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How do I add custom armors meshes to standalone followers?


kmw13

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Posted

Hello. I am currently using https://www.nexusmods.com/skyrimspecialedition/mods/598 which adds a standalone follower. The issue I am experiencing is that her body type is "Wench Body" while the rest of the NPCs uses "CBBE BBB". I want her body type to be distinct from the other standard NPCs so I have used BodySlide to build CBBE BBB meshes of custom armors from other mods. Now, if I use armor or clothing from the follower's mod on her, her body type remains as "Wench Body". But if I use armor or clothing from other mods, her mesh turns to that of "CBBE BBB". Is it possible for the follower to have separate custom armor meshes from other generic NPCs? So I would want the follower to maintain her "Wench Body" type while she uses custom armors but for other NPCs or followers to use the "CBBE BBB" type with the same armor. I've tried building "Wench Body" meshes of the custom armors through BodySlide and copying them to the follower's folder. I also copied over the texture files but that did not work. Would I have to use Creation Kit for such a change or is there a easier method? If Creation Kit is needed, how will I do this? I have no prior experience with modding. Any help will be very much appreciated. Thanks.

 

P.S. I use SSE. I don't know if that is relevant or not.

Posted

In case you don't, you need this to get started  Wench Body SSE -Bodyslide Preset-

Backup the standard body ( nif_0 e nif_1) you use, then reshape the leotard. This step to be able to adapt the armor.
Thus, you will have provisionally Wench Body for all NPC's

 

Reshape the armor you want to use for the follower with Bodyslide:
inserting in the preset Wench body

 

Move on to Outfitstudio, where, you will probably need some tweaking . 

Import the previously remodeled female nif_1 twice, import the armature nif_1, right click on the baseshape and delete. Right click on one of the 2 female nifs and select Reference. Right click on the armature and select Copy Bone weight, extend the values all on the right
Slider \ Conform selected and also here you move the values all the way to the right

You will then have the converted armor for Wench Body. There is nothing left to do but save by overwriting the nif. finished the procedure, Bodyslide and remodel your standard body, or paste the one previously saved in backup

 

Another similar process is to use the follower's bodyshape to fit the armor, using the above step. With this process you won't have to reshape the standard body, you'll use the follower's one

 

Posted

The only way I can see to solve your problem is to load the custom armor twice with two different names. Fix one with the Wench body and the other with the CBBE body and your issue should be resolved (although it uses more space).

Posted
4 hours ago, Lestat1627 said:

In case you don't, you need this to get started  Wench Body SSE -Bodyslide Preset-

Backup the standard body ( nif_0 e nif_1) you use, then reshape the leotard. This step to be able to adapt the armor.
Thus, you will have provisionally Wench Body for all NPC's

 

Reshape the armor you want to use for the follower with Bodyslide:
inserting in the preset Wench body

 

Move on to Outfitstudio, where, you will probably need some tweaking . 

Import the previously remodeled female nif_1 twice, import the armature nif_1, right click on the baseshape and delete. Right click on one of the 2 female nifs and select Reference. Right click on the armature and select Copy Bone weight, extend the values all on the right
Slider \ Conform selected and also here you move the values all the way to the right

You will then have the converted armor for Wench Body. There is nothing left to do but save by overwriting the nif. finished the procedure, Bodyslide and remodel your standard body, or paste the one previously saved in backup

 

Another similar process is to use the follower's bodyshape to fit the armor, using the above step. With this process you won't have to reshape the standard body, you'll use the follower's one

 

Is this method feasible if there are 200+ armors?

Posted
4 hours ago, Psalam said:

The only way I can see to solve your problem is to load the custom armor twice with two different names. Fix one with the Wench body and the other with the CBBE body and your issue should be resolved (although it uses more space).

How do I go about loading the custom armor twice? Will this create two versions of the same armors in game?

Posted

Yes, that was my point. Make it. Duplicate it. Name the duplicate something else. Build one in Bodylslide for CBBE and use the other for the wench body.

Posted
11 minutes ago, kmw13 said:

Is this method feasible if there are 200+ armors?

If you feel like going crazy with 200 armor, the answer is yes. The suggestion is valid if applied only to what you use, specifically, what you want your follower to use, which makes me doubt that you use 200 armor at a time

Posted
38 minutes ago, Psalam said:

Yes, that was my point. Make it. Duplicate it. Name the duplicate something else. Build one in Bodylslide for CBBE and use the other for the wench body.

How do I make a duplicate mod? I've tried copy and pasting the armor mod and renamed the mod but Mod Organizer recognized it as redundant. What else in the duplicate mod do I need to change for MO to recognize it as a completely different mod?

Posted
5 minutes ago, kmw13 said:

How do I make a duplicate mod? I've tried copy and pasting the armor mod and renamed the mod but Mod Organizer recognized it as redundant. What else in the duplicate mod do I need to change for MO to recognize it as a completely different mod?

I don't know MO and can't answer intelligently. If I were doing it, however, I would do it in the Creation Kit (CK). If you do that make sure you copy all the pieces including any Armor Addon that comes with it.

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