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Posted (edited)

Barbaric Wolf Armor

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Tired of ripping apart your armor every time you warg? Want to look like you're in the Circle, but that darned armor is too hot for your hot-running inner beast? Well look no further! Farkas, at the forefront of heavy armor, brings you:
 

Barbaric. Wolf. Armor.



It's technically armor. Styled after wolves. And was produced by very unskilled hands (his). So the name stuck. It has the same stats as the stock wolf armor, with keywords for survival mode (it's a cold armor, duh!). Option for people using Weapons Armor Clothing & Clutter (WACCF) fixes in the FOMOD installer, so for example guards will comment on you wearing the armor of the Companions.

Obtain in-game via crafting at a forge with the Advanced Armors perk:
* Barbaric Wolf Arm Guards, take apart some Wolf Gauntlets
* Barbaric Wolf Boots, take apart some Wolf Boots
* Barbaric Wolf Helm, take apart a Wolf Helmet
* Barbaric Wolf Skirt, I mean manly battle kilt, take apart some Wolf Armor



Arm-guards come with dedicate mesh for Argonian hands. Helmet is technically a circlet (hair friendly, your kilometrage may vary) comes with dedicated meshes for Argonians (spike friendly) and Khajiit (ear friendly). Male only intended; designed for the Schlongs of Skyrim (SOS) body mesh, but probably works fine with the vanilla one. Technically, females can equip it. It will then use the male body mesh, with a female texture; my husband called it "the worst boob job ever seen, the Skyrim engine should be sued for mal praxis". I'd upload a picture, but flat images can't do that train-wreck any justice... You've been warned.

The meshes started from Bethesda's, but all were modified in some way. I hate when armor has gaping holes (e.g. at the neck), so I made my meshes water-tight. There are no holes, no flat planes, no missing polygons. Every bit of leather, of metal, of steel-toe cover has full enclosing geometry. The skirt required overhauling vertices to keep the animation weight's capacity to avoid Z-clashes and flesh poke-throughs. The helmet(s) required a lot of new geometry, specially since I added padded fur liners. The leather bands around arm bracers and shin guards are mostly new geometry.

 

Set it as Farkas' default outfit:



Optional feature to set Farkas' default outfit to a helmet-free variant, using the console:
setstage FarkasOutfitOverride 10

 

For a modded-up screenshot, see here.

Why using a quest & a stage? To avoid editing NPC records, and the ever-pesky dark-face bug. The quest aliases the Farkas reference placed at Jorvaskarr and replaces the NPC's default outfit with a new one. Quest can be set & reset, so if a scene messes up his outfit, just set it again. To set it back to the stock Wolf armor:
setstage FarkasOutfitOverride 20

 

Compatibility


Not only compatible, but designed and meticulously re-weighted for the Schlongs of Skyrim body mesh (available at Lovers Lab).

Definitely compatible with aMidianBorn's Book of Silence texture replacer and additional armor variants. Likely compatible with most texture replacers, armor overhauls, etc.

Compatible with overlays and body tattoos, e.g. Community Overlays (though vanilla -> SOS body UV mapping may be an issue around the quadriceps).

If something removes the stock wolf armor set from your game, just use the console; the editor identifiers are along the lines of "BarbaricWolfArmor", "BarbaricWolfArmGuards", etc., so this will get you the codes you'd need:

help "BarbaricWolf"

Does not require owning the Creation Club's Survival (CCS) mode. The keywords for that got included in Update.exe, so y'all already got 'em. If you do have and play it, the mod will play as intended. If you don't have CCS, the mod will still play as intended.

The thing-a-ba-bobber is an ESL-flagged ESP file, so put it wherever in your load order.

 

User-images are encouraged on the thread!
 

Original upload at https://www.nexusmods.com/skyrimspecialedition/mods/45140

Author: megapatato

 


  • Submitter
  • Submitted
    02/02/2021
  • Category
  • Requires
    Schlongs of Skyrim
  • Regular Edition Compatible
    No

 

Edited by mp_99
LE compat. correction
  • 1 year later...
Posted (edited)

This says LE compatible, but if I try to use the mod as-is, the game won't even load (Mod Organizer 2 will lock itself and attempt to start the game, then after a short while, it'll unlock and the game never starts, probably because it requires the SSE unofficial patch, which, of course, is named and probably formatted differently than the LE unofficial patch). If I try to create my own esp from scratch, I can add the boots, 'helmet', and gloves to the armor addon records, but the torso crashes CK, whether I optimize the meshes for LE or not. ONCE, I was able to get the unoptimized SSE mesh set in the CK (which showed up as a big red exclamation point), then going to it in my menu in-game caused an instant crash. So yeah, sadly, this is not only incompatible with LE, but cannot be converted even by completely remaking the plugin... Shame, I REALLY wanted to see Farkas in this, lol.

Edited by ShenGo
  • 9 months later...

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