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converted head nif streches like crazy


overdev93

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Posted

Hi.

 

For the Special Edition port of Enderal I converted all the nif file with "Cathedral Assets Optimizer" (from LE to SSE)

and everything worked without any issues only one head mesh is streching like crazy when it's in an animation.

 

I attached the nif and a picture of it.

unknown.png

RyneusRealHead.nif

Posted

==== SSE NIF Optimizer v3.0.7 by ousnius ====
----------------------------------------------------------------------
[INFO] Options:
- Folder: 'D:\SSE Assets Optimizer\mods'
- Sub Directories: No
- Smooth Normals: No
- Head Parts Only: Yes
- Clean Skinning: Yes
- Calc Bounds: Yes
- Remove Parallax: Yes

[INFO] 1 file(s) were found.
----------------------------------------------------------------------
Loading 'D:\SSE Assets Optimizer\mods\RyneusRealHead.nif'...
[INFO] NIF version doesn't match old Skyrim. Skipping conversion.
[INFO] Skinned mesh: Cleaning up skin data and calculating bounds.
[SUCCESS] Saved file.
----------------------------------------------------------------------
Program finished.

 

 

You can try the attached file.

RyneusRealHead.nif

Posted

Thanks but I already tried that ;)

 

The issue was a "broken" .tri file. It had no polygons, just vertices and the count of them was a little bit more different than the one of the nif.

So I had to create the whole facial poses from scratch.

Weirdly enough it worked in LE.

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