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Clicking Perk Chart collapses Game


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Posted

The game worked fine.  I am using Vortex.  I added some mods, but after some play, when I open the Pipboy and click "T" to open the Perks Chart the game goes black and shuts down.   I have removed many mods, but nothing helps.  Any idea of how to recover the functionality and game stability?

Posted

Buffout sometimes help with this. I think it's from maxing out the flash resources ex AAF + VISG.

Posted

Thank you.  I tried changing out Buffout 4-47359 for just Buffout, but that did not help.  I have uninstalled and even removed from Vortex every mod that I loaded before I experienced this problem, but the problem persists.  I will try starting a new game, but that has not helped in any of the steps so far.  

 

 

Posted
18 hours ago, Collum said:

The game worked fine.  I am using Vortex.  I added some mods, but after some play, when I open the Pipboy and click "T" to open the Perks Chart the game goes black and shuts down.   I have removed many mods, but nothing helps.  Any idea of how to recover the functionality and game stability?

 

Hmmmmmm........This thread seems similar is scope?

 

 

:exclamation:

 

 

Posted

No.  My problem is really just when I click T for the perk chart the game goes black and collapses.  Everything else seems to work fine.

Posted

I had the issue once before I redid my mod list from vanilla MO2 profile, a temporary work around was to save the game and either load the save from the menu (or restart and load) and immediately ASAP use the perk chart. It would work but waiting longer than maybe a min or two after loading the save would cause a crash. I never found out the cause I think it was a mod as I don't VISG and use simple sorting but my new mod list has no issue with buffout + high fps fix.

 

I could plays a few hours without any crash issues unless I tried to use the perk chart as well. So I just worked around it by the aforementioned.

Posted

Yes, I could play without levelling up.  I may have to reload the game from scratch.  Ungh.  I will try your work around first, though.

Posted

I recently switched to UAP patch for AAF.  I add its requirements in the first paragraph.   I do not understand the directions in the Incompatibilities section.  Could this be my problem?

 

 

"


? Buffout 4 and its requirements: Address Library for F4SE Plugins and Microsoft Visual C++ Redistributable for Visual Studio 2019(Very important to fix the crashes related to UI / when you attempt to open the perk tree).  It also requires xSE PluginPreloader F4 (This one requires a special installation procedure, please read the description) 
 

Buffout4 installation

 

Requirements: - xSE PluginPreloader F4 (https://www.nexusmods.com/fallout4/mods/33946)

- Buffout4

- Address Library for F4SE Plugins (https://www.nexusmods.com/fallout4/mods/47327)

- TBB (on the Buffout4 download page)

 

incompatibilities: - Achievement enablers (build into Buffout4) installation: install the PreLoader manually into Fallout 4's main folder and change its loading mechanic by editing xSE PluginPreloader.xml and then changing the value of LoadMethod to OnThreadAttach (mostly for MO2 users).

install TBB manually into Fallout 4's main folder.

install Buffout4 and the Address Library via mod manager.

 

Dependencies: if this still doesn't help, then you need to install/repair the MS VC++ runtimes in 32bit[x86] AND 64bit[x64] (https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads) and in this order.

 

Posted

So this is the source of my problem, form UAP,  but I do not understand its directions.  

 


? Buffout 4 and its requirements: Address Library for F4SE Plugins and Microsoft Visual C++ Redistributable for Visual Studio 2019(Very important to fix the crashes related to UI / when you attempt to open the perk tree).  It also requires xSE PluginPreloader F4 (This one requires a special installation procedure, please read the description) 

 

I put the Address Library into vortex.  I installed Microsoft Visual C++ ... But, it did not help.  there are workstations you can download.  I am not sure what to do next.  

  • 1 month later...
  • 2 months later...
Posted
On 2/20/2021 at 9:33 AM, Collum said:

 

 

incompatibilities: - Achievement enablers (build into Buffout4) installation: install the PreLoader manually into Fallout 4's main folder and change its loading mechanic by editing xSE PluginPreloader.xml and then changing the value of LoadMethod to OnThreadAttach (mostly for MO2 users).



 

Game has been running fine for the last several months, decided to install Boston Interiors. Game immediately started to CTD on Perk Chart opening.

 

Uninstalled and deleted Boston Interiors.

 

Now I only get a perk chart CTD every second time I use it (now in the habit of doing a hard save right before I'm going to level up)

 

Have not had any problems with AAF/UAP - that's working fine.

 

My xSE PluginPreloader.xml though shows OnProcessAttach.

 

To make sure I understand this edit correctly, I'm changing the Bold Type OnProcessAttach in the screenshot to OnThreadAttach?1463731072_Screenshot(28).thumb.png.b350017da425c7709b31368847072e29.png

Posted

<LoadMethod Name="OnThreadAttach">

Blah Blah

<LoadMethod/> not <OnThreadAttach/> that is mismatched.

 

You need to look at your xSE PluginPreloader.log and also make sure you are getting a buffout4.log

Posted
39 minutes ago, aghjax said:

<LoadMethod Name="OnThreadAttach">

Blah Blah

<LoadMethod/> not <OnThreadAttach/> that is mismatched.

 

You need to look at your xSE PluginPreloader.log and also make sure you are getting a buffout4.log

Ok, so looking at the xml file in my posted screenshot, what am I editing to read OnThreadAttach?

 

Also, where are these logs filed?

Posted
<LoadMethod Name="OnThreadAttach">
			<!--
				Description:
					Loads plugins inside 'DLLMain' of the preloader DLL when it receives 'DLL_PROCESS_ATTACH' notification.
					In other words, right after the host process starts. Executing certain kinds of code inside 'DLLMain' is
					risky (see: https://docs.microsoft.com/ru-ru/windows/win32/dlls/dynamic-link-library-best-practices#general-best-practices)
					so this method may fail in some cases.
				
				Remarks:
					The preloader calls 'DisableThreadLibraryCalls' when it's done interfacing with 'DLLMain' thread notifications.
				
				Parameters:
					<None>
			-->
			<LoadMethod/>

 

Game Dir & \My Games\Fallout4\F4SE

Posted
6 hours ago, aghjax said:

<LoadMethod Name="OnThreadAttach">
			<!--
				Description:
					Loads plugins inside 'DLLMain' of the preloader DLL when it receives 'DLL_PROCESS_ATTACH' notification.
					In other words, right after the host process starts. Executing certain kinds of code inside 'DLLMain' is
					risky (see: https://docs.microsoft.com/ru-ru/windows/win32/dlls/dynamic-link-library-best-practices#general-best-practices)
					so this method may fail in some cases.
				
				Remarks:
					The preloader calls 'DisableThreadLibraryCalls' when it's done interfacing with 'DLLMain' thread notifications.
				
				Parameters:
					<None>
			-->
			<LoadMethod/>

 

Game Dir & \My Games\Fallout4\F4SE

So top part is exactly what I had.

Don't know where your last line there comes from - that doesn't exist in my XML file. The screenshot I shared in my earlier post is the unedited XML file that is one my computer.

 

Here is my f4se.log text file

Can't find Buffout log, although Buffout 4 is installed. 

 

I wonder if it has something to do with Satellite Color Map Combo mod, which unfortunately is now set to Hidden on Nexus, possibly conflicting with OAR/Project Valkyrie/Phase4DLC

 

It shows up in my Mod list, but has no .esp and doesn't show up in my plugin list, so I don't know where it's loading. I'll check my LOOT to see if it shows up there when I get home from work tonight.

 

 

f4se.log

Posted

The top part is not what I was talking about, your bottom part has mismatched syntax. Look at the colors XML works like this <XML> stuff here </XML> they have to match

<LoadMethod Name="OnThreadAttach">
<LoadMethod/>

If you don't have a buffout4.log it's not properly installed. No log means not running. Your F4Se log even says \steamapps\common\Fallout 4\Data\F4SE\Plugins\\Buffout4.dll (Error 126)

 

And I'm willing to bet your xSE PluginPreloader.log will probably have an error as well your buffout is not properly setup. And it's causing you to crash. Go to that mod page and read about how to properly set it up.

Posted

hopefully I found the issue. Buffout was right where it is supposed to be.

 

xSE files were not.

 

They got stuck in the Data folder instead of the root directory. They are now moved to the proper location.

 

I suspect the Buffout.dll error is because the xSE files weren't in the right place.

 

I have re-edited the xml. Did I get it right?

Screenshot (29).png

Posted

@aghjax Thank you very much for your help with this issue. Everything is running smoothly now with no crashing issues. 

 

Quite frankly, given how I'd messed up the installation of xSE and Buffout, I'm kind of amazed that my game ran as well as it did for the last several months. As an added bonus, I now have achievements back as well, even with mods running. 

  • 1 month later...
Posted

i had same problem....nmm doesnt install xSE PluginPreloader mod correctly . Nmm installs it in data folder ,, But the mod says , it should be located in root directory ( where fallout4.exe is ) .. istalled in manually ,, working fine for me now

Posted

PRKF + Vault girl perk tree will do this crash also if you don't have PRKF below Vault girl perk tree (neither of which have plugins). I imagine PRKF has to be below anything that touches the perk tree file. This particular conflict is my go to example of why NMM isn't adequate, because with NMM you would have to install one first, then the other, other than that, NMM would have no idea, so if you forget, you forget. "Install this first, then this or this won't work" is old news, doesn't exist in MO2 AFAIK.

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