Popular Post _K17_ Posted February 20, 2021 Popular Post Share Posted February 20, 2021 Many were asking if the development is dead? No, on the contrary, thanks to White Rabbit, we made great progress with VX2 (64 bits). The reason you did not hear from us is because we're working underground until we have an official site for the community and Team. About that, we're working with an individual that will help start the ball rolling, once that is done, things will go quickly. We're going as fast as possible. Keep in mind that security is our top priority, so we don't want to rush creating a site without making sure that it cannot be compromise and/or shut down (like other sites). That said, we cannot give you a time line, but it will be done sooner then later. Thank you for all your concerns for the game and Team, it is very appreciated. If you have any questions, please feel free to post them, we will try to answer them. Like the Phoenix we will rise from the ashes. Team K17 27 Link to comment
EJAX Posted February 20, 2021 Share Posted February 20, 2021 7 hours ago, _K17_ said: we don't want to rush creating a site without making sure that it cannot be compromise and/or shut down.. I don't know that that's really possible. Sexual repression is a global pandemic. Nice to see you back though! 1 Link to comment
vascosnts Posted February 20, 2021 Share Posted February 20, 2021 "Many were asking if the development is dead?"I wont answer more questions about that,its better to be quiet,people dont believe and i dont see any reason to continue to say something is being done etc 1 Link to comment
Logicx Posted February 28, 2021 Share Posted February 28, 2021 Wonderful! Thanks for the update Im glad to read the news about 64bit. Sounds really promising. /take care? Link to comment
Logicx Posted March 11, 2021 Share Posted March 11, 2021 Is there an ETA or some indication on how far away this 64-bit version is? I assume It would mean a whole new game and alot of possibilities, Just asking, and I hope I don't upset anyone for asking... Link to comment
Marburg Posted March 11, 2021 Share Posted March 11, 2021 an actual ETA is impossible at this stage. We're merging our code with the new engine & game environment and that is a lot of work. And once it's done., there's internal testing before a Beta can be released. But things are moving along rapidly... 8 Link to comment
Marburg Posted March 12, 2021 Share Posted March 12, 2021 Mmm... OK the new engine has a lot of built-in DX9 shaders for things like Normal (Bump) maps and speculars (reflection) but also dynamic Shadows, Bloom, anti-aliasing etc etc. The best thing is that all these graphic enhancements can easily be switched on/off by the user so you can optimize things for your hardware. There's a new in-game menu and pop-up allowing the user to enable and tweak the effects to taste and optimal performance. of course DX9 level is not really state-of-the-art but it's a big step forward for this game. 8 Link to comment
EJAX Posted March 12, 2021 Share Posted March 12, 2021 27 minutes ago, Marburg said: the new engine has a lot of built-in DX9 shaders for things like Normal (Bump) maps and speculars (reflection) but also dynamic Shadows, Bloom, anti-aliasing etc etc. Just tell me none of it shows up in a bluescreen, and I'll be happy. 1 Link to comment
Marburg Posted March 12, 2021 Share Posted March 12, 2021 groan... think of it as a built-in Hook (without the Objects). It's just a bunch of FX layers you can switch off at any time. Even you will love it LOL 4 Link to comment
EJAX Posted March 12, 2021 Share Posted March 12, 2021 38 minutes ago, Marburg said: groan... Even you will love it LOL ??? Link to comment
EJAX Posted March 13, 2021 Share Posted March 13, 2021 I would just like to see a standard bone heirarchy, rather than everything leading from the extremities. That's antithetical to any kind of serious animation, outside of the usual 'grab-and-thrust' (which I realize is the whole point of the program). But still... 1 Link to comment
Arse22 Posted March 13, 2021 Share Posted March 13, 2021 10 hours ago, EJAX said: I would just like to see a standard bone heirarchy, rather than everything leading from the extremities. That's antithetical to any kind of serious animation, outside of the usual 'grab-and-thrust' (which I realize is the whole point of the program). But still... While we're dreaming would be cool to have modern graphics too At it's best, game looks so 2015~ Link to comment
EJAX Posted March 14, 2021 Share Posted March 14, 2021 12 hours ago, Arse22 said: While we're dreaming would be cool to have modern graphics too Hollywood Dementia: When you become so obsessed by your special effects that you forget how to write a story. I don't know what it's called in the gaming community.. Maybe "GTA Syndrome"? I got over mine round about the 5,000th corruption of my gta3.img file. I had yet to even discover the klub, or modloader, or anything else that might have made my life easier 15 years ago. Having to comb through literally millions of ENB settings in search of anything useful is what left me cold to hook, reshade, etc... Same obsession, different video game. I'll say one thing: the klub DOES make an AWESOME ped generator (if you know how to extract them, rig them, etc...). THAT, I can do in an afternoon. It took me 6 months to make a 6 minute movie with THIS program! And that was WITH the help of Adobe Premiere! My characters are MUCH more fun in San Andreas (with TWO hands, anyway.. ?). I keep telling myself that someday I'm going to learn to mod Skyrim, or GTA5, or even THIS program, I just never seem to get around to it. Digital Burnout, I guess.. I can't even be bothered to set my alarm clock for daylight savings time! lol 1 Link to comment
EJAX Posted March 14, 2021 Share Posted March 14, 2021 So I asked this on the other forum; still awaiting a response... How much of the hook-specific stuff (level_defs, bump maps, etc) is going to be rendered useless by the new game engine? My guess would be ALL of it, yes? Or can they coexist to some extent? Will this new version even run Hook, Reshade, etc..., and would you even want to? (I'm assuming addons are otherwise compatible, because I don't hear anyone complaining) Link to comment
_K17_ Posted March 14, 2021 Author Share Posted March 14, 2021 1 hour ago, EJAX said: So I asked this on the other forum; still awaiting a response... How much of the hook-specific stuff (level_defs, bump maps, etc) is going to be rendered useless by the new game engine? My guess would be ALL of it, yes? Or can they coexist to some extent? Will this new version even run Hook, Reshade, etc..., and would you even want to? (I'm assuming addons are otherwise compatible, because I don't hear anyone complaining) Being a 64 bit engine that use DirectX9, means that current Hook will not work, therefore will require a new 64bits hook (Hook6). That said, as for compatibility it will all depends on how Pervo will make the new version. 1 Link to comment
Marburg Posted March 14, 2021 Share Posted March 14, 2021 Quote My guess would be ALL of it, yes A lot of basic Hook functionality, that's for sure. But features like H5 objects and mirrors will not be replaced so easily so I reckon there's a (market)place for both. It will depend on Pervo if he wants to develop a new version. 1 Link to comment
_K17_ Posted March 14, 2021 Author Share Posted March 14, 2021 4 minutes ago, Fellwinter said: The vast majority of users don't. The vast majority of creators on the other hand, do. And I highly doubt any of the more prominent creators are going to actively downgrade just for a few new bells and whistles. We want to make it clear that we will always support Hook, like we did with VX, VX2 won't be any different. 3 Link to comment
_K17_ Posted July 8, 2021 Author Share Posted July 8, 2021 Important message from Avartea s; 13 Link to comment
Popular Post Marburg Posted July 8, 2021 Popular Post Share Posted July 8, 2021 [same message from Avarteas in text format] Some updates and clarification from Avarteas: I am very busy to develop the next TheKlub17 64bit V11 version. I never have left nor I intend to leave the developer team lead by K17. After the end of modsgarden and all the connected and continued infightings among the wider community I declared not to join any of the alternative sites but only a worthy successor of Modsgarden. I still stand by that word but as a temporaly place of communication with me I did create a discord channel that also is used by the team to develop V11. Presently we have V11 at alpha stage with most addons, poses and textures loading and hope we can release a public Beta version soon. V11 will have its own directx9 based PBR shader gfx and load most of the hook3/4/5 based shader maps and configuration files. The present 32bit hook5 can not (in any form) work in a 64bit version of the game. Any further questions of a 64bit hook5 version should be directed to its creator who cooperated with but never joined our team. I did stop all work on the present VX version with the last VX 1.00p update. Be careful not to install any version not downloaded from the official Club at LL as it could contain malicious code. Finaly: all intents to draw me into the arena entering the playgounds of inmature imbecils tearing apart everyones hard work have failed spectacular to this date and only served as a kind of sad bemusement on my side. To spell it out even more clearly I intent to develop this program to the best VR sim in the world. Who wants to play a part of this are welcommed - the rest will have to watch from outside the fence. Those who want to force their way in by intrigue, threats and insults will have a very bad time with me. I have seen Modsgarden and this game as the place left where human beings can create incredible works without to be forced into a worlds of merciless competition, commercialistion and false moral pretensions. Modsgarden was a home to many from all over the world and we will in one form or other recreate this place. I will do my part. Avarteas 21 Link to comment
_K17_ Posted June 11, 2022 Author Share Posted June 11, 2022 Hi everyone, As you all know. were busy working on V11. Part of the job is to enhance the texture of all the clothing. This alone takes a long time because of the amount of textures, time that we could use on coding. That said, we're asking the community to help us on this task. We need volunteers that would upscale the texture, then apply some light edit on them if needed. If you want to help, please contact Avarteas on the Discord channel; https://discord.gg/hTvAJkbvjs Thank you. Team K17 11 Link to comment
_K17_ Posted April 16, 2023 Author Share Posted April 16, 2023 We have 2 goods news; First there is now an official replacement site for the old ModGarden, It's called Phoenix Garden, that is located here https://phoenixgarden.cc/. That said, this site used to be the old Sugar & Spice site, so if you used to be a member there, your original login will still work. Secondly, for the past couple of years, we were hard at work developing TK17 V11, and were in the final stage of testing, as soon as it's ready, Beta3 will be posted at Phoenix. So pass by often, so as not to miss the release. See you on the other side! Thank you. Team K17 6 Link to comment
_K17_ Posted July 11, 2023 Author Share Posted July 11, 2023 (edited) Today we reached an other milestone at https://phoenixgarden.cc/index.php, we just hit 3000 Members. That said, we're still far from the 30K+ members from the old Modgarden, but the good news is we're here for the long run. So no matter how long it takes, we will get there. Also we currently have all the old game content from the Modgarden at Phoenix, and we're now focusing on content that came after. If you already posting content at Loverslab, please don't forget to also post it at Phoenix. Thank you all, from Team K17. Edited July 11, 2023 by _K17_ 3 Link to comment
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