.

 

Finally, I understand your desperation but I can not understand why you have CTD when add that core mods. Revise your installation again. Some thing must be bad made.

Link to comment
7 hours ago, Q2R51 said:

Nope... no matter what I try...

 

I started on a clean, Vanilla profile in MO2. Installed the following:

- SKSE64

Tested it, didn't seem to have an issue.

- SSE Engine Fixes

- Address library for SKSE Plugins

Tested it twice, didn't seem to have an issue, ran from Riverwood to 2/3 of the way to Markarth

- .NET Script Framework

- Papyrus

Tested it, got a crash after running a good bit.

 

All installs were done from fresh files, downloaded from Nexus (not in the case of SKSE, of course), followed the installation instructions to the letter. Still crashes. Exasperating.

 

PS: I discovered I was wrong earlier on: I did have SKSE installed properly, with the Script files. I had just forgotten that with MO2, it was saved in a different folder, not directly in the original Data folder of the Skyrim SE installation.

 

What folders are Skyrim SE and Mod Organizer 2 installed in?

 

Full paths please.

 

@alex77r4 could you follow up on this?

If user is running Steam and MO2 under Program Files, then these could well be signs of "blocked" dlls (Windows UAC)

 

also check if MO2 is a portable instance (keeps mod folders out of %LocalAppData%), same UAC issues

 

last option is exceptions/exclusions in antivirus software

Edited by judge007
Link to comment
3 hours ago, judge007 said:

(Windows UAC)

UAC can give problem in the installation of the mods and when launching the game from inside MO, but if the game show the Main Menu and make CTD while playing, normally, UAC not have any relation to the problem.

 

UAC can prevent the installation of the mods forbidding the installer copy the files inside a folder protected by UAC. But if the user not see any error when installing the mods is because the mod is correctly installed and UAC allow the installation.

 

In the same way, when MO launch the game and create the Virtual Folder can show an error saying "can't access file xxx.dll" and the game give others problems, not start correctly, the log say things about missing files...

 

I not see any of that errors in the logs and the user not alerted us about any problem in the installation.

Maybe i'm wrong but i think the problems reported by @Q2R51  can not have relation to UAC.

 

In the same way, if the antivirus block a file must show a message. Can make a silent block but only when the user configure the antivirus to make it. In all other situations must show a message.

Link to comment

First of all, a big thank you for all the help and support. It's the only reason I'm still trying to get this to work after almost 6 full days spent on my Skyrim installation. I really appreciate all your efforts. In a Discord I was basically told, after they were out of ideas, to reinstall my pc because it must somehow be messed up. Not the most helpful/encouraging advice...

So I really appreciate it.

 

12 hours ago, alex77r4 said:

Finally, I understand your desperation but I can not understand why you have CTD when add that core mods. Revise your installation again. Some thing must be bad made.

 

I can go through my mod installation again, but to be honest, I followed every installation step to the letter; I was extra attentive the last time. I've also verified Skyrim's file integrity a few times. This is the second time I installed Skyrim, I already did a clean install after my first attempts to solve this issue.

 

 

12 hours ago, alex77r4 said:

I presume you have installed the (Part 2) Engine Fixes - skse64 Preloader and TBB Lib

This part 2 must be installed manually: it cannot be installed with a mod manager

 

Yes, I installed part 2, and I installed it manually. As instructed by the nexus page, I copied the 3 DLL's manually to the main Skyrim folder. While I did this, I was wondering whether this was still supposed to be the main Skyrim folder and not one of the MO2 Profile folders, but I figured that DLL's need to be in the main folder anyway, just like those for ENB for instance (which, to be clear, are no longer installed in my last profile, I left it out for now).

 

 

8 hours ago, judge007 said:

What folders are Skyrim SE and Mod Organizer 2 installed in?

 

Full paths please.

 

Sadly, I've kept both Skyrim and MO2 out of Program Files (I say sadly, because I wish that would be the issue, but it is not). Skyrim SE is installed on my secondary SSD, which contains a second part of my Steam library (too many games installed to fit on my main SSD, which houses the C:/-drive where Windows 10 Home Edition is installed). MO2 is also installed on this same SSD. Here are the file paths of some of the folders I think me be relevant/useful to verify if they are in the correct place:

 

- D:\SteamSecondLibrary\steamapps\common\Skyrim Special Edition ==> that folder houses the Skyrim install (exe), is also where I placed the 3 DLL's from Part 2 of the Engine Fixes. It currently looks like this: https://pasteboard.co/Ke1uGIW.png

 

D:\ModOrganizer2 ==> where MO2 stores all its data.

 

D:\ModOrganizer2\Paths\Skryim SE Test ==> the location of the profile I'm currently using. I followed a YT tutorial on setting up MO2, and the creator also saved his profiles inside a manually made 'Paths' folder in the main MO2 folder.

 

E:\Documents\My Games\Skyrim Special Edition ==> where my save games etc. are saved. This is on a third hard drive (HDD this time) - the standard Windows 'Documents' folder has been remapped to E in stead of C, for space saving reasons. Also the location where the Papyrus logs are sent (in a subfolder)

 

 

8 hours ago, judge007 said:

also check if MO2 is a portable instance (keeps mod folders out of %LocalAppData%), same UAC issues

 

I believe I'm not running portable instances at the moment; there are files of MO2 inside my C:\Users\myusername\AppData\Local\ModOrganizer folder. It currently looks like this: https://pasteboard.co/Ke1yREA.png (the two 'SSE' folders are the names of my 2 current MO2 profiles).

 

 

8 hours ago, judge007 said:

last option is exceptions/exclusions in antivirus software

 

I've already run Skyrim without my antivirus (deactivated, it's Bitdefender) when troubleshooting, but I still had a CTD in the usual location. If you have some suggestions though for exceptions/exclusions I could safely add to my antivirus' list, do let me know, it's worth a shot. But since I don't get any warnings about blocked files/operations, I'm not sure it's the cause of my issues (all I noticed were some blocked threats from accessing enbdev.com... unsurprisingly).

 

Link to comment
47 minutes ago, Q2R51 said:

First of all, a big thank you for all the help and support. It's the only reason I'm still trying to get this to work after almost 6 full days spent on my Skyrim installation. I really appreciate all your efforts. In a Discord I was basically told, after they were out of ideas, to reinstall my pc because it must somehow be messed up. Not the most helpful/encouraging advice...

So I really appreciate it.

 

 

I can go through my mod installation again, but to be honest, I followed every installation step to the letter; I was extra attentive the last time. I've also verified Skyrim's file integrity a few times. This is the second time I installed Skyrim, I already did a clean install after my first attempts to solve this issue.

 

 

 

Yes, I installed part 2, and I installed it manually. As instructed by the nexus page, I copied the 3 DLL's manually to the main Skyrim folder. While I did this, I was wondering whether this was still supposed to be the main Skyrim folder and not one of the MO2 Profile folders, but I figured that DLL's need to be in the main folder anyway, just like those for ENB for instance (which, to be clear, are no longer installed in my last profile, I left it out for now).

 

 

 

Sadly, I've kept both Skyrim and MO2 out of Program Files (I say sadly, because I wish that would be the issue, but it is not). Skyrim SE is installed on my secondary SSD, which contains a second part of my Steam library (too many games installed to fit on my main SSD, which houses the C:/-drive where Windows 10 Home Edition is installed). MO2 is also installed on this same SSD. Here are the file paths of some of the folders I think me be relevant/useful to verify if they are in the correct place:

 

- D:\SteamSecondLibrary\steamapps\common\Skyrim Special Edition ==> that folder houses the Skyrim install (exe), is also where I placed the 3 DLL's from Part 2 of the Engine Fixes. It currently looks like this: https://pasteboard.co/Ke1uGIW.png

 

D:\ModOrganizer2 ==> where MO2 stores all its data.

 

D:\ModOrganizer2\Paths\Skryim SE Test ==> the location of the profile I'm currently using. I followed a YT tutorial on setting up MO2, and the creator also saved his profiles inside a manually made 'Paths' folder in the main MO2 folder.

 

E:\Documents\My Games\Skyrim Special Edition ==> where my save games etc. are saved. This is on a third hard drive (HDD this time) - the standard Windows 'Documents' folder has been remapped to E in stead of C, for space saving reasons. Also the location where the Papyrus logs are sent (in a subfolder)

 

 

 

I believe I'm not running portable instances at the moment; there are files of MO2 inside my C:\Users\myusername\AppData\Local\ModOrganizer folder. It currently looks like this: https://pasteboard.co/Ke1yREA.png (the two 'SSE' folders are the names of my 2 current MO2 profiles).

 

 

 

I've already run Skyrim without my antivirus (deactivated, it's Bitdefender) when troubleshooting, but I still had a CTD in the usual location. If you have some suggestions though for exceptions/exclusions I could safely add to my antivirus' list, do let me know, it's worth a shot. But since I don't get any warnings about blocked files/operations, I'm not sure it's the cause of my issues (all I noticed were some blocked threats from accessing enbdev.com... unsurprisingly).

 

Almost completely out of UAC control.

Portable instance of MO2 would have no files in AppData location, and preferred that way

 

I would advise going through .dll files of skyrim (install dir & mods dir), right-click and "Properties"

and check to see if there is an entry "Blocked"

 

For antivirus, it won't always give an alert before taking action.

Best to add Steam folder, Skyrim install folder, MO2 folder and mods folder to exclusions list.

 

Have you Validated files in Steam at all?

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...