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(ESP to ESL) Would anyone be able to help me figure out which .esp's I can turn into ESL?


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Posted

Hello! Im doing a new install of SSE after 3 years from my first full mod install. Im at the end and I need to add some more mods but im at the limit hah. I an trying to figure out ESL's and how to convert ESP's to ESL, and I think I can figure out HOW to do it, but I'm not 100% sure if I SHOULD do it to certain plugins. I was wondering if anyone would be willing to help me figure out which mods in my list I should convert to esl (trying to get as many as I can converted)

 

Spoiler

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Special Edition Patch.esp
RSkyrimChildren.esm
Poverty.esp
MajesticMountains_Landscape.esm
Landscape and Water Fixes.esp
UHDAP - en0.esp
UHDAP - en1.esp
UHDAP - en2.esp
UHDAP - en3.esp
UHDAP - en4.esp
UHDAP - MusicHQ.esp
BSAssets.esm
BSHeartland.esm
AnnaNPCs.esp
MajesticMountains_Moss.esp
DreadPrison.esp
BS_DLC_patch.esp
Campfire.esm
Skyrim Fixes Collection.esp
RaceCompatibility.esm
Apachii_DivineEleganceStore.esm
IHarvest.esl
Perfect Terrain LOD.esm
GeneralStores.esm
Hearthfires Houses Building Fix.esp
SkyUI_SE.esp
BugfixCompilation.esp
SkyrimImprovedPuddles-DG-HF-DB.esp
AK - Placeable Statics SE.esp
SMIM-SE-Merged-All.esp
Audio Overhaul Skyrim.esp
Immersive Sounds - Compendium.esp
Vivid WeathersSE.esp
Gildergreen Regrown.esp
Relationship Dialogue Overhaul.esp
RDO Updated.esp
Enhanced Landscapes.esp
S3DTrees NextGenerationForests.esp
Shadows.esp
Particle Patch for ENB SSE.esp
Infinite Gold For Merchants.esp
RaceMenu.esp
RaceMenuPlugin.esp
RDO - Infinite Gold for Merchants patch.esp
Better Dynamic Snow.esp
Skyrim Flora Overhaul.esp
BlendedRoads.esp
BDS_BD Patch.esp
AOS_ISC_Integration.esp
Cathedral Weathers.esp
AOS_Cathedral Weathers Patch.esp
dD - Enhanced Blood Main.esp
AOS_EBT Patch.esp
icepenguinworldmapclassic.esp
Northerner Diaries in Skyrim.esp
aMidianBorn_Book of Silence.esp
GDOS - Splendid Mechanized Dwemer Door.esp
JS Barenziah SE - Johnskyrim.esp
RUSTIC SOULGEMS - Unsorted.esp
DustEffectsSSE.esp
dD-No Spinning Death Animation Merged.esp
HD Stone Quarry and Clay Deposits SE.esp
Snazzy Furniture and Clutter Overhaul.esp
GreatWarSkyrim.esp
Book Covers Skyrim.esp
Immersive Encounters.esp
Cutting Room Floor.esp
RDO - CRF + USSEP Patch.esp
RealisticRoomRental.esp
CollegeOfWinterholdImmersive.esp
Landscape Fixes For Grass Mods.esp
JKs Skyrim.esp
Immersive Weapons.esp
AI Overhaul.esp
WICO - Immersive People.esp
Blues Skyrim.esp
JKs Skyrim_Dawn of Skyrim_Patch.esp
S3DLandscapes NextGenerationForests.esp
Better Dynamic Ash.esp
MajesticMountains.esp
Bruma Skyrim 2020.esp
The Great Town of Karthwasten.esp
MysticismMagic.esp
Helgen Reborn.esp
SSE_TGHQO.esp
LC_BuildYourNobleHouse.esp
Elemental Destruction.esp
SkyTEST-RealisticAnimals&Predators.esp
skyBirds_SSE.esp
Enhanced Landscapes - Grass.esp
HD Lods SSE.esp
WICO - USSEP Compatible Patch.esp
WICO - Immersive Character.esp
DeadlySpellImpacts.esp
Frost Meshes Patch.esp
BirdsOfSkyrim_SSE.esp
Hunterborn.esp
Potions.esp
Better Harvesting.esp
iHUD.esp
SkillsOfTheWild.esp
Immersive Needs.esp
Hunterborn Immersive Needs Patch - Hunterborn MCM Compatable.esp
Hothtrooper44_ArmorCompilation.esp
Guard Dialogue Overhaul.esp
Weapons Armor Clothing & Clutter Fixes.esp
Water for ENB.esp
WS-Light Fade.esp
EmbersHD.esp
No Edge Glow - Magic and Transformations.esp
FranklyHDImperialArmorsAndWeapons.esp
Rudy Nordic Pottery SSE.esp
ENB Light.esp
HD Quill of Germination - Light.esp
WACCF_Armor and Clothing Extension.esp
Fixes for Armor and Clothing Extension.esp
DawnguardArsenal.esp
AKSkyrimUnderground.esp
ClefJ's Half Moon Mill.esp
AzuraHouse.esp
More idle markers.esp
Clockwork.esp
Winterhold Restored.esp
Winterhold Restored - JKs Skyrim Patch.esp
Wintersun - Faiths of Skyrim.esp
BetterDynamicSnow_PATCH.esp
BDS - MM Patch.esp
Keep It Clean.esp
Tentapalooza.esp
BirdsAndFlocks_SSE.esp
RRR_Keep it Clean Patch.esp
BecomeKingofSkyrim.esp
Run For Your Lives.esp
Inigo.esp
Tomebound.esp
Tomebound - Immersive Sounds Patch.esp
FleshFX.esp
Darkwater Crossing.esp
JKs Skyrim - AI Overhaul Patch.esp
HearthCraft.esp
Overstead.esp
Fulcimentum - More Staves and Wands of Skyrim.esp
Arcanum.esp
Gavrostead.esp
Immersive Horses.esp
Skytest Immersive Horses.esp
AI Overhaul - CWI Patch.esp
SpellResearch.esp
Bloodworm.esp
Craftable Horse Barding.esp
Landscape For Grass Mods JK'S Skyrim.esp
Frostfall.esp
Great War - USSEP.esp
Immersive Followers.esp
Badersee.esp
Book Covers Skyrim - Lost Library.esp
VolumeticMistsSolstheim.esp
JKs Skyrim_3D Trees_Patch.esp
ShowersInInns.esp
CaranthirTowerReborn.esp
Embers XD - JKs Skyrim Patch (HD).esp
Apachii_DivineEleganceStore_Patch.esp
BooksOfDibella.esp
Triumvirate - Mage Archetypes.esp
JKs Skyrim_Clockwork_Patch.esp
DreadPrisonAddon01.esp
JKs Skyrim_Cutting Room Floor_Patch.esp
Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp
Sneak Tools.esp
Landscape For Grass mods - Helgen Reborn Patch.esp
MHdunSky001.esp
Equippable Tomes.esp
PAHSlaveCart.esp
ArtifactsOfBoethiah.esp
MJHSynthesisRedux.esp
Hashire.esp
My Home Is Your Home.esp
Ace Blood Magic SE.esp
AlterationWards.esp
Mystic Condenser.esp
MC - ICoW Patch.esp
Apocalypse - Magic of Skyrim.esp
ForgottenMagic_Redone.esp
Apocalypse - More Apocalypse.esp
Apocalypse - Waterstride Spell Addon.esp
LoreFriendlySpells.esp
Apocalypse and Tomebound Duplicate Spells Patch.esp
DTNecromancerCamp.esp
Equippable Tomes - Campfire Add-On.esp
BathtubsBasins.esp
CampfireLover.esp
Cosmic Spells.esp
DarkElvenArmor.esp
DEST_ISL.esp
IRHS.esp
DragonAgeSpells.esp
DSerArcheryGameplayOverhaul.esp
FaelCampingStuff.esp
FNIS.esp
FNIS_PCEA2.esp
Frostfall Vampire Fix.esp
HallgarthAdditionalHair.esp
Hunterborn - Campfire Patch.esp
Immersive Horses - BS Bruma Patch.esp
Immersive Needs - BSBruma Patch.esp
InigoRefine.esp
Tainted_Blood.esp
JaxonzBlinkTeleport2.esp
Keep It Clean - Bruma patch.esp
Keep it Clean - Hunterborn Soaps Patch.esp
Mining For Mages Redux.esp
MM - CRF + USSEP.esp
Mystic Condenser - USSEP Patch.esp
Relationship Dialogue Overhaul - Immersive Horses Patch.esp
ShadowSpellPackage.esp
Skytest Creature Extension.esp
SkyTEST Appropriate Aggression.esp
Spell Research - Mysticism Magic - zPatch.esp
Spell Research - Patch Compendium.esp
Spell Research Import Triumvirate.esp
SpellOrganizer.esp
SpellResearchAddOn.esp
SpellResearch_Book.esp
StrangeRunes.esp
Tomebound - USSEP Patch.esp
Torches Ignite Oil - Shock Edition.esp
Triumvirate - Mysticism Compatibility Patch.esp
WondersofWeather.esp
Zim's Improved Dremora.esp
Zim's Improved Dremora -- USSEP patch.esp
SAPatch-skyBirds_SSE-Better_Harvesting.esp
Immersive Encounters - RS Children Patch.esp
Winterhold Restored - BDS Patch.esp
RSChildren Patch - BS Bruma.esp
RSChildren.esp
RSC CRF Patch.esp
RSC HR Patch.esp
FNISspells.esp
MajesticMountainsLOD.esp
CWIBDSPatch.esp
CWICRFSEPatch.esp
Cloaks&Capes.esp
ICOW_WICO_Patch.esp
1nivWICCloaks.esp
WetandCold.esp
W&C - Cathedral Weathers Patch.esp
1nivWICCloaks_SMP_Patch.esp
Altered Spell Tomes For Spell Research.esp
Animated Enchantments.esp
Apachii_DES_SMP_Patch.esp
BecomeABard.esp
BestialBeastRaces - Extreme.esp
bm_SimpleAction.esp
Magistrate Levitate.esp
QL_Stendarr'sLight.esp
Styx.esp
DVLaSS Skyrim Underside.esp
VolumeticMists.esp
Cloaks&Capes_SMP_Patch.esp
DVA - Dynamic Vampire Appearance.esp
EnneadCloaks.esp
ExtendedStay.esp
ExtendedStay - Campfire Add-On.esp
Facial Piercings.esp
FNISSexyMove.esp
Fulcimentum - Apocalypse Patch.esp
Fulcimentum - Arcanum Patch.esp
Geralt.esp
HavenBag.esp
Hothtrooper44_Armor_Ecksstra.esp
IHSS.esp
LC_BuildYourNobleHouse_Religion_Addon.esp
LPBardCaslynSSE.esp
Manbeast.esp
NecromancerAmulet.esp
PC Head Tracking - MCM.esp
PC Head Tracking - Patch.esp
QuickLight.esp
Realistic-Voice.esp
RealisticRSChildren.esp
RRSC-AIO-Patch.esp
RSChildren + AI Overhaul Patch.esp
RRSC-CRF-Patch.esp
RRSC-HelgenReborn-Patch.esp
RRSC-WICO-Patch.esp
SC Great War - RDO.esp
SimpleOutfitManager.esp
SimplyKnock.esp
Sneak Tools Vanilla Hoods.esp
Sneak Tools Vanilla Masks.esp
SneakSpells.esp
TKDodge.esp
TKDodgeSE sound.esp
trawzifiedsSimplyKnockWintersunPatch.esp
WACCF_SneakTools_Patch.esp
Wearable Lute.esp
Wintersun - BCS Patch.esp
Vivid Weathers SE - Bruma Patch.esp
EBT - skyBirds Patch.esp
Audio Overhaul Skyrim - Vivid Weathers Patch.esp
Audio Overhaul Skyrim - Hunterborn Patch.esp
Immersive Weapons_WACCF_Patch.esp
Audio Overhaul Skyrim - Immersive Weapons Patch.esp
DawnguardArsenal_WACCF-ACE_Patch.esp
DawnguardArsenal_WACCF_Patch.esp
Book Covers Skyrim - Immersive Horses Patch.esp
AOS - ENB Light patch.esp
Vivid Weathers - Wet and Cold patch.esp
SOSRaceMenu.esp
XPMSE.esp
KSHairdosSMP.esp
KSWigsSMP.esp
Complete Alchemy & Cooking Overhaul.esp
Immersive Needs - Complete Alchemy and Cooking Patch.esp
SOTW - CACO patch.esp
CACO_Beyond Skyrim Bruma_Patch.esp
CACO_Keep It Clean.esp
Hunterborn_CACO-SE_Patch.esp
S3DTrees - CACO Patch.esp
skyBirds Rebalance CACO.esp
ZID-CACO Patch.esp
WEHealingPotions Patch - CACO.esp
Landscape and Water Fixes - Patch - CACO.esp
AwesomePotions_CACO_Patch.esp
MC_CACO_Consistency_Patch.esp
CACO_USSEP_Patch.esp
CACO_Wintersun.esp
Inigo_CACO_Patch.esp
PathOfSorcery.esp
Kai_Mysticism-Sorcery_Patch.esp
Kai_Triumvirate-Sorcery_Patch.esp
Kai_Mysticism-Triumvirate-Sorcery_Patch.esp
Path of Sorcery - Tomebound Audio Patch.esp
Tomebound - PathOfSorcery Patch.esp
Path of Sorcery - Audio Patch.esp
Sacrosanct - Vampires of Skyrim.esp
Tomebound - Sacrosanct Patch.esp
Better Vampires.esp
Add Sacrosanct Spells to BV.esp
GiveMeShelter.esp
Tomebound - Better Vampires Patch.esp
Alternate Start - Live Another Life.esp
Landscape Fixes For Grass mods - Alternate start Locations.esp
RRR_Alternate Start Patch.esp
nwsFollowerFramework.esp
NoGrassINCaves.esp
WSEnhancerCW.esp
WACCF_BashedPatchLvlListFix.esp
 

 

 

 

Thank you for any help! 

Posted

There is an xEdit script that should detect and convert valid esp to esl automatically. This is the script I can find, no idea if there is an updated version.

Wrye Bash also has a feature to convert valid plugins into esl, although I have no idea how well it's working atm.

 

With either method you should keep an eye on what's going to be converted and test if things work as intended before committing to these changes (and I'm not sure if this will work in an existing save without issues, so keep a backup of everything in case your save goes south after any changes).

Posted

no masters, this is recognized as bug, because it can force an esp to be loaded before esl's, no stuff with new worldspaces (can cause bugs due to an engine bug), no mods referenced by many other mods, e.g. sexlab I would never put into esl slot.

No mods with lots of references. SKSE uses some adress space. The set limit is 2000, but this is with a good buffer.

 

voiced follower is a lot of work, normal followers ok, watch out facegen part, needs sometimes modification

and than nifscope for the new path.

LO with FE is more difficult to change because all esl are in a new mem adress space.

If I need to remove a FE, I place a dummy fe on this place to have the adresses in esl space not changed for the following fe's.

 

I recommend xedit, as wrye just changes flag, but I prefer to look into the mod esp-fe'd.

And, as Just Don't recommends, always a backup, of LO and mod.

check with resaver after esp-fe for problems.

At the moment I got 290 FE installed, no issue yet.

 

Posted

Ruddy88 ESLify is another small xEdit using program that uses xEdit's capability to search for esl-ifiable plugins.
 

 
Quote

 

 
whats the different between using this mod. and just apply script "find suitable esp plugin that can be flagged as ESL" script in SSEEdit?? is this mod gonna compress the form id automatically when found a suitable mod? or just mods that can be turned into ESPFE(esp with esl flag) simply by flagging it as esl?
 
  1.  
    It doesn't compress, as that's not generally safe to do mid game, it's also not safe to do if other mods require it as a master unless those mods are loaded during compressing.

    The main difference between this and the script, is that this will automatically apply the flags, so you don't have to navigate through xedit afterwards, and it will also show a dialogue window with a list of ESL flaggable mods that you can tick or untick, and it will also write those mods to a log file that can be used to revert your changes 

 

Posted

start xedit with argument -pseudoesl

then rightclick on a mod left panel and select script search for esp which can be eslified

A build in script.

does the same. Shows wich can be eslified with comments what to observe.

 

 

Posted

esl and espfe tend to be small mods. reference count is supposed to be small.
for instance anna's npcs is esm flagged and it is a huge mod and it can not be flagged  and this is if you are using the esp version( non flagged) .
the SSE port of epona is espfe, all it is; is the horse  and nothing else.

Posted

Hello everyone and thank you for all of the great info! I have been ESLfying my load order at the moment. Im about at max capacity. Final step is adding animation packs, but unfortunately im an idiot and didnt remember they use ESPs (silly me thought they would plug into SLAL without em or something).

 

Anyone happen to know if theres a way to get around need 10-20 ESPs for all the SL animation packs? as far as I know I shouldnt be converting animation packs into ESL.... had everything in! perfect number, 254 EPS/ESM, 200 ELS, and now darn animation packs are holding me up -_- BAH! hah

Posted

why not, you just write everything into one esp.

But follow the standard routine when doing so.

Backup, LO backup, savebackup, overwrite backup.

 

I prefer Zmerge and include all textures etc. into the merge. You need to select this feature.

Standard is without textures resources.

Posted
26 minutes ago, T-lam said:

why not, you just write everything into one esp.

But follow the standard routine when doing so.

Backup, LO backup, savebackup, overwrite backup.

 

I prefer Zmerge and include all textures etc. into the merge. You need to select this feature.

Standard is without textures resources.

Okay awesome, thank you for the info! when I get back home I will be merging all my animation files and my tattoos! if all goes well then I should be good to finally play after 600mods, 254 ESP/ESM, 203 ESL, hopefully some merges on top! =D Yall rock. Super stoked to get this re-modding session complete! ❤️

Posted

I use it on SE

Merged a couple of plugins, even followers.

Do not go to the limit of esp. Leave some slots as workspace like merging.

And watch out, the fe slot must stay free, no esp in there.

This is were all FE mods come in.

You mention 254 esp, this seems to be one to much.

FD last esp slot ! to use for regular esp/m.

You might encounter a problem going to limit. Zmerge deactivates esp, but slot remains occupied.

Either delete esp or hide. Skyrim counts them as used slots, even when deactivated.

 

 

Posted
Just now, T-lam said:

I use it on SE

Merged a couple of plugins, even followers.

 

I realized it was kinda a stupid question so I deleted it, the title mentions ESL which are only SE so was kinda implied, I just kinda freaked for a second when I realize I didnt specify SE explicitly and all the excitement might be for naught hah but again then I realized the ESL implication and deleted the question, whoooops lol ill let ya know how it goes after I have merged it all fit the anim and tattoo packs. 

  • 7 months later...
Posted

Hey. I know this topic might be unactual already, but I have one question and there's no point to make another topic on forums.

 

I'd like to change ESL plugin into ESP (or ESP flagged as ESL). Is it enough to just rename plugin from xxx.esl to xxx.esp? No other changes in xedit are required? File doesn't have any masters that are required to load before it.

 

Posted
On 9/28/2021 at 10:41 PM, T-lam said:

You need to compress the id's b4.

Id's must be in range 00000800

5 leading 0

You mean to compact it in xedit?

Posted

Sorry , I got it wrong. 

Yes, rename the esl into esp and let it flagged esl.

 

Then you can shift it around in the load order.

Posted
12 hours ago, T-lam said:

Sorry , I got it wrong. 

Yes, rename the esl into esp and let it flagged esl.

 

Then you can shift it around in the load order.

Thank you. 

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