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Enderal SE - HDT physics for all races


WhatIzzy

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Posted

I'm using CBBE 3BA in Enderal SE and it works flawlessly, however the physics are only applied to 2 of the races. I think this is because they are custom races unique to Enderal. Does anyone know of a way I can fix this?

Posted

Assuming you have xEdit, (i.e. SSEedit), installed. Download the script from https://www.nexusmods.com/enderal/mods/18 and install it, (doesn't matter its on the LE page,  because it's an xEdit script).  Load yout 3BBB.esp into xEdit. Then apply the "Enderal Race Patch" script to it. (It should add the two missing races to all the appropriate places - i.e. Armor Addon records in this case).  Exit and save, (or is it vica versa?).

 

 

Posted
On 5/11/2021 at 12:29 PM, spoonsinger said:

Assuming you have xEdit, (i.e. SSEedit), installed. Download the script from https://www.nexusmods.com/enderal/mods/18 and install it, (doesn't matter its on the LE page,  because it's an xEdit script).  Load yout 3BBB.esp into xEdit. Then apply the "Enderal Race Patch" script to it. (It should add the two missing races to all the appropriate places - i.e. Armor Addon records in this case).  Exit and save, (or is it vica versa?).

 

 

Confirmed as a working fix.

I initially used MatorTheEternals AT_QuickChange script. It worked as well but has to be applied manually to records.

 

The script you linked can be applied to the plugin itself, better choice!

I'm going to link this thread to mine.

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