Nymra Posted March 31, 2021 Posted March 31, 2021 I dunno... I have the said script in the SkyUi folder (not inside a BSA). I also have those files from here (https://github.com/schlangster/skyui/wiki) whatever why they are required and tried with and without them (same version). Same result... I am compiling from MO2 with Notepad++ and never had issues for a year with compilation, now comes this... this is the script I want to compile (the stuff with the ";" will be deleted (hence the recompiling). but I cannot even recompile the unmodified original script. Scriptname ndun_configquest_playeralias_scr extends SKI_PlayerLoadGameAlias ndun_configquest_scr Property cfgqst Auto MagicEffect Property CureDiseaseEffect Auto Event OnPlayerLoadGame() ; cfgqst.PrepareWaters() parent.OnPlayerLoadGame() EndEvent Event OnMagicEffectApply(ObjectReference akCaster, MagicEffect akEffect) if (akEffect == CureDiseaseEffect) && cfgqst.WhipMarks cfgqst.RemoveCaneMarks() ; cfgqst.HealGaping() endif EndEvent ;Event OnLocationChange(Location akOldLoc, Location akNewLoc) ; if (cfgqst.TalkQuest.GetStage() == 10) && (cfgqst.TaxRate > 0.0) ; Int o = cfgqst.GetParentHoldIndex2(akOldLoc) ; Int n = cfgqst.GetParentHoldIndex2(akNewLoc) ; if n != o ; if cfgqst.ShowDebugMessages ; if n >= 0 ; Debug.Notification("You have entered "+cfgqst.Holds[n].GetName()+".") ; else ; Debug.Notification("You have left "+cfgqst.Holds[o].GetName()+".") ; endif ; endif ;; cfgqst.Taxate(Utility.GetCurrentGameTime(), n) ; endif ; endif ;EndEvent
Nymra Posted March 31, 2021 Author Posted March 31, 2021 oh... sure... always when I make a thread 1 min later (after 2 hours of testing) I find the damned problem... I had to use older SKI UI mod version... 5.0 instead of 5.1 in this case. Hell...
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