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A guide to packing loose files into BSA with Creation Kit Utility "Archive.exe"


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Why pack loose files into BSAs?

- the more loose files in Skyrim SE the longer the load time.

 

Limits with BSA files:

Maximum BSA size 2GB

Each plugin can have two BSA files, one named the same as the plugin, and one named as the plugin + " - Textures"

          i.e. MyMod.esp, MyMod.bsa, MyMod - Textures.bsa

Each BSA file requires a plugin to load in-game.

If more than 2GB of data needs to be packed, an dummy plugin is required for the extras {see Empty ESL & ESP link below}

 

The "fake data folder trick":

Bethesda's Archive utility thinks it's data comes from install folder, we're gonna cheat because we can.

 

Required:

 

Skyrim Special Edition

Creation Kit installed

Empty ESL & ESP https://www.nexusmods.com/skyrimspecialedition/mods/23658  {optional}

 

We'll pack the textures included in SlaveRun Reloaded into a BSA for our example

 

To get started, we need to be able to see file extensions in Windows Explorer

Click "View" tab and enable "File Name Extensions"

Spoiler

image.png.5e97aa570d8ca60895a8d6468d31d1aa.png

 

First find and open Archive.exe from:

Spoiler

image.png.f5b4e2d4bbc9c87dc6d301e3164e0d01.png

 

Now open mod folder (or working folder) of mod:

Spoiler

image.png.ac7df7910c918d989d0080fcaf139be5.png

 

Create a new folder (Ctrl-Shift-N or right-click and select "New Folder" & call it data:

Spoiler

image.png.87cba0f5e23fbdc24b71e8ff3eb31a9c.png

 

Copy "Textures" folder and plugin (SlaveRun_Reloaded.esp) to new data folder:

Spoiler

image.png.7ffcdf705e815db3035d0f2218d1aaaf.png

 

Have Archive.exe window visible & drag textures folder to it

Spoiler

image.png.7ec0a6c8982fc06602f5dc53d32ce286.png

 

In "Edit" menu click Check All and check Textures box:

Spoiler

image.png.77af3141aab6bbdc9b5f79ae9f63b9a6.png

Spoiler

image.png.cec9e3e5ee33c137d21d2415be8241cf.png

 

 

Click "File" + "Save As" & navigate to data folder you created & click "OK"

Name the file the same as the plugin + " - Textures.bsa" {that's space, dash, space + Textures.bsa"}

Spoiler

image.png.65db1d71a6986b57c98118726eb1784c.png

 

Now the new bsa file and .bsl can be copied back to mod/working folder.

Delete the data folder and you are done.

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