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Looking for help setting up the sky in an interior cell


DocClox

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Posted

I'm working on a mod that needs to send the player to a cell in the Formless Void. So I want it all to be black, or stars, or something like that. All I can seem to manage though is the default grey sky and grey horizon.

 

I can make it all black by making a very big room with no lighting except for a little bit around the player, so that's a decent fallback position. It would be nice to do something prettier though.

Posted
1 hour ago, DocClox said:

All I can seem to manage though is the default grey sky and grey horizon.

 

Dont think theres a way to edit the Skybox in Skyrim and I most certainly never tried anything like that but:

 

I would try to eiher:

1) Create a black Wall, floor & ceiling mesh and build a black box with it, essentially creating a Skybox inside the Skybox and inside this Room, you create your cell

Downside: You have to create your own Light sources as the black box  will prbly shut out all default light sources - and of course have to create the custom black walls & floors, I dont think Vanilla Game has black plates to use for that (if Im wrong here let me know, I might make use of them myself)

 

or 

 

2) Make it an Exterior Cell and edit the fTimeSpan Gamesettings, those Settings control when daytimes start & end (Night, Afternoon, Morning & Midday), you should be able to create everlasting night with this and then you can adjust the Weather to be always a night sky you see fitting

Downside: You need a script to change the fTimeSpan settings whenever the player joins or leaves your cell (and Im unsure if the settings apply in the moment you go into the cell so you might have to manually set it night too)

Posted
1 hour ago, Scrab said:

Dont think theres a way to edit the Skybox in Skyrim and I most certainly never tried anything like that but:

 

I found a couple of posts on other forums suggesting that I could set the lighting scheme to Sovngarde or similar ... but I can't make that work. I think I'll give up on the skybox idea.

 

1 hour ago, Scrab said:

1) Create a black Wall, floor & ceiling mesh and build a black box with it, essentially creating a Skybox inside the Skybox and inside this Room, you create your cell

 

Well I did that. I took the imperial floor middle block and retextured it to be flat and black

 

image.png

 

I'm getting a bit of distortion where the jar lighting reflects off the corners (I think I need a spec map) but otherwise it looks ok.

 

1 hour ago, Scrab said:

2) Make it an Exterior Cell and edit the fTimeSpan Gamesettings, those Settings control when daytimes start & end (Night, Afternoon, Morning & Midday), you should be able to create everlasting night with this and then you can adjust the Weather to be always a night sky you see fitting

Downside: You need a script to change the fTimeSpan settings whenever the player joins or leaves your cell (and Im unsure if the settings apply in the moment you go into the cell so you might have to manually set it night too)

 

 

I'd have to worry about weather as well, and probably other stuff. I think I'll sick with a big dark room :)

Posted

Another idea I just got would be to look into how Auriels Bow functions. Maybe you can recreate its effect and create a custom environment that way

 

Of course, that might require you to hassle around with weather again - and turn the cell into an exterior one, so the black box is probably the easiest solution at that point (That jar thing looks pretty fancy tho)

Posted

It's a mod I'm playing with. You have a bug jar with a tiny restrained female inside.

 

image.png

 

reach out to touch it...

 

image.png

 

And you get teleported into the jar itself (sort of) to have sex with her, and then teleported back out when you're done.

 

image.png

 

I'm thinking of setting up a scavenger hunt with half a dozen or so jars to find, each with a girl from a different race and a different restraint. I also want to tie it to SLSO so if you make her orgasm you get a buff from it, and the more times she comes, the bigger the buff. (On the other hand, if you come then you get sent back home early, and if she doesn't orgasm at all, there's a small debuff. Give folks a reason to work on their sex skills :)

 

The black room is because the girl is really in a tiny pocket oblivion realm. When you touch the jar you're sent there, and sent back again at the end.  Initially so I didn't have to worry about making the current location visible through the small jar (or collision from the jar itself, or animation alignment errors due to scaling...), but having decided to it that way, I think there's some fun to be had with that big, dark space. If I can work out how to do it.

 

 

Posted

That sounds pretty cool

Always kinda jealous seeing people do stuff with meshes when all I can do is scripting & quest writing *sob

 

Where exactly is the lighting in your cell comming from? Did you try only to light up the inside of the jar? How does the Cell of the Jar look inside the editor?

or maybe try to go with something different? How would an empty area inside the Soul Cairn sound? or maybe Duplicating the .. Reapers? Cell inside the Soul Cairn and just placing the Jar in the middle of it

Posted
49 minutes ago, Scrab said:

Always kinda jealous seeing people do stuff with meshes when all I can do is scripting & quest writing *sob

 

Well, if it helps, I was a script dude when I started. You pick up a bit here and a bit there and after a while it starts to add up.

 

In this case I just opened up the jar in nifscope, deleted the moth, scaled it up and deleted the collision branch. It's a lot simpler than it sounds.

 

49 minutes ago, Scrab said:

Where exactly is the lighting in your cell comming from? Did you try only to light up the inside of the jar? How does the Cell of the Jar look inside the editor?

 

I've got three small green lights floating around the jar. Everything else I've turned off or set to black. I dialled the fall-off of the lights up earlier when the cell was set up different, so I'm going to try taking it back down again.

 

What I'd like to do is have huge figures floating around the jar, endlessly having sex. I'd keep them in the dark, and then periodically light one of them up with a dark red glow, then fade it out again. As if to suggest that there are other enchantments that use the same extradimensional space, or that time gets twisted in Oblivion and you catch glimpses of earlier and later users of the jar.

 

Which should be doable, but it might look really crap. I won't know until I try it.

 

49 minutes ago, Scrab said:

or maybe try to go with something different? How would an empty area inside the Soul Cairn sound?

 

It's a thought ... but I think I'd still have to deal with the horizon and the fact that there's no sky below that line. I think I might stick with my big black box.

  • 4 weeks later...
Posted

On a related note, just for a laugh try dragging AzuraSphere01 into an interior cell sometime:

 

image.png

 

It looks even better in-game

 

 

 

If I can get a decent re-text of that, I might even use it for my jar sex cell.

 

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