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Posted

Does Wo Long use the same engine as Nioh 2?

 

There are some Nioh 2 mods that desperately need to be ported to Wo Long. Namely "reduce blood splash" and "remove effects."

Posted (edited)

It isn't exactly the same engine, might be a newer version based on dx12.  Which will make thing a lot more difficult.  It's sad because I much prefer Nioh 2 character creation over it.  

 

Best I could make after messing with it for a while:

Spoiler

image.thumb.png.f915597ec380d993513d72a818afaf69.png

 

Vs like:

 

Spoiler

image.thumb.png.4534ab19019482b66e5abbf47b43e495.png

 

Seems like lighting and skin texture are different and the Wo long was done in the screen shot mode no reshade lol.

For comparison I used this template, which is similar to this template from Nioh 2:

 

Spoiler

def9r77-a2e997b4-5e12-42c8-a800-284a61b43f16.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvNWQ2OTQ4ZmEtMTM2YS00YzQ2LThlNTItNzM4N2Q4ZjczYjEwXC9kZWY5cjc3LWEyZTk5N2I0LTVlMTItNDJjOC1hODAwLTI4NGE2MWI0M2YxNi5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.3BqA531iyXcDoWY36OrFcvwOlEAXi76ih-pRSpzXIGg


Wo Long

 

Spoiler

image.thumb.png.c3c8fab71d252b656d0f02c2b650d682.png


Both are on about the same settings.  High textures and 4k res.

Edited by Silvist
Posted

I read there is a Cheat Engine that alters the character's proportions. Does anyone know about that?

Posted

I finally found a good preset for Wo Long...and its starting to look like Souls games.  As in whatever you do in the character creator doesn't reflect the same in game.  Literally the first game i've ever seen brow depth set to a positive value to look good LOL.

Example of what someone posted:

h5m5t6omyqla1.png

Now this looks alot more like Nioh 2 style. 

Source:
https://www.reddit.com/r/wolongfallendynasty/comments/11i3oow/all_hail_the_fire_lord_azula_from_atla/

Posted
5 hours ago, MemoryH said:

I read there is a Cheat Engine that alters the character's proportions. Does anyone know about that?

i havent found a cheat engine table but you can use value search to do it yourself. just set the slider you want to edit to 20 and then search for 20, then set it to 19 and search for 19, etc etc until you only have a value (or sometimes as with the breasts, a few values) that change when you change them in game

 

then you can just set the value at the address to whatever you want. it even saves when you save your character. once a slider is over the limit, you can move it back towards 0 without cheat engine

unfortunately the address seems to change each time you go into the character creator so i cant make a table

Posted
12 hours ago, hilbo75 said:

i havent found a cheat engine table but you can use value search to do it yourself. just set the slider you want to edit to 20 and then search for 20, then set it to 19 and search for 19, etc etc until you only have a value (or sometimes as with the breasts, a few values) that change when you change them in game

 

then you can just set the value at the address to whatever you want. it even saves when you save your character. once a slider is over the limit, you can move it back towards 0 without cheat engine

unfortunately the address seems to change each time you go into the character creator so i cant make a table

Thanks for helping. It seems to reset everytime I leave the character creator, and there seems to be a hard limit on the scaling. Welp, so much for that.

Posted
1 hour ago, MemoryH said:

Thanks for helping. It seems to reset everytime I leave the character creator, and there seems to be a hard limit on the scaling. Welp, so much for that.

 

i personally only used it for body size and it seemed permanent there but i guess it depends on which slider it is

everything seems to be set to normal parameters temporarily in cutscenes but they go back afterwards

Posted

So, the Nioh 2 adult modding thread seems to be dead, so I'll ask the request here.

 

Can someone make a preggo mod? Just expand the stomach into a round belly, that's all I'm asking.

  • 1 month later...
  • 1 month later...
  • 1 month later...
  • 2 months later...
Posted

I have a problem when press f8 to load the frame analysis it doesn't have the texture or the meshs that I want to edit

 

this my ini file:

;Mask
;VB Code: : 50114c76
;PS Code: : 2b4f1e31175e9cbc
 
[ShaderOverride_myMask]
hash = 2b4f1e31175e9cbc
run = CommandListN2Dump
;run = CommadListN2General
 
please I need help
  • 4 weeks later...
Posted (edited)

I'm new to modding and wondering how to fix this (I think it's some kind of reflection):

Spoiler

Screenshot2023-11-04052414.thumb.png.f6f

For the weathered bone & bleached twig dual swords I changed the meshes and textures (ps-t0 to ps-t2) to that of the soshu dual uchigatanas, but there is still this artifact.

 

EDIT: I found out the issue was caused by the ps-t4 (even though it didn't show up from any of the frame analysis dumps for the wb&bt)

Edited by kayellle
  • 1 month later...
Posted

I tried to edit the shoes from the Toyo, but the weight on the shoes model exported by mod enabler was wrong and caused horrible clipping. If anyone any ideas?

image.png.9fa1b34d2f46333f829d949bfb892d4e.png

Posted
On 10/7/2023 at 6:28 PM, tictacpro said:

Anyone know where to get this outfit? Or is it a refashion in game?76E81535-9D51-46C3-861E-0114FF22DDAB.thumb.jpeg.5c939bfa26f50e6d1083a5fdec8a4981.jpeg

If Im not mistaken its part of the mod called HDR(Hidebody Definition Replacer) mod, not available in nexus though, have to visit 3DM website to download it.

  • 3 weeks later...
Posted

Has anyone successfully done any modifications to the head? I tried on one unique NPC and got terrible effects. Even importing and exporting the head without any change has the same result. I tried the 3dmigoto plugin on Nov.20 this year and the one edited by Mawpius last year.

200926j0evlpj240w7s0c4.jpg

Posted
23 minutes ago, reko34 said:

Has anyone successfully done any modifications to the head? I tried on one unique NPC and got terrible effects. Even importing and exporting the head without any change has the same result. I tried the 3dmigoto plugin on Nov.20 this year and the one edited by Mawpius last year.

200926j0evlpj240w7s0c4.jpg

you have to normalize all the weights or smooth - All Groups in the weight paint  section with the face highlighted then export - may have to do it a couple times - but there still may be some issues during some expressions 

Posted

Ive been trying to merge these two mods, who're replacing the shinobi robe and koroku armor respectively, together.  That way the sleeves will be grafted onto the tube top, adding them to the koroku mod essentially (visualized in the screenshot below). However, over the course of the last month ive been trying to do this i realized i am utterly inept to comprehend the stuff this complex process entails.

Is there anybody able to do that? Just the mesh, not textures or anything

Files: https://www.mediafire.com/folder/afc2mzrjof8cz/Meshes+and+ini+files

I need a hero... >.<Screenshot-465.png

Posted (edited)
On 12/27/2023 at 8:59 PM, True_Might said:

you have to normalize all the weights or smooth - All Groups in the weight paint  section with the face highlighted then export - may have to do it a couple times - but there still may be some issues during some expressions 

Thanks! I'll give it a try. It sounds difficult.

Is the mod enabler unable to capture the model totally? Besides this weight issue, it gives me maximum 4 textures, but some models have more than that.

 

And is it possible to modify the bones? Fuku's long face doesn't fit her height. A simple height change can make the model more naturally. It's a simpler solution than head edit if it's possible.

 

Edit: I normalized the weights of the head vertices and the result is nearly the same. I wonder why do the head vertices have abnormal weights(sum <1) while the other body part seem to be OK. I can only hope to find a way to change bone positions. Does anyone know a way to make NPCs taller?

Edited by reko34
update the status of my problem
  • 4 weeks later...
Posted

Hello guys,

 

I've been playing nioh 2 for a while but since i'm colorblind, the Kodama sensor is not very helpful.
I've been trying to help me and other colorblind player by doing a mod that could change the small "green spot" on the map with icon.

i'm struggling so far. I've the hash for the HUD of the pixel shader 6b7204f6f93fc214 and i've found that all the image are sharing the same hash : c4230e62

(image name after the dump "002233.0-[commandlistn2dump]-ps-t0=31f8df9c.dds".

I can't find a way to only affect Kodama dots/Enemy Dots independently.

I've tried to use match_first_index = xx but it seems to be changing a lot...

 

Any help ?

 

Posted
On 12/5/2023 at 5:54 PM, ZhaiGe said:

I tried to edit the shoes from the Toyo, but the weight on the shoes model exported by mod enabler was wrong and caused horrible clipping. If anyone any ideas?

image.png.9fa1b34d2f46333f829d949bfb892d4e.png

 

 

I always wanted to remove more parts from the npc sexy mods. I assuming the npcs have gaping holes in their models, and thus the modders couldn't mod them correctly. I have tried to mod models before and I could never get them right. Hope someone can make fully nude Toyo, Okuni, and Mumyo one day. Amongst others.

 

 -  M

  • 2 weeks later...
Posted

Is there anyone still interested in modding this game? I have recently become addicted to it and have been looking into modding methods that involve editing the game files themselves. I've had decent success with editing data tables and models, and altho I've figured out how to repack the archives I've also been working on a code patch to load loose files instead of the ones in the archives.

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