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Sexlab animations not working.


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Posted

So I recently reinstalled sexlab framework going for a more pure route so no zaz or devious device just a dragonborn having fun with the ladies of skyrim. However after reinstalling I couldn't get any of the animations to play properly.  At best I got the npc in the right position but my pc was just standing around in the same spot or just over the npc while with the scene still playing. So I tried to retrace my steps and figure out what change in comparison to the last time I played with the framework.  So far I got of the nemesis engine even and went back to fnis even though I wasn't using any creature animations. I recently installed the furniture framework but after looking the only thing I saw that may be a problem would be the separate organism mod and that not playing well. I also consider osmel tweaks for sexlab utility to having a bad reaction with the furniture framework but even after removing the furniture framework and starting a new game the problem still persisted. So now at mine wits end trying to figure out the problem. Any help would be appreciated, 

 

 

 

Here my load order, papyrus lod, and fnis log.

Plugins.txt

Papyrus.0.log

Spoiler

FNIS Behavior V7.6 XXL   7/19/2021 2:31:22 PM
Skyrim SE 64bit: 1.5.97.0 - D:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
Patch: "GENDER Specific Animations"  
Patch: "SKELETON Arm Fix"  

Installing FNIS PCEA2
Reading 3jiou V1.0 ...     ChAnims:438     CTD:2.3%     pOpt:0.4%
Reading animatedeatingredux V?.? ...     ChAnims:892     CTD:5.6%     pOpt:0.0%
Reading AnimationsByLeito V1.0 ...     ChAnims:298     CTD:1.8%     pOpt:0.5%
Reading AnimationsByLeito_Aggressive V1.0 ...     ChAnims:145     CTD:0.9%     pOpt:0.2%
Reading AnimationsByLeito_Furniture V1.0 ...     ChAnims:185     CTD:1.2%     pOpt:0.3%
Reading Anubs Human V1.0 ...     ChAnims:1145     CTD:6.7%     pOpt:1.5%
Reading AyasatoAnims V1.0 ...     ChAnims:90     CTD:0.5%     pOpt:0.1%
Reading Babo Human V1.0 ...     ChAnims:472     CTD:2.9%     pOpt:0.7%
Reading Billyy_Human V1.0 ...     ChAnims:691     CTD:4.2%     pOpt:1.0%
Reading Billyy_HumanDD V1.0 ...     ChAnims:370     CTD:2.3%     pOpt:0.6%
Reading Billyy_HumanFurniture V1.0 ...     ChAnims:182     CTD:1.1%     pOpt:0.3%
Reading Billyy_HumanFurnitureInvis V1.0 ...     ChAnims:212     CTD:1.3%     pOpt:0.3%
Reading DF_Spank V1.0 ...     ChAnims:70     CTD:0.4%     pOpt:0.1%
Reading DogmaMods V1.0 ...     ChAnims:608     CTD:3.3%     pOpt:0.6%
Reading FNISBase V7.6 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading FNISSexyMove V7.2 ...     ChAnims:21(18)     CTD:3.3%     pOpt:2.2%
        NOTE: FNISSexyMove has at least one AASet definition without any animation files provided
>>Warning: AnimationList found in  "Animations\FNIS_PCEA2", but no corresponding Behavior file. Incomplete mod IGNORED.<<
Reading FunnyBizFun V12.0 ...     ChAnims:334     CTD:2.0%     pOpt:0.5%
Reading FunnyBizGroup V8.0 ...     ChAnims:471     CTD:3.0%     pOpt:0.8%
Reading FunnyBizLover V7.0 ...     ChAnims:156     CTD:1.0%     pOpt:0.2%
Reading FunnyBizMtb V3.0 ...     ChAnims:23     CTD:0.2%     pOpt:0.0%
Reading FunnyBizUn V12.0 ...     ChAnims:590     CTD:3.6%     pOpt:0.9%
Reading ImmersiveAnimatedLooting V?.? ...     ChAnims:13     CTD:0.1%     pOpt:0.0%
Reading KomAnimSBT
>>Warning: Inconsistent mod KomAnimSBT. Number of animations differs between FNIS List (43) and corresponding behavior file (295)<<
 V1.0 ...     ChAnims:43     CTD:0.3%     pOpt:0.0%
Reading MiasLair V7.0 ...     ChAnims:275     CTD:1.9%     pOpt:0.7%
Reading milkypack V1.0 ...     ChAnims:468     CTD:2.9%     pOpt:0.7%
Reading NCK30 V1.0 ...     ChAnims:216     CTD:1.3%     pOpt:0.3%
Reading NibblesAnims_Human V1.0 ...     ChAnims:284     CTD:1.7%     pOpt:0.4%
Reading NibblesAnims_Object V1.0 ...     ChAnims:153     CTD:0.9%     pOpt:0.2%
Reading NibblesAnims_old V1.0 ...     ChAnims:187     CTD:1.2%     pOpt:0.3%
Reading PsycheAnimation V1.0 ...     ChAnims:315     CTD:2.0%     pOpt:0.5%
Reading PsycheCreature V1.0 ...     ChAnims:130     CTD:0.8%     pOpt:0.2%
Reading SexLab V1.63 ...     ChAnims:882     CTD:5.6%     pOpt:1.5%
Reading SexLabAP V1.63 ...     ChAnims:142     CTD:0.9%     pOpt:0.2%
Reading SexLabAroused V2.9 ...     ChAnims:5     CTD:0.1%     pOpt:0.0%
Reading SexLabCreature V1.63 ...     ChAnims:177     CTD:1.2%     pOpt:0.3%
Reading testpack V1.0 ...     ChAnims:294     CTD:1.7%     pOpt:0.4%
Reading XPMSE V7.2 ...     ChAnims:164(164)     CTD:2.2%     pOpt:0.0%

All Anim Lists scanned. Generating Behavior Files...
 12 GENDER modifications for Animations\male
 2 GENDER modifications for Animations\female
Alternate Animation mods: 3 sets: 19 total groups: 57 added file slots: 332 alternate files: 182

Creature Pack not installed

 11141 animations for 37 mods successfully included (character).
ChAnims: 11141(182)  CTD:73.1%  pOpt:17.2%  max: 15237  LC: 19129 (max. 26162)

 2 Warning(s).

 0 possible consistence issues

 

Posted
23 minutes ago, Unknown DragonX said:

So I recently reinstalled sexlab framework going for a more pure route so no zaz or devious device just a dragonborn having fun with the ladies of skyrim. However after reinstalling I couldn't get any of the animations to play properly.  At best I got the npc in the right position but my pc was just standing around in the same spot or just over the npc while with the scene still playing. So I tried to retrace my steps and figure out what change in comparison to the last time I played with the framework.  So far I got of the nemesis engine even and went back to fnis even though I wasn't using any creature animations. I recently installed the furniture framework but after looking the only thing I saw that may be a problem would be the separate organism mod and that not playing well. I also consider osmel tweaks for sexlab utility to having a bad reaction with the furniture framework but even after removing the furniture framework and starting a new game the problem still persisted. So now at mine wits end trying to figure out the problem. Any help would be appreciated, 

 

 

 

Here my load order, papyrus lod, and fnis log.

Plugins.txt 36.98 kB · 1 download

Papyrus.0.log 201.91 MB · 1 download

  Reveal hidden contents

 

It sounds like a skeleton issue. I not that you have XPMSE but it is relatively high in your load order. Try moving it as close to the bottom as you can in order to prevent anything else from overwriting it. If your mod manager will let you check that you can look there instead. Finally, if you have any expertise with TESxEdit you should be able to see if that is what's happening there.

Posted
1 hour ago, Unknown DragonX said:

I fixed my load order but the problem still was there. My pc didn't move the scene just started without me.

 

Here the log

Papyrus.0.log 103.12 MB · 0 downloads

I have to admit I haven't seen a papyrus log like that in ... well, ever! You have a serious problem with stacks and stack dumps. It is not a surprise that you are having some issues what is a surprise is that you've managed to avoid CTDs. I'm afraid that what you really need to do is to pare down the size of your load order until you can play a stable game without stack dumps. Then add things back a few mods at a time until you can sort out what mod(s) are giving you the problem.

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