InsolentTedium Posted June 10, 2021 Posted June 10, 2021 I have a question please? I have completely cleaned out my previous SkyrimSE Game from my Computer and stopped Steam's Cloud Sync, etc... and have begun building a whole new Game from the ground up...Yesterday I dropped the first Mods into my Game and something that worries me has happened, I haven't put Alternate Start in as yet, so was the vanilla start... The two to three Wolves that attack on the road didn't show up and Arvol (the Blacksmith) didn't sit in his usual chair at the table, he sat in another (that's the first time I have seen him do that, despite countless play though's over the years. I had run a completely vanilla start before that and the wolves had appeared and Arvol had sat at his usual chair... The only Mods I have in at the moment are: SKSE64_2_00_19 Net. Script Framework Address Library for SKSE Plugins Papyrus Util Powerofthree Papyrus Extender JContainers SkyUI SkyUI Flashing Save Game Fix SSE Engine Fix DLL Plugin Loader UI Extensions Unofficial Skyrim Patch C++ Race Menu Apachii Hair Beards Better Males Remesh Fine Face Textures For Men Kyoe's Bang'n Brows for Men The Eyes of Beauty Obsidian Weathers True Storms Obsidian Weathers - True Storms Merged Compatibility Does anyone think this is a warning that something is unhappy in my Game and could become a problem?
Bluegunk Posted June 10, 2021 Posted June 10, 2021 Hard to say, but I would be inclined to agree with you that there might be a problem. Those wolves should be present, and Alvor is a good signal that something is affecting NPC and Creature AI. (I once had a mod that sent Alvor to Whiterun on Wednesdays - you can imagine how puzzled I was when he went missing, and how long it took me to track that one!) Did you completely clear out your original SKSE folders in your refresh? If you did not, there may be JSON files in there storing information that influences the game. The SKSE mods should be going in clean and fresh. The other mods from Racemenu to Obsidian won't affect Alvor or the wolves. Also, check the save game profile folders: there may be stuff in there. Do you use MO2? That may have some info in the %AppData% folders. Also, any large landscape texture/mesh alterations still there? They can knock NavMeshes sometimes. Good luck tracking the problem.
InsolentTedium Posted July 22, 2021 Author Posted July 22, 2021 On 6/10/2021 at 11:32 PM, Bluegunk said: Hard to say, but I would be inclined to agree with you that there might be a problem. Those wolves should be present, and Alvor is a good signal that something is affecting NPC and Creature AI. (I once had a mod that sent Alvor to Whiterun on Wednesdays - you can imagine how puzzled I was when he went missing, and how long it took me to track that one!) Did you completely clear out your original SKSE folders in your refresh? If you did not, there may be JSON files in there storing information that influences the game. The SKSE mods should be going in clean and fresh. The other mods from Racemenu to Obsidian won't affect Alvor or the wolves. Also, check the save game profile folders: there may be stuff in there. Do you use MO2? That may have some info in the %AppData% folders. Also, any large landscape texture/mesh alterations still there? They can knock NavMeshes sometimes. Good luck tracking the problem. I'm sorry for my late reply, I forgot to hit "follow topic" and had come to the conclusion nobody was going to respond, thank you for doing so Bluegunk ...I know most people don't see the problem with such small incidences, I'm glad like me, you see the signs that something was up. I ended up giving the game another clean out, as I was unaware of the SKSE folders issue and I eventually discovered it after much searching and eventually seeing these SKSE Saves in my Folder from older Games and the penny dropped ...My Game is running solid on 200+ Mods now
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