Jump to content

Killmoves - I want to have my PC killmoved by NPC - any advises?


Nymra

Recommended Posts

Posted

Yes, I WANT killmoves on the player. But all I find is mods that prevent it from happening.

 

Is there any mod that allows to manage that? Basically I would love to have killmoves more often when the PC is downed. 
And yeah, I want to test if bleedout is compatible with killmoves... I dont know where to start, haha. Sorry..

Posted
33 minutes ago, Nymra said:

Yes, I WANT killmoves on the player. But all I find is mods that prevent it from happening.

 

Is there any mod that allows to manage that? Basically I would love to have killmoves more often when the PC is downed. 
And yeah, I want to test if bleedout is compatible with killmoves... I dont know where to start, haha. Sorry..

I am not sure if i understand correctly, but have a look at Kill With Skill
Yes, this mod is for SSE, but can be easily recreated for LE (there is an Oldrim version of it, but that one is way old and i don't remember if it works ok or not).

The mod makes melee combat VERY dangerous, as every unblocked hit has a chance to result in a killmove (the higher the actor's weapon skill, the higher the chance).
It works for both NPCs and Player.
You need to move a lot, prevent enemies getting in your back (attacking from behind is automatically unblocked and has even increased chance for being a killmove).

The mod is basically scriptless - apart from the scripts for the configuration menu, there is only one script that does nothing more than generates a random number every second.
And i THINK it should be compatible with, and usable alongside other combat mods like Smilodon etc., but if the other mod alters the animation tree, you may need to load KWS before the other mod (or is it after? i don't remember).

There are two downsides:

  1. Creatures do not block, making them too easy to kill
    This can be sort of fixed by lowering the setting with percentual chance for a killmove against creatures.
     
  2. Mages do not block (ward doesn't count as a block i think), making them easy to kill
    It can be balanced by playing on harder difficulty and using some mod that makes magic way more deadly.
    For example, i usualy play on hard/legendary, and with OBIS which adds more bandits and bandit mages to every dungeon or patrol.
    As a result it makes the game WAY harder as you ALWAYS need to take out the mage first, otherwise he's going to shock/burn/freeze you in seconds.
    The real problem is if Player wants to play as a mage, then its not for you, because without blocking you will get instakilled by every peasant.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...