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[Script error] unable to locate script SKI_PlayerLoadGameAlias


Nymra

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Posted

I dunno... I have the said script in the SkyUi folder (not inside a BSA).


I also have those files from here (https://github.com/schlangster/skyui/wiki) whatever why they are required and tried with and without them (same version). 

Same result...

I am compiling from MO2 with Notepad++ and never had issues for a year with compilation, now comes this...

 

 

this is the script I want to compile (the stuff with the ";" will be deleted (hence the recompiling). but I cannot even recompile the unmodified original script. 

 

Scriptname ndun_configquest_playeralias_scr extends SKI_PlayerLoadGameAlias

ndun_configquest_scr Property cfgqst Auto
MagicEffect Property CureDiseaseEffect Auto

Event OnPlayerLoadGame()
;	cfgqst.PrepareWaters()
	parent.OnPlayerLoadGame()
EndEvent

Event OnMagicEffectApply(ObjectReference akCaster, MagicEffect akEffect)
	if (akEffect == CureDiseaseEffect) && cfgqst.WhipMarks
		cfgqst.RemoveCaneMarks()
;		cfgqst.HealGaping()
	endif
EndEvent

;Event OnLocationChange(Location akOldLoc, Location akNewLoc)
;	if (cfgqst.TalkQuest.GetStage() == 10) && (cfgqst.TaxRate > 0.0)
;		Int o = cfgqst.GetParentHoldIndex2(akOldLoc)
;		Int n = cfgqst.GetParentHoldIndex2(akNewLoc)
;		if n != o
;			if cfgqst.ShowDebugMessages
;				if n >= 0
;					Debug.Notification("You have entered "+cfgqst.Holds[n].GetName()+".")
;				else
;					Debug.Notification("You have left "+cfgqst.Holds[o].GetName()+".")
;				endif
;			endif
;;			cfgqst.Taxate(Utility.GetCurrentGameTime(), n)
;		endif
;	endif
;EndEvent

 

Posted

oh... sure... always when I make a thread 1 min later (after 2 hours of testing) I find the damned problem...

 

I had to use older SKI UI mod version... 5.0 instead of 5.1 in this case. Hell... 

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