BorisTheFurious Posted April 21, 2013 Posted April 21, 2013 I have both Zaz Resources and Zaz Animation Pack, as well as Fores (and I have used the GenerateFNIS tool). When I cast one of the spells on people, nothing happens. I can open up the list of positions and everything, but they don't work. Here's the two links as well. Zaz Resources: http://skyrim.nexusmods.com/mods/24023/ Zaz Animation Pack: http://www.loverslab.com/topic/12287-zaz-animation-pack-v005-03-03-2013-newpilloryanimationsfixes-quick-esm-fix-added-again/
JinZen Posted April 21, 2013 Posted April 21, 2013 I have both Zaz Resources and Zaz Animation Pack, as well as Fores (and I have used the GenerateFNIS tool). When I cast one of the spells on people, nothing happens. I can open up the list of positions and everything, but they don't work. Here's the two links as well. Zaz Resources: http://skyrim.nexusmods.com/mods/24023/ Zaz Animation Pack: http://www.loverslab.com/topic/12287-zaz-animation-pack-v005-03-03-2013-newpilloryanimationsfixes-quick-esm-fix-added-again/ 1. You need custom skeleton as this person said (but mainly for perfect alignment) 2. You used the GenerateFnis for Users ??? 3. Did it give ANY errors ??? 4. Did you use Nexus mod tool ??? NMM I believe it's called (don't shoot me if I'm wrong) because there was a bug removing txt files that were needed to generate the idles... There is an option that you should turn off for it... (look trough forum...) 5. Copy the log from your generateFnis for more info... 6. If you still think all was perfect hit the console and type "player.playidle zazapcao001" If you get atleast a BASE animation it means it's ingame... Also added to this you might try to do "help zbf" (check items) and "help zazap" checking ZAP if you have the animations... Sidenote: Zaz Resources is VERY old and there is nothing that gives you the spells except that pack... The spells ingame are handy but not really mandatory so if you don't need the spells you wouldn't want to use it
BorisTheFurious Posted April 24, 2013 Author Posted April 24, 2013 I have both Zaz Resources and Zaz Animation Pack, as well as Fores (and I have used the GenerateFNIS tool). When I cast one of the spells on people, nothing happens. I can open up the list of positions and everything, but they don't work. Here's the two links as well. Zaz Resources: http://skyrim.nexusmods.com/mods/24023/ Zaz Animation Pack: http://www.loverslab.com/topic/12287-zaz-animation-pack-v005-03-03-2013-newpilloryanimationsfixes-quick-esm-fix-added-again/ 1. You need custom skeleton as this person said (but mainly for perfect alignment) 2. You used the GenerateFnis for Users ??? 3. Did it give ANY errors ??? 4. Did you use Nexus mod tool ??? NMM I believe it's called (don't shoot me if I'm wrong) because there was a bug removing txt files that were needed to generate the idles... There is an option that you should turn off for it... (look trough forum...) 5. Copy the log from your generateFnis for more info... 6. If you still think all was perfect hit the console and type "player.playidle zazapcao001" If you get atleast a BASE animation it means it's ingame... Also added to this you might try to do "help zbf" (check items) and "help zazap" checking ZAP if you have the animations... Sidenote: Zaz Resources is VERY old and there is nothing that gives you the spells except that pack... The spells ingame are handy but not really mandatory so if you don't need the spells you wouldn't want to use it 1. I have a custom skeleton. 2. I used the one for users. 3. No errors, everything seems to be fine. 4. I am using NMM. 5. Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Generator: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data\tools\GenerateFNIS_for_Users Skeleton female: Default (99 bones) male: Default (99 bones) Reading FNIS ... Reading FNISBase ... Reading SexAddicts ... Reading SexiS ... Reading ZaZAnimationPack ... Reading ZazResources ... All Anim Lists scanned. Generating Behavior Files... Converting Behavior Files (.xml to .hkx) ... Moving new behavior files to standard location... 937 animations for 6 mods successfully included. No duplicate animation names found. No duplicate AnimEvents found. (check between mods only!) (I assume that's what you mean by log) 6. Tried that, it put the PC into a cage. The animations seem to up to about 025 or so, and then they stop. There's also only cage/pillory etc animations, and only a small range.
xaz Posted April 24, 2013 Posted April 24, 2013 6. Tried that, it put the PC into a cage. The animations seem to up to about 025 or so, and then they stop. There's also only cage/pillory etc animations, and only a small range.Type "help zazap" in the console. This should list all animations you can play on your character or NPC. You play them with "player.playidle xxx" where xxx is replaced by one of the names in the list, eg. "ZazApcAo001" (capitalization does not matter).
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