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Nuclear HDR reflection


Deumos

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Posted

Hi.

 

I'm going insane trying to lessen the nuclear effect of HDR when it reflects off surfaces (buildings, characters).

I've tried to edit these:

[blurShaderHDRInterior]

fBrightScale=0.7500

fBlurRadius=3.5000
[blurShaderHDR]

fBrightScale=0.5000

fBlurRadius=3.0000

 

But it makes no difference, I'm still going blind, even during rainy days:

[spoiler=Example]

Oblivion_2013_04_14_07_03_33_02.png

Oblivion_2013_04_14_07_01_51_33.png

Oblivion_2013_04_14_21_33_39_23.png

 

 

What can I do to lessen it?

Posted

They don't? O.o

 

What about direct links?

Oblivion_2013_04_14_07_03_33_02.png

Oblivion_2013_04_14_07_01_51_33.png

Oblivion_2013_04_14_21_33_39_23.jpg

 

EDIT:

Ah yes, now that I CTRL + F5'd I see that the pictures were no longer showing up. That's strange.

Thanks for letting me know. <.<

Posted

It may seem a bit counterproductive, but how does it look using Bloom Lighting?

 

Another setting that often gets ignored is the master light bar in video settings...if it's above half on my rig, Oblivion gets too bright to play.

Posted

It may seem a bit counterproductive, but how does it look using Bloom Lighting?

 

Another setting that often gets ignored is the master light bar in video settings...if it's above half on my rig, Oblivion gets too bright to play.

 

HDR imo is only useful for those who like to take lots of scenic screenshots, for actually playing the game Bloom is far better as it gives a much more "warm" feel to the environment.

Posted

 

It may seem a bit counterproductive, but how does it look using Bloom Lighting?

 

Another setting that often gets ignored is the master light bar in video settings...if it's above half on my rig, Oblivion gets too bright to play.

 

HDR imo is only useful for those who like to take lots of scenic screenshots, for actually playing the game Bloom is far better as it gives a much more "warm" feel to the environment.

 

 

Yes...I like Bloom for playing as well. But, to each his/her own. Adding Natural Environments also tends to affect the game's lighting.

 

http://oblivion.nexusmods.com/mods/2536

Posted

I'm no expert but maybe giving Real Light 0.7.2 by Josef K is worth a shot ?

 

http://oblivion.nexusmods.com/mods/10891

 

I'm using All Natural, where it is built in.

 

It may seem a bit counterproductive, but how does it look using Bloom Lighting?

 

Another setting that often gets ignored is the master light bar in video settings...if it's above half on my rig, Oblivion gets too bright to play.

 

Unfortunately, I can't try that as I have a whole bunch of mods that requires HDR to be enabled rather than using bloom. I shall have a look at the brightness bar however, not tried that yet. But nothing else is bright really, just the reflection from light sources on surfaces like walls and skin textures.

Posted

set "bDoSpecularPass=0" in oblivion ini file.

 

Hm, interesting, thank you.

 

I googled it a bit and came up with this:

WARNING : Be careful using the bDoSpecularPass=0/1 performance tweak, it can cause Oblivion to fast crash back to the desktop when in certain areas; Skingrad Castle courtyard for one.

Disabling dDoSpecularPass also appear to be responsible (in whole or in part) for terrain not being effected by fog weather effects; this is where objects in the world - trees, plants, buildings etc. - appear correctly fogged, but the ground surface doesn't, giving the other objects a sort of 'milky' appearance.

While I really want to remove that extreme HDR reflection, I'm not fond of the side effects of disabling this.

 

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