Nymra Posted April 19, 2021 Posted April 19, 2021 I was wondering if there is a way to prevent spawns in the current area/dungeon/cell whatever, no matter from which mod? Something like a global event or whatnot? This is supposed to be a temporary measure, basically I am looking for something to protect my scenes like DHLP suspend does it for sexlab. Any ideas or hints? google fu had no idea... but I also ran out of ideas what to hit into the search field
Ruffled Pigeon Posted April 20, 2021 Posted April 20, 2021 18 hours ago, Nymra said: I was wondering if there is a way to prevent spawns in the current area/dungeon/cell whatever, no matter from which mod? Something like a global event or whatnot? This is supposed to be a temporary measure, basically I am looking for something to protect my scenes like DHLP suspend does it for sexlab. Any ideas or hints? google fu had no idea... but I also ran out of ideas what to hit into the search field I'm afraid not.
Nymra Posted April 20, 2021 Author Posted April 20, 2021 52 minutes ago, Swe-DivX said: https://www.nexusmods.com/skyrim/mods/83536/ thx. seems this is only working for the vanilla cell reset. But maybe its worth taking a look still.
Nymra Posted April 20, 2021 Author Posted April 20, 2021 11 minutes ago, Ruffled Pigeon said: I'm afraid not. duuuh well, then I have to stick with my scene interuption scripts for now that shutdown my stuff when shit hits the fan... I mean genesis decides to go all out, haha. now that I think about it... maybe I can make mod specific patches for this. There are only so many Enemy spawning mods... no? -.-
Ruffled Pigeon Posted April 21, 2021 Posted April 21, 2021 10 hours ago, Nymra said: duuuh well, then I have to stick with my scene interuption scripts for now that shutdown my stuff when shit hits the fan... I mean genesis decides to go all out, haha. now that I think about it... maybe I can make mod specific patches for this. There are only so many Enemy spawning mods... no? -.- There are quite a few but that should be doable, yeah. Regarding the cell reset posted above, that never happens if the Player currently is in said cell, so don't mess with that I'd suggest.
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