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VX Sequencer SoundFX Creator


ITIB

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Posted (edited)

I have created a utility that will allow you to easily create new soundFX clips and have them available in the sequencer.

You can choose to hide all of the default soundfx and only show your custom sounds (makes it really easy to find them in game),

or you can choose to create your custom sounds and have them available along with the default FX.

You can record your own voice for use in the game, or dissect movie sounds and use them in the game.

Have your favorite song as an available SoundFX in the sequencer?

ANYTHING that is converted to .ogg can be used in the sequencer.

You can have as many FX sets as you wish, but only one set can be active in the game at a time.

The longest sound clip that I have injected into the game is a 7 minute clip.

 

I couldn't figure out how to link a video, so below is a link to the video that basically show you everything you need to know about how to use this utility

 

https://mega.nz/file/ZEYTXIDY#5tZT9Do7MbNmSBOKl-XLz8rKnmShTWHQgoP1kxx4OTg

 

 

 

VXSFX.jpg

 

 

Download Deleted

 

 

Edited by ITIB
Posted (edited)

I notice there are complaints elsewhere about this app breaking the game. I've also read that you've personally been experiencing unique errors in VX - presumably this has been happening while you've been testing this app out?

 

Could you please tell me how this app works and what files it alters? 

 

I'm guessing at the basic level it swaps around .oggs and .snfs in sounds.zip's /Sounds/Shared/SequencerFX folder as well as settings in Sounds.zip.idx - but does it change anything in the binaries folder?

 

 

Edited by userzero10
Posted
54 minutes ago, userzero10 said:

I notice there are complaints elsewhere about this app breaking the game. I've also read that you've personally been experiencing unique errors in VX - presumably this has been happening while you've been testing this app out?

 

Could you please tell me how this app works and what files it alters? 

 

I'm guessing at the basic level it swaps around .oggs and .snfs in sounds.zip's /Sounds/Shared/SequencerFX folder as well as settings in Sounds.zip.idx - but does it change anything in the binaries folder?

 

 

 

Nothing is added to the binaries folder. Only in the Addons folder.

 

It changes one line in \Configs\TK17_Config.txt from  "protected_mode = true" to "protected_mode = false".

 

These are the ONLY files included in the Addon besides the ogg and snf files in Sounds\Shared\SequencerFX.

 

NOWHERE else in the game folder does this create files.

 

files.jpg.cb0891ddefa7446f9a4ee4f96b14ec7b.jpg

 

 

 

 

 

 

Posted
26 minutes ago, ITIB said:

 

Nothing is added to the binaries folder. Only in the Addons folder.

 

It changes one line in \Configs\TK17_Config.txt from  "protected_mode = true" to "protected_mode = false".

 

These are the ONLY files included in the Addon besides the ogg and snf files in Sounds\Shared\SequencerFX.

 

NOWHERE else in the game folder does this create files.

 

 

 

So it needs to change protected files? Thanks. Not for me.

Posted
2 hours ago, userzero10 said:

 

So it needs to change protected files? Thanks. Not for me.

 

Yeah, that was a workaround for VX's tendency to override some Addons with it's own .bs files.

Some Addons will just not work with "protected mode" turned on.

Nonetheless, I have removed the app download until such time that I can make it function with protected mode on.

I did not intend any drama with my app, just trying to contribute and expand our customization options.

Posted
11 hours ago, ITIB said:

 

Yeah, that was a workaround for VX's tendency to override some Addons with it's own .bs files.

Some Addons will just not work with "protected mode" turned on.

Nonetheless, I have removed the app download until such time that I can make it function with protected mode on.

I did not intend any drama with my app, just trying to contribute and expand our customization options.

 

Totally understand that - I wasn't saying this was deliberate. I was just trying to gauge whether to use it in its current form and understand what it does.

 

 

Posted
10 minutes ago, userzero10 said:

 

Totally understand that - I wasn't saying this was deliberate. I was just trying to gauge whether to use it in its current form and understand what it does.

 

 

 

To be honest, I wouldn't use it just yet. There have been some reported problems with it and I am in the process of fixing them.

It's best to just delete it if you have downloaded already.

 

  • 2 weeks later...
Posted (edited)

This looks great. I tried to do something similar myself, but never could figure out how to ADD effects (only replace existing ones), and biggest problem of all is packaging new effects as "Addons" to go with any sequence you share.

 

The only way to circumvent modifying protected files in my "Voiceset Installer" was to use Lua scripts (written for me by Avarteas.)

Edited by OysterMug
Posted (edited)
11 hours ago, OysterMug said:

This looks great. I tried to do something similar myself, but never could figure out how to ADD effects (only replace existing ones), and biggest problem of all is packaging new effects as "Addons" to go with any sequence you share.

 

It did indeed take an enormous amount of digging around inside of the game to figure out how to not only add, but to give the option of "hiding" all of the default effects, making it much easier to find one's added sounds. There are 289 stock sequencer sound effects in the game, and it becomes a little annoying to have to search through all of them to find your custom sounds.

 

I have it working really well at the moment, and am busy working out the logic to export sequences along with the custom sounds.

 

My first release was a debacle because of the app turning off protected mode, that's why I temporarily pulled the download. But I have since learned my lesson and version 2 will not turn off anything. I have in fact removed all of the code pertaining to protected mode.

Edited by ITIB
  • 3 years later...
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