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Pose made in Pose mode in Blender does not stay in Edit mode


Loogie

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Posted

I am making a sword based on an oddly proportioned feminine shape.  I am using the Type 3 Skinny body from New Vegas as a base and I imported the skeleton and put the body into the pose I want.  If I go into edit mode, however, the body appears unposed, and if I delete the skeleton it goes back to default.  How do I make the pose stick in edit mode?

Posted

Well, I am FAR from knowing too much about blender myself but I thought edit mode was just for selecting the vertices and editing, rather than actually messing around with poses. 

 

Is there a reason you don't use object mode to do what you need?

Posted

I need to mess around the vertices after I pose the body - I put the legs together and the curve of the feet is going to turn into a blade instead of toes.  Also I need to eliminate gaps where the legs don't touch.

Posted

You can eliminate the gaps in edit mode via melding seams.  This is not something you do in a pose but rather in the default pose of edit mode.  Gerra6 made a auto seaming script but I have never tried it myself.

 

The curve of the feet issue is one you need to handle in pose mode by manipulating the bones.  All animating is done in pose mode, unless you are doing it via scripts like the ones Gerra6 made for bouncing breasts, butts and such.

  • 4 weeks later...
Posted

In Object Mode, under the Modifiers tab, there's a "Make Real" button if you used pose mode to edit the pose.  This applies the change you made to the pose to the mesh and makes it permanent. I do this a lot for Skyrim to Oblivion conversions.

Guest ThatOne
Posted

Select the rigged mesh (not the rig itself) and go to Objects -> Scripts -> Apply Deformation.

That should make a new copy of your rigged mesh. The bone weight data will still be there - you'll have to remove it yourself.

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