zerocuul Posted April 21, 2021 Posted April 21, 2021 For which version of the game which version of the studio is suitable, when unpacking the packages, the resulting files have a much lower weight than the packed ones, and their number is clearly less than expected.
zerocuul Posted May 6, 2021 Author Posted May 6, 2021 On 5/3/2021 at 8:37 AM, Oops19 said: Спрашивайте в s4s. Они знают свой инструмент и оказывают поддержку. No not always. There is no answer for a month.
Oops19 Posted May 7, 2021 Posted May 7, 2021 You may still want to use the newest version as it should be backward compatible. I doubt that the file format and export options change a lot. In January 2021 RLES support has been added. Could you upload or link a .package file here and name the problematic file?
zerocuul Posted May 7, 2021 Author Posted May 7, 2021 7 hours ago, Oops19 said: You may still want to use the newest version as it should be backward compatible. I doubt that the file format and export options change a lot. In January 2021 RLES support has been added. Could you upload or link a .package file here and name the problematic file? The smallest of them weighs 200 megabytes. Some are not unpacked at all, it shows ...
zerocuul Posted May 7, 2021 Author Posted May 7, 2021 Others, regardless of size, are always unpacked with this result ...
Oops19 Posted May 8, 2021 Posted May 8, 2021 Manually extraction of the files should work and extract all files ... into unique files and no longer into useful packages. Maybe the un-merge code is broken somehow - I only merged packages so far, usually 2 GB of CC into a 2 GB package. Studio can only unmerge packages it merged - the information is stored in a unique file within the package. If it was modified extraction may be incomplete. One would need to look at the contents of the files to identify the instance ids which belong together - this would make extraction very time-consuming (and allow to split the EA files - don't expect that it will ever be added).
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