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[mod] [outdated] RJW Sexperience (Ideology update)


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10 hours ago, NecromancerX69 said:

Ok, I am beyond ANNOYED. I have a massive problem with Sexperience and the rombas of MISC robots and MISC robots ++

Link to both robot mods:

 

The problem is that my colonists keep wanting to bang the rombas. This equals to them getting the bukkake health condition.

So rombas with this problem + cum bucket. Ends up with red text errors. Cause of course there is NO animation or job for rombas cleaning them selves, since the colonists are not supposed to have sex with them in the first place and the rombas are not supposed to drop cum in the bucket.

 

Here is the text error

  Hide contents

Cleaning Bot 8 started 10 jobs in 10 ticks. List: (Wait_MaintainPosture (Job_233817)) , (CleanSelfwithBucket (Job_233819) B=Thing_CumBucket69457 C=(115, 0, 81)) (Wait_MaintainPosture (Job_233820)) , (CleanSelfwithBucket (Job_233822) B=Thing_CumBucket69457 C=(115, 0, 81)) (Wait_MaintainPosture (Job_233823)) , (CleanSelfwithBucket (Job_233825) B=Thing_CumBucket69457 C=(115, 0, 81)) (Wait_MaintainPosture (Job_233826)) , (CleanSelfwithBucket (Job_233828) B=Thing_CumBucket69457 C=(115, 0, 81)) (Wait_MaintainPosture (Job_233829)) , (CleanSelfwithBucket (Job_233831) B=Thing_CumBucket69457 C=(115, 0, 81)) (Wait_MaintainPosture (Job_233832))  curDriver=JobDriver_WaitMaintainPosture (toilIndex=0) curJob=(Wait_MaintainPosture (Job_233832))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

 

Can some one help me with this or tell me what I must do to tell my colonists to stop fooling around with the god damn rombas?

I tried adding them to the no sex list of RJW and that doesn't seem to work.

 

wtf i have those and i dont get that issue o.o

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Another idea: an "Exhibitionism" precept, with "disapproved," "don't care," "encouraged" levels.  Add some consequences for when pawns sneak off for a quickie in the dumbest place and get caught, or a free lovin' colony where it's perfectly normal for one person to walk up to their lover and bang them right there in the workshop or dining room, while the others give their encouragement.  Obviously you'd need a "don't care" level to enable any ritualized sex.

 

6 hours ago, hypegame said:

 
How do I do this, exactly? (Sorry i have no experience in modding).

 

It's not modding so much as it is cheating.  Once the game is playing, you can pause, go to Options, and hit the red X next to "Development Mode."  That will enable the dev console or whatever you call it, causing a row of buttons to appear on the top of the screen, over the list of pawns.  The fourth icon from the left should be the "Open Debug Actions Menu" button, and once you press it, there's a whole screen of commands you can input, from forcing raids to changing the weather to dropping bombs to resurrecting dead entities.  What you're looking for is a section near the end, under the "RJW Sexperience" header.  There should be a command for "Reset pawn's record (virgin)," so once you click that, unpause the game, and left-click on the pawn you want to re-virginify, you should get the results you're looking for.

 

The dev tools are powerful ways to change the game, and some people decide to remove that temptation by hitting the option to permanently lock the dev console.  I'd advise against it, though.  When the game bugs out and a caravan never leaves the map, so that its members slowly starve to death and go on mental breaks, attacking and raping your colonists, sometimes it's necessary to forcibly remove them.

 

15 hours ago, NecromancerX69 said:

The problem is that my colonists keep wanting to bang the rombas. This equals to them getting the bukkake health condition.

So rombas with this problem + cum bucket. Ends up with red text errors.

 

Serious response: I'd suggest raising the issue in the main RJW thread,  While this mod adds some cum mechanics, I don't know why that would cause pawns to consider the roombas valid lovin' targets.

 

Less serious response: I confess I burst out laughing when I imagined colonists chasing down and fapping on the roombas.  Are they extreme machine fetishists, or is this a new circle-jerk game where you have to bring yourself to orgasm while looking at something not at all sexy and hit a moving target when you ejaculate?

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7 hours ago, aimless115 said:

 

wtf i have those and i dont get that issue o.o

This only started happening after I updated to the latest version of RJW. Dunno how, but it's annoying (my immersion is in shambles and my day is ruined xD).

 

1 hour ago, Whozzat said:

Serious response: I'd suggest raising the issue in the main RJW thread,  While this mod adds some cum mechanics, I don't know why that would cause pawns to consider the roombas valid lovin' targets.

Thanks, will do.

I have also noticed that the rombas are leaving animal filth as they move. So maybe the game thinks they are animals and that is causing my issue.

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Just a suggestion, can you add a note saying that sexperience should be loaded after RJW Menstruation 1.0.5.8. 

When sexperience is used after RJW menstruation (https://www.loverslab.com/files/file/16109-rjw-menstruation/) several red errors appear and makes the RJW animations stop working for some reason. 

HugsLog: https://gist.github.com/3e0987e33de382199e840343c1b2dada

Errors appear on line 791 - 806 - 888.

Confirmed that putting RJW Menstruation before sexperience solved the issue. Used light mod list with mostly core mods.

His Git is here if you want to view his source code: https://github.com/moreoreganostodump/RJW_Menstruation

Edited by ikko001
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For some reason, while I have this mod active, my pawns won't have sex or masturbate and I get this error.

 

Exception in JobDriver tick for pawn Oscar driver=JobDriver_Masturbate (toilIndex=1) driver.job=(RJW_Masturbate (Job_73264) C=(117, 0, 122))
System.MissingFieldException: Field 'rjw.SexProps.sexType' not found.
  at (wrapper dynamic-method) rjw.JobDriver_Sex.rjw.JobDriver_Sex.Orgasm_Patch1(rjw.JobDriver_Sex)
  at rjw.JobDriver_Sex.SexTick (Verse.Pawn pawn, Verse.Thing target, System.Boolean pawnnude, System.Boolean partnernude) [0x0001c] in <796a15e8a7164b6e99ff3b567d4f7b0e>:0 
  at rjw.JobDriver_Masturbate.<MakeNewToils>b__4_5 () [0x00034] in <796a15e8a7164b6e99ff3b567d4f7b0e>:0 
  at Verse.AI.JobDriver.DriverTick () [0x001a1] in <b64badbf3c3d41018b3ca5d3e8c77771>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:DriverTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
 

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Would be nice to have a "Got caught in the act" mood debuff, and a slow effect for pawns that don't like to be naked as if they're trying to cover self. Also, It would be nice for Ideology stuff to be gender specific. Otherwise, It's an excellent mod and you should be proud of making it!

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Is anybody else having this problem?

 

With RJW Sexperience installed, you cannot interact with other factions. When you hit the faction button, only one faction appears. I can't even name my own faction and base after a month in-game. When traders come, I cannot interact with them. When I remove this mod, everything works as normal.

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Tried out a Raider/Supremacist/Male Supremacist/Rapist colony, both to play as the bad guys and to try out the new slavery mechanics. 

 

On the one hand, setting captives as comfort prisoners and having your colonists rape them is a quick way to break down their will and make them accept slavery.  The problem is, all those mood debuffs from getting repeatedly raped will then kick in and put them into a mental break, which in one slave's case rendered her catatonic within hours.  I got around this by using Dev Mode to manually add the "female submissiveness" precept (which I don't think has been "officially" been released yet, since I don't see it when setting up an ideoligion while starting a new colony) to the slaves' ideoligion, which greatly reduces the negative mood penalties and leaves them with neutral mood bars.  But yeah, turns out rape is bad, who'd have thought.

 

Also, a recent Ideology update that allowed different ideoligions to benefit from each others' festivals doesn't really interact well with the "nonconsensual gangbang" ritual.  I don't think someone who just had a train run on them would get a mood buff from a spectacular rape ritual, even if they bought into the same ideoligion.

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I have a problem. I perform fertility ritual and cannot perform sexual action.

 

JobDriver threw exception in initAction for pawn N-M-455 driver=JobDriver_OrgySex (toilIndex=3) driver.job=(OrgySex (Job_2360765) A=Thing_Human972)
System.MissingFieldException: Field 'rjw.JobDriver_Sex.usedCondom' not found.
  at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001de] in <b64badbf3c3d41018b3ca5d3e8c77771>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
RJW_Events.JobDriver_OrgySex/<>c__DisplayClass1_0:<MakeNewToils>b__12 ()
(wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
 

Edited by seethesky216
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1.

On 10/15/2021 at 7:24 AM, Whozzat said:

 I got around this by using Dev Mode to manually add the "female submissiveness" precept (which I don't think has been "officially" been released yet, since I don't see it when setting up an ideoligion while starting a new colony)

In the menu for creating a new ideology, there is a button for adding new preceptes. Some of the preceptes added by the mod do not appear on their own, they must be turned on manually.

 

2.

https://steamcommunity.com/sharedfiles/filedetails/?id=2572109781

Nice mod with polygamy bed. In addition, it allows colonist and slave to sleep in the same bed.
How reliably it works, I do not know. So far, only checked for the case of "lovers: one male colonist and one female slave." Unfortunately, the polygamous bed is only intended for those who are married or in love.

It would be desirable to add the ability to forcibly take slaves as concubines. For example, add a ritual, if the colonist likes a slave, then the head of the settlement can officially give this slave to the colonist, regardless of what the slave thinks about it. Such a relationship could be considered a special form of marriage that cannot be broken off at the initiative of a slave. So you could get a whole harem. The main thing is that the bed does not fail.

 

3.

Russian translation for 1.0.2.2

 

Russian translation for 1.0.2.2 .zip

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Though I'm sure there's a lot of suggestions already, what about the possibility of a sex specialist? A pawn designated with specialization in sex and pawns who have sex with this specialist gain a bonus mood buff in a similar way as to how pawns tended by a medical specialist get a mood buff. And perhaps there can be rituals attached to this specialist such as maybe a colony strip show/pole dance where colonists masturbate to the specialists performance(perhaps a way to collect cum?) What about different ritual effects such as hump shroom growths or increased fertility? 

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For some reason the zoophile meme from this mod isn't overriding vanilla RJW zoophile controls (so the little image of the animal stick figure is red even with the proper meme in an ideology)...  What's up with that?  Otherwise seems to be working fine.

 

Edit:  Also, what does cum addictiveness do?  Doesn't seem to actually do anything (ie, pawn no more likely to fellatiate pawns if addicted, prefer the bucket I guess?  Doesn't seem to drop the mood debuff if addicted though...).

Edited by ghostfalll
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Virginity problem. I selected that any experience should be generated for 20yo+ and started the game with 18yo pawns. I also selected Virgin trait for all girls. Two were virgins at start, one not. In girl's info screen there is special place for virgin bar, and it was missing for one of girls.

"First Sex Partner" is not exactly useful parameter. Most of pawns, even virgin ones have forced >0 sex partner past during game start. Which makes "First Sex Partner" in >95% "unknown". I would suggest kindly to change this field to "First Sex Partner (game time)" or sth like that.

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I have a question is there a trait or precept in the mod that allows me to make pawns actively eat cum meals cause they are actively avoiding meals with cum in them and eating meals with no recipes such as soups and stew and pemmican(bought from traders so no ingredient are listed) and avoiding lavish meals with cum in them the only way so far to force them to do so is through the assign tab
cause I really dont wanna keep restricting food types like pemmican cause Im gonna forget to switch it on when my pawns are gonna try and caravan

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8 hours ago, kiothecloud said:

I have a question is there a trait or precept in the mod that allows me to make pawns actively eat cum meals cause they are actively avoiding meals with cum in them and eating meals with no recipes such as soups and stew and pemmican(bought from traders so no ingredient are listed) and avoiding lavish meals with cum in them the only way so far to force them to do so is through the assign tab
cause I really dont wanna keep restricting food types like pemmican cause Im gonna forget to switch it on when my pawns are gonna try and caravan

 

That's weird, when I tried out building a colony cum bucket, all my pawns ate the man-sauced meals without prompting and kept racking up the mood debuffs from it.

 

And yeah, this is where a specific cumplay precept or meme would come in handy, so colonists who shared it would seek out such meals, and others wouldn't.

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