Guest Posted May 2, 2013 Posted May 2, 2013 Hello! Recently I have been changing and modifying my game and installing and uninstalling mods to my fallout 3. I just got done playing through one of my games, so I decided to start new with a different mod setup, After 3 hours of messing with things, I figured out that the combination of DarnUI and ArchiveInvalidation are what are crashing my game. I need a work around, as I really enjoy having DarnUI present in my mod list. If anyone could help, said help would be appreciated. Thanks!
BruceWayne Posted May 2, 2013 Posted May 2, 2013 Make sure to put the required edits from DarnUI in the .ini file. If ArchiveInvalidation is disabled you won't be able to see any loose meshes/textures added by mods, so it is required. My guess is that something else is messing with your game. Without load order I (we) can't help you.
Guest Posted May 3, 2013 Posted May 3, 2013 Make sure to put the required edits from DarnUI in the .ini file. If ArchiveInvalidation is disabled you won't be able to see any loose meshes/textures added by mods, so it is required. My guess is that something else is messing with your game. Without load order I (we) can't help you. Nope, it is the combination of the 2, and I deleted my ini, activated the Darnui fomod thing with FOMM, and then activated archive invalidation, and it still crashes
BruceWayne Posted May 3, 2013 Posted May 3, 2013 Make sure to put the required edits from DarnUI in the .ini file. If ArchiveInvalidation is disabled you won't be able to see any loose meshes/textures added by mods, so it is required. My guess is that something else is messing with your game. Without load order I (we) can't help you. Nope, it is the combination of the 2, and I deleted my ini, activated the Darnui fomod thing with FOMM, and then activated archive invalidation, and it still crashes My guess is that something else is messing with your game. Without load order I (we) can't help you.
BruceWayne Posted May 3, 2013 Posted May 3, 2013 Make sure to put the required edits from DarnUI in the .ini file. If ArchiveInvalidation is disabled you won't be able to see any loose meshes/textures added by mods, so it is required. My guess is that something else is messing with your game. Without load order I (we) can't help you. Nope, it is the combination of the 2, and I deleted my ini, activated the Darnui fomod thing with FOMM, and then activated archive invalidation, and it still crashes My guess is that something else is messing with your game. Without load order I (we) can't help you. Edit: Deleting your ini is a very bad idea as well.
Guest Posted May 3, 2013 Posted May 3, 2013 Make sure to put the required edits from DarnUI in the .ini file. If ArchiveInvalidation is disabled you won't be able to see any loose meshes/textures added by mods, so it is required. My guess is that something else is messing with your game. Without load order I (we) can't help you. Nope, it is the combination of the 2, and I deleted my ini, activated the Darnui fomod thing with FOMM, and then activated archive invalidation, and it still crashes My guess is that something else is messing with your game. Without load order I (we) can't help you. Edit: Deleting your ini is a very bad idea as well. Do you have any idea what I could do to fix it? I'll try manual ini editing but that didn't work the first 3 times that I tryed it
BruceWayne Posted May 3, 2013 Posted May 3, 2013 All you have to do is copy/pasting the lines into the ini, replacing the other lines under IIRC. Both of these mods are not causing crashes, if they're not installed correctly. You either get messed up menus (DarnUI) or exclamation points/floating heads/messed up textures (AI). It's a different conflict. As I don't have magical powers and you don't provide the needed information, I can't help you.
Guest Posted May 3, 2013 Posted May 3, 2013 All you have to do is copy/pasting the lines into the ini, replacing the other lines under IIRC. Both of these mods are not causing crashes, if they're not installed correctly. You either get messed up menus (DarnUI) or exclamation points/floating heads/messed up textures (AI). It's a different conflict. As I don't have magical powers and you don't provide the needed information, I can't help you. Then why does my game work without one of the 2 mods? Of course there are texture glitches and all that without archive invalidation, but the game doesn' crash. But I guess I could give you my load order anyways... Fallout3.esm Anchorage.esm BrokenSteel.esm PointLookout.esm ThePitt.esm Zeta.esm CRAFT.esm CALIBR.esm FO3 Wanderers Edition - Main File.esm RH_IRONSIGHTS.esm Mart's Mutant Mod.esm CINEMATECH.esm HairPack.esm StreetLights.esm Cotozic's Vault Home.esm EnhancedChildren.esm AliciasCuteShop.esm ImaginatorFO3.esp Fawkes Essential.esp FWE weapons pack.esp Childhood Beginning.esp AliciasCuteShopDoorOverride.esp Cotozic'sVaultHomeGlobalPatch.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp FO3 Wanderers Edition - Optional Restore Tracers.esp WeaponModKits.esp WeaponModKits - BrokenSteel.esp WeaponModKits - FWE Master Release.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - PointLookout.esp WeaponModKits - ThePitt.esp WeaponModKits - Zeta.esp RH_WMK_Bridge.esp RH_FWE_Bridge.esp RH_IronSights_Vanilla_NewWeapons.esp RH_IronSights_PL_NewItems.esp RH_IronSights_Pitt_NewRifleSights.esp RH_IronSights_Basic_ZetaPlugin.esp RH_IronSights_Basic_VanillaPlugin.esp RH_IronSights_Basic_PointLookoutPlugin.esp RH_IronSights_Basic_PittPlugin.esp RH_IronSights_Basic_BrokenSteelPlugin.esp RH_IronSights_Basic_AnchoragePlugin.esp RH_IronSights_RemoveReticule.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Master Menu Module.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod.esp Mart's Mutant Mod - FWE Master Release + DLCs.esp AnimalFriend-Insects-All.esp AnimalFriend-Insects-Exclusions.esp Comp_dont_steal_xp_hereticus.esp Animal Friend-Radscorpions.esp ScavengerHideoutENG.esp ScavengerHideoutGER.esp CaveHideout02.esp Slam Sniper Package.esp Dark Justice Duster.esp VDSP-01.esp SaveHotKey.esp CASM.esp hair_add_npc.esp CRBSOR.esp Mart's Mutant Mod - Increased Increased Spawns.esp DYNAVISION - Dynamic Lens Effect.esp MrSlackPants-NightVisionGogglesShades.esp MrSlackPants-NightVisionGogglesNoModel.esp Directors Chair - Fallout 3.esp Megaton Return.esp LobotamizerRifle.esp DarNifiedUIF3.esp Total active plugins: 83 Total plugins: 104
zippy57 Posted May 3, 2013 Posted May 3, 2013 Then why does my game work without one of the 2 mods?1. Becuase everyone else can run DarnUI and use AI without any problems. 2. AI is not a mod.
BruceWayne Posted May 3, 2013 Posted May 3, 2013 There is a number of things you can do: 1. Use BOSS to sort out the LO 2. Load up Fo3edit with all your mods and see if it loads all the way through. If not you have a missing master or a messed up dependency. 3. Make a merged patch with FO3edit 4. Make sure you have FOSE 5. I hope you were joking about deleting your .ini. If not, restore your ini somehow and make the required changes according to the DarnUI OP. 6. I'm not familiar with these mods ScavengerHideoutENG.esp, ScavengerHideoutGER.esp, but if they both have the same size, you probably only need one of those. 7. The german version doesn't particularly play well with some mods, even if everything is installed correctly 8. If you have a multicore CPU, add/change the following lines to your fallout.ini (if still present). [general] ... bUseThreadedAI=1 iNumHWThreads=2 ( or 4,8,... depends on the number of cpu cores)
zippy57 Posted May 3, 2013 Posted May 3, 2013 8. If you have a multicore CPU, add/change the following lines to your fallout.ini (if still present). [general] ... bUseThreadedAI=1 iNumHWThreads=2 ( or 4,8,... depends on the number of cpu cores) Going to have to contradict you there, see here. It appears telling the game to use more cores may drastically increase game instability.
Guest Posted May 3, 2013 Posted May 3, 2013 There is a number of things you can do: 1. Use BOSS to sort out the LO 2. Load up Fo3edit with all your mods and see if it loads all the way through. If not you have a missing master or a messed up dependency. 3. Make a merged patch with FO3edit 4. Make sure you have FOSE 5. I hope you were joking about deleting your .ini. If not, restore your ini somehow and make the required changes according to the DarnUI OP. 6. I'm not familiar with these mods ScavengerHideoutENG.esp, ScavengerHideoutGER.esp, but if they both have the same size, you probably only need one of those. 7. The german version doesn't particularly play well with some mods, even if everything is installed correctly 8. If you have a multicore CPU, add/change the following lines to your fallout.ini (if still present). [general] ... bUseThreadedAI=1 iNumHWThreads=2 ( or 4,8,... depends on the number of cpu cores) I have tried all of that except sorting with BOSS. And deleting my ini just makes the fallout laucher generate a new one, Then I can close the launcher and use fose
Guest Posted May 3, 2013 Posted May 3, 2013 Then why does my game work without one of the 2 mods?1. Becuase everyone else can run DarnUI and use AI without any problems.2. AI is not a mod. As I stated in my post, changing a lot of things around and uninstalling some mods caused this to start happening, where it didn't happen before.
zippy57 Posted May 3, 2013 Posted May 3, 2013 And as common sense would tell you, if everyone else can run DarnUI and AI simultaneously, then DarnUI and AI running simultaneously is obviously not the problem. The problem is DarnUI, AI, and something else running simultaneously.
BruceWayne Posted May 3, 2013 Posted May 3, 2013 8. If you have a multicore CPU, add/change the following lines to your fallout.ini (if still present). [general] ... bUseThreadedAI=1 iNumHWThreads=2 ( or 4,8,... depends on the number of cpu cores) Going to have to contradict you there, see here. It appears telling the game to use more cores may drastically increase game instability. Nope, it only seems to limit the max. plugins. I can still remember the horrors I had to endure, while I didn't have this tweak in place. Since then I rarely only get NVSR induced crashes after 2-3 hours, if I manage to somehow play that long. @Bob When does it crash? At startup? Or in certain situations? Also, if you tried them all, why is there no merged patch in your LO? At least FWE+WMK require it.
Guest Posted May 3, 2013 Posted May 3, 2013 8. If you have a multicore CPU, add/change the following lines to your fallout.ini (if still present). [general] ... bUseThreadedAI=1 iNumHWThreads=2 ( or 4,8,... depends on the number of cpu cores) Going to have to contradict you there, see here. It appears telling the game to use more cores may drastically increase game instability. Nope, it only seems to limit the max. plugins. I can still remember the horrors I had to endure, while I didn't have this tweak in place. Since then I rarely only get NVSR induced crashes after 2-3 hours, if I manage to somehow play that long. @Bob When does it crash? At startup? Or in certain situations? Also, if you tried them all, why is there no merged patch in your LO? At least FWE+WMK require it. I had tried disabling it to see if that would somehow be the cause of the crashes, and I guess I forgot to reenable it when I copied my LO
BruceWayne Posted May 3, 2013 Posted May 3, 2013 Did you make a new one for this LO or is it some old one? Remember to rebuild your merged patch (delete the old one/create a new one) everytime you change your LO or add/remove mods. Also, when does it crash?
Guest Posted May 3, 2013 Posted May 3, 2013 Did you make a new one for this LO or is it some old one? Remember to rebuild your merged patch (delete the old one/create a new one) everytime you change your LO or add/remove mods. Also, when does it crash? I managed to fix it by using NMM instead of FOMM and disabling the package in FOMM. I then deleted my INI and got a fresh one and made the necessary changes. My font size is huge though, and I can't seem to get ironsights to work...
Guest Posted May 3, 2013 Posted May 3, 2013 Does anyone happen to know how to get iron-sights to work on FWE
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