Guest Posted February 14, 2021 Posted February 14, 2021 EDIT ::: I think this problem is in Skyrim-level, not DAR. The mismatch between 'Equipment Type' and 'Animation Type' causes the animation glitch. I should find the way to solve this, or bypass. or else I'll give up using 2H weapon with magic/spell. EDIT ::: TL;DR or Too verbose! - I want to use 2H Weapon with spell at a time.) (Who wants to get a point ::: Please, read after the spoiler.) (First of all, I have almost no skill on writing something. Sorry if you don't understand. Please let me know. Then I'll explain it.) I'm currently using DAR and an animation mod(which requires DAR). And I've wanted to use two-handed greataxes with magic spells. So I've searched if there's any method to make it work, and someone said "Change equipment type to RightHand in CK, then you can hold both magic and greataxe at a time." Spoiler (Greatsword keyword on greataxe animation type is intended.) So I've changed one of greatsword mod(Flamberge) like the internet said(Check image above). That seems work, but in a specific case, it showed 'hand to hand' idle, not '2 handed weapon' idle. - Normal Greatsword : animations work properly. - Modified Greatsword (left hand empty) : animations works, except idle animation. (H2H Idle played.) - Modified Greatsword + Magic spell (left hand) : animations works, 1HW + Magic idle played. I've checked DAR animation folders, and all files including H2H and 2HW exist and are intact. Does anyone know what data "IsEquippedRightType()" read? Both "IsEquippedRightType(5)" and "IsEquippedRightType(6)" didn't work for that modified greataxe.
Andy14 Posted February 14, 2021 Posted February 14, 2021 How about seeing that two hands are also required for two-handed weapons? That is why it is called a two-handed weapon - or not?
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