judge007 Posted July 28, 2021 Share Posted July 28, 2021 Why pack loose files into BSAs? - the more loose files in Skyrim SE the longer the load time. Limits with BSA files: Maximum BSA size 2GB Each plugin can have two BSA files, one named the same as the plugin, and one named as the plugin + " - Textures" i.e. MyMod.esp, MyMod.bsa, MyMod - Textures.bsa Each BSA file requires a plugin to load in-game. If more than 2GB of data needs to be packed, an dummy plugin is required for the extras {see Empty ESL & ESP link below} The "fake data folder trick": Bethesda's Archive utility thinks it's data comes from install folder, we're gonna cheat because we can. Required: Skyrim Special Edition Creation Kit installed Empty ESL & ESP https://www.nexusmods.com/skyrimspecialedition/mods/23658 {optional} We'll pack the textures included in SlaveRun Reloaded into a BSA for our example To get started, we need to be able to see file extensions in Windows Explorer Click "View" tab and enable "File Name Extensions" Spoiler First find and open Archive.exe from: Spoiler Now open mod folder (or working folder) of mod: Spoiler Create a new folder (Ctrl-Shift-N or right-click and select "New Folder" & call it data: Spoiler Copy "Textures" folder and plugin (SlaveRun_Reloaded.esp) to new data folder: Spoiler Have Archive.exe window visible & drag textures folder to it Spoiler In "Edit" menu click Check All and check Textures box: Spoiler Spoiler Click "File" + "Save As" & navigate to data folder you created & click "OK" Name the file the same as the plugin + " - Textures.bsa" {that's space, dash, space + Textures.bsa"} Spoiler Now the new bsa file and .bsl can be copied back to mod/working folder. Delete the data folder and you are done. 3 Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now